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相关论文: Dissecting the End-to-end Latency of Interactive M…

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Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence,…

网络与互联网体系结构 · 计算机科学 2026-05-27 Seungwoo Hong , Hosun Yoon , Seong Moon , Inayat Ali

Background: The computationally intensive task of real-time rendering can be offloaded to remote cloud systems. However, due to network latency, interactive remote rendering (IRR) introduces the challenge of interaction latency (IL), which…

网络与互联网体系结构 · 计算机科学 2019-05-21 Richard Cloete , Nick Holliman

Immersive social interactions of mobile users are soon to be enabled within a virtual space, by means of virtual reality (VR) technologies and wireless cellular systems. In a VR mobile social network, the states of all interacting users…

信息论 · 计算机科学 2018-04-05 Jihong Park , Petar Popovski , Osvaldo Simeone

This tutorial paper analyzes the traffic characteristics of immersive experiences with extended reality (XR) technologies, including Augmented reality (AR), virtual reality (VR), and mixed reality (MR). The current trend in XR applications…

网络与互联网体系结构 · 计算机科学 2023-04-18 Abdullah Alnajim , Seyedmohammad Salehi , Chien-Chung Shen , Malcolm Smith

Low-latency video streaming over 5G has become rapidly popular over the last few years due to its increased usage in hosting virtual events, online education, webinars, and all-hands meetings. Our work aims to address the absence of studies…

多媒体 · 计算机科学 2024-03-04 Imran Khan , Tuyen X. Tran , Matti Hiltunen , Theodore Karagioules , Dimitrios Koutsonikolas

Cloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service provisioning. To this end, in this paper we analyze…

信号处理 · 电气工程与系统科学 2021-09-22 Sihao Zhao , Hatem Abou-zeid , Ramy Atawia , Yoga Suhas Kuruba Manjunath , Akram Bin Sediq , Xiao-Ping Zhang

Extended Reality (XR) includes Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR). XR is an emerging technology that simulates a realistic environment for users. XR techniques have provided revolutionary user experiences in…

软件工程 · 计算机科学 2022-11-04 Jason Hogan , Aaron Salo , Dhia Elhaq Rzig , Foyzul Hassan , Bruce Maxim

Among mobile cloud applications, mobile cloud gaming has gained a significant popularity in the recent years. In mobile cloud games, textures, game objects, and game events are typically streamed from a server to the mobile client. One of…

网络与互联网体系结构 · 计算机科学 2017-07-04 Mohammad Hosseini

Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…

人机交互 · 计算机科学 2023-06-06 Taeho Kang , Christian Wallraven

Virtual Reality (VR) is expected to be one of the killer-applications in 5G networks. However, many technical bottlenecks and challenges need to be overcome to facilitate its wide adoption. In particular, VR requirements in terms of…

信息论 · 计算机科学 2018-12-11 Mohammed S. Elbamby , Cristina Perfecto , Mehdi Bennis , Klaus Doppler

5G communication brings substantial improvements in the quality of service provided to various applications by achieving higher throughput and lower latency. However, interactive multimedia applications (e.g., ultra high definition video…

Extended reality (XR) is touted as the next frontier of the digital future. XR includes all immersive technologies of augmented reality (AR), virtual reality (VR), and mixed reality (MR). XR applications obtain the real-world context of the…

分布式、并行与集群计算 · 计算机科学 2023-09-12 Jin Heo , Ketan Bhardwaj , Ada Gavrilovska

The increasing complexity of Extended Reality (XR) applications demands substantial processing power and high bandwidth communications, often unavailable on lightweight devices. Remote rendering consists of offloading processing tasks to a…

网络与互联网体系结构 · 计算机科学 2025-09-05 Daniel Mejías , Inhar Yeregui , Roberto Viola , Miguel Fernández , Mario Montagud

Achieving high-quality wireless interactive Extended Reality (XR) will require multi-gigabit throughput at extremely low latency. The Millimeter-Wave (mmWave) frequency bands, between 24 and 300GHz, can achieve such extreme performance.…

网络与互联网体系结构 · 计算机科学 2025-01-15 Jakob Struye , Filip Lemic , Jeroen Famaey

Recent improvements in Extended Reality (XR) technology created an increase in XR products and solutions in the industry, while raising new requirements for new or improved architectural concepts. This need can be particularly complex as XR…

Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…

网络与互联网体系结构 · 计算机科学 2024-08-07 Miguel Casasnovas , Costas Michaelides , Marc Carrascosa-Zamacois , Boris Bellalta

The Graphical User Interface (GUI) plays a central role in mobile applications, directly affecting usability and user satisfaction. Poor GUI performance, such as lag or unresponsiveness, can lead to negative user experience and decreased…

软件工程 · 计算机科学 2025-02-07 Wei Liu , Feng Lin , Linqiang Guo , Tse-Hsun Chen , Ahmed E. Hassan

High Quality Mobile Virtual Reality (VR) is what the incoming graphics technology era demands: users around the world, regardless of their hardware and network conditions, can all enjoy the immersive virtual experience. However, the…

硬件体系结构 · 计算机科学 2021-03-01 Chenhao Xie , Xie Li , Yang Hu , Huwan Peng , Michael Taylor , Shuaiwen Leon Song

Mobile devices have the potential to facilitate remote tasks through Augmented Reality (AR) solutions by integrating digital information into the real world. Although prior studies have explored Mobile Augmented Reality (MAR) for co-located…

人机交互 · 计算机科学 2025-11-04 Nelusha Nugegoda , Marium-E- Jannat , Khalad Hasan , Patricia Lasserre

System responsiveness (SR) is defined as the elapsed time until a system responds to user control. SR fluctuates over time, so it must be described statistically with mean (MSR) and standard deviation (SDSR). In this paper, we examine SR in…

人机交互 · 计算机科学 2025-07-25 Benjamin Watson , Neff Walker , William Ribarsky , Victoria Spaulding
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