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相关论文: Applying Seamful Design in Location-based Mobile M…

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Machine Learning (ML) is becoming more prevalent in the systems we use daily. Yet designers of these systems are under-equipped to design with these technologies. Recently, interactive visualizations have been used to present ML concepts to…

人机交互 · 计算机科学 2020-09-15 Chelsea M. Myers , Jiachi Xie , Jichen Zhu

The interconnectedness of all things is continuously expanding which has allowed every individual to increase their level of interaction with their surroundings. Internet of Things (IoT) devices are used in a plethora of context-aware…

网络与互联网体系结构 · 计算机科学 2020-01-22 Andrew Mackey , Petros Spachos , Liang Song , Konstantinos Plataniotis

Nowadays, indoor localization has received extensive research interest due to more and more applications' needs for location information to provide a more precise and effective service [1], [2]. There are various wireless techniques and…

网络与互联网体系结构 · 计算机科学 2024-04-22 Taolei Shi , Wei Gong

We present a work in progress that explores using a Large Language Model (LLM) as a design material for an interactive museum installation. LLMs offer the possibility of creating chatbots that can facilitate dynamic and human-like…

人机交互 · 计算机科学 2025-03-31 Maria Padilla Engstrøm , Anders Sundnes Løvlie

Smart building applications require a large-scale deployment of sensors distributed across the environment. Recent innovations in smart environments are driven by wireless networked sensors as they are easy to deploy. However, replacing…

网络与互联网体系结构 · 计算机科学 2018-12-13 Francesco Fraternali , Bharathan Balaji , Yuvraj Agarwal , Luca Benini , Rajesh Gupta

Mobile games are becoming a vital medium for social interaction, offering a platform that transcends geographical boundaries. An increasing number of visually impaired individuals are engaging in mobile gaming to connect, collaborate,…

人机交互 · 计算机科学 2025-07-22 Zihe Ran , Xiyu Li , Qing Xiao , Yanyun Wang , Franklin Mingzhe Li , Zhicong Lu

The landscape of digital games is segregated by player ability. For example, sighted players have a multitude of highly visual games at their disposal, while blind players may choose from a variety of audio games. Attempts at improving…

In this paper, we propose BeamSense, a completely novel approach to implement standard-compliant Wi-Fi sensing applications. Wi-Fi sensing enables game-changing applications in remote healthcare, home entertainment, and home surveillance,…

网络与互联网体系结构 · 计算机科学 2025-01-22 Khandaker Foysal Haque , Milin Zhang , Francesca Meneghello , Francesco Restuccia

Bluetooth Low Energy (BLE) backscatter is a promising candidate for battery-free Internet of Things (IoT) applications. Unlike existing commodity-level BLE backscatter systems that only enable one-shot communication through BLE advertising…

网络与互联网体系结构 · 计算机科学 2025-03-17 Huixin Dong , Yijie Wu , Feiyu Li , Wei Kuang , Yuan He , Qian Zhang , Wei Wang

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

计算机与社会 · 计算机科学 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

Location-based alerts have gained increasing popularity in recent years, whether in the context of healthcare (e.g., COVID-19 contact tracing), marketing (e.g., location-based advertising), or public safety. However, serious privacy…

密码学与安全 · 计算机科学 2023-01-18 Sina Shaham , Gabriel Ghinita , Cyrus Shahabi

Video games are increasingly accessible to blind and low vision (BLV) players, yet many aspects remain inaccessible. One aspect is the joy players feel when they explore environments and make new discoveries, which is integral to many…

人机交互 · 计算机科学 2024-03-18 Vishnu Nair , Hanxiu 'Hazel' Zhu , Peize Song , Jizhong Wang , Brian A. Smith

Art Museums traditionally employ observations and surveys to enhance their knowledge of visitors' behavior and experience. However, these approaches often produce spatially and temporally limited empirical evidence and measurements. Only…

计算机与社会 · 计算机科学 2020-06-24 Yuji Yoshimura , Anne Krebs , Carlo Ratti

Mobile applications are being developed for automated logging of contacts via Bluetooth to help scale up digital contact tracing efforts in the context of the ongoing COVID-19 pandemic. A useful component of such applications is…

信号处理 · 电气工程与系统科学 2020-07-22 Lillian Clark , Alan Papalia , Jônata Tyska Carvalho , Luca Mastrostefano , Bhaskar Krishnamachari

In this paper, we propose a novel indoor localization scheme that exploits ubiquitous visible lights, which are necessarily and densely deployed in almost all indoor environments. We unveil two phenomena of lights available for positioning:…

网络与互联网体系结构 · 计算机科学 2015-06-03 Yiqing Hu , Yan Xiong , Wenchao Huang , Xiang-Yang Li , Yanan Zhang , Xufei Mao , Panlong Yang , Caimei Wang

Many modern simultaneous localization and mapping (SLAM) techniques rely on sparse landmark-based maps due to their real-time performance. However, these techniques frequently assert that these landmarks are fixed in position over time,…

机器人学 · 计算机科学 2020-08-04 Samuel Bateman , Kyle Harlow , Christoffer Heckman

Existing near-eye display designs struggle to balance between multiple trade-offs such as form factor, weight, computational requirements, and battery life. These design trade-offs are major obstacles on the path towards an all-day usable…

人机交互 · 计算机科学 2021-04-09 Yuta Itoh , Takumi Kaminokado , Kaan Aksit

Museums often suffer from so-called "hyper-congestion", wherein the number of visitors exceeds the capacity of the physical space of the museum. This can potentially deteriorate the quality of visitor's experience disturbed by other…

Web-based participatory urban sensing has emerged as a vital approach for modern urban management by leveraging mobile individuals as distributed sensors. However, existing urban sensing systems struggle with limited generalization across…

人工智能 · 计算机科学 2025-10-27 Xusen Guo , Mingxing Peng , Xixuan Hao , Xingchen Zou , Qiongyan Wang , Sijie Ruan , Yuxuan Liang

In daily life, mobile and wearable devices with high computing power, together with anchors deployed in indoor environments, form a common solution for the increasing demands for indoor location-based services. Within the technologies and…

信号处理 · 电气工程与系统科学 2022-11-29 Pavel Pascacio , Joaquín Torres-Sospedra , Sven Casteleyn , Elena Simona Lohan