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Spatial structure has a profound effect on the outcome of evolutionary games. In the ultimatum game, it leads to the dominance of much fairer players than those predicted to evolve in well-mixed settings. Here we show that spatiality leads…

物理与社会 · 物理学 2012-11-09 Attila Szolnoki , Matjaz Perc , Gyorgy Szabo

This paper studies sequential quantum games under the assumption that the moves of the players are drawn from groups and not just plain sets. The extra group structure makes possible to easily derive some very general results characterizing…

量子物理 · 物理学 2025-03-14 Theodore Andronikos

We provide a necessary and sufficient condition under which a convex set is approachable in a game with partial monitoring, i.e.\ where players do not observe their opponents' moves but receive random signals. This condition is an extension…

计算机科学与博弈论 · 计算机科学 2011-02-23 Vianney Perchet

Cislunar space is becoming a critical domain for future lunar and interplanetary missions, yet its remoteness, sparse infrastructure, and unstable dynamics create single points of failure. Adversaries in cislunar orbits can exploit these…

系统与控制 · 电气工程与系统科学 2025-12-17 Filippos Fotiadis , Quentin Rommel , Gregory Falco , Ufuk Topcu

We study the degree of success of a single predator hunting a herd of prey on a two dimensional square lattice landscape. We explicitly consider the self volume of the prey restraining their dynamics on the lattice. The movement of both…

种群与进化 · 定量生物学 2016-10-05 M. Schwarzl , A. Godec , G. Oshanin , R. Metzler

Given a mapped environment, we formulate the problem of visually tracking and following an evader using a probabilistic framework. In this work, we consider a non-holonomic robot with a limited visibility depth sensor in an indoor…

机器人学 · 计算机科学 2019-04-23 Varun Chandra Jammula , Anshul Rai , Yezhou Yang

We consider a variant of the hide-and-seek game in which a seeker inspects multiple hiding locations to find multiple items hidden by a hider. Each hiding location has a maximum hiding capacity and a probability of detecting its hidden…

计算机科学与博弈论 · 计算机科学 2024-06-26 Bastián Bahamondes , Mathieu Dahan

This letter employs differential game theory to address the defense problem of a circular target area with perception constraints, involving a single defender and a single attacker. The defender is restricted to moving along the perimeter,…

最优化与控制 · 数学 2025-09-16 Xinyi Zhu , Jiali Wang , Yang Tang , Fangfei Li , Yan Zhu

Leadership games provide a powerful paradigm to model many real-world settings. Most literature focuses on games with a single follower who acts optimistically, breaking ties in favour of the leader. Unfortunately, for real-world…

人工智能 · 计算机科学 2018-08-01 Giuseppe De Nittis , Alberto Marchesi , Nicola Gatti

Given a graph $G$, a set $S$ of vertices in $G$ is a general position set if no triple of vertices from $S$ lie on a common shortest path in $G$. The general position achievement/avoidance game is played on a graph $G$ by players A and B…

组合数学 · 数学 2023-09-14 Ullas Chandran S. V. , Sandi Klavzar , Neethu P. K. , Rudini Sampaio

We give an algorithm for solving stochastic parity games with almost-sure winning conditions on {\it lossy channel systems}, under the constraint that both players are restricted to finite-memory strategies. First, we describe a general…

计算机科学中的逻辑 · 计算机科学 2019-03-14 Parosh Aziz Abdulla , Lorenzo Clemente , Richard Mayr , Sven Sandberg

We train embodied agents to play Visual Hide and Seek where a prey must navigate in a simulated environment in order to avoid capture from a predator. We place a variety of obstacles in the environment for the prey to hide behind, and we…

人工智能 · 计算机科学 2019-10-18 Boyuan Chen , Shuran Song , Hod Lipson , Carl Vondrick

This paper considers a pursuit-evasion scenario among three agents -- an evader, a pursuer, and a defender. We design cooperative guidance laws for the evader and the defender team to safeguard the evader from an attacking pursuer. Unlike…

系统与控制 · 电气工程与系统科学 2022-01-19 Abhinav Sinha , Shashi Ranjan Kumar , Dwaipayan Mukherjee

A scenario is considered wherein a stationary, turn constrained agent (Turret) and a mobile agent (Defender) cooperate to protect the former from an adversarial mobile agent (Attacker). The Attacker wishes to reach the Turret prior to…

系统与控制 · 电气工程与系统科学 2025-09-15 Alexander Von Moll , Dipankar Maity , Meir Pachter , Daigo Shishika , Michael Dorothy

Two-player pursuit-evasion differential game and time optimal zero control problem in $\ell^2$ are considered. Optimal control for the corresponding zero control problem is found. A strategy for the pursuer that guarantees the solution for…

最优化与控制 · 数学 2023-02-06 Marks Ruziboev , Khudoyor Mamayusupov , Gafurjan Ibragimov , Adkham Khaitmetov

We consider a game played between a hider, who hides a static object in one of several possible positions in a bounded planar region, and a searcher, who wishes to reach the object by querying sensors placed in the plane. The searcher is a…

计算机科学与博弈论 · 计算机科学 2015-03-19 Alessandro Borri , Shaunak D. Bopardikar , Joao P. Hespanha , Maria D. Di Benedetto

Iterated coopetitive games capture the situation when one must efficiently balance between cooperation and competition with the other agents over time in order to win the game (e.g., to become the player with highest total utility).…

计算机科学与博弈论 · 计算机科学 2022-03-11 Shivakumar Mahesh , Nicholas Bishop , Le Cong Dinh , Long Tran-Thanh

Most of the existing research on pursuit-evasion game (PEG) is conducted in a two-dimensional (2D) environment. In this paper, we investigate the PEG in a 3D space. We extend the Apollonius circle (AC) to the 3D space and introduce its…

系统与控制 · 电气工程与系统科学 2025-03-12 Penglin Hu

Two players play a game by alternately splitting a surface of a compact $2$-manifold along a simple closed curve that is not null-homotopic and attaching disks to the resulting boundary; the last player who can move wins. Starting from an…

组合数学 · 数学 2024-09-04 David R. Berman , Lee O. Leonard

Shortest-path games are two-player zero-sum games played on a graph equipped with integer weights. One player, that we call Min, wants to reach a target set of states while minimising the total weight, and the other one has an antagonistic…

计算机科学与博弈论 · 计算机科学 2021-05-04 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier