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Deep reinforcement learning (DRL) has achieved great successes in recent years with the help of novel methods and higher compute power. However, there are still several challenges to be addressed such as convergence to locally optimal…

机器学习 · 计算机科学 2018-12-04 Bilal Kartal , Pablo Hernandez-Leal , Matthew E. Taylor

Intelligent agents use internal world models to reason and make predictions about different courses of their actions at many scales. Devising learning paradigms and architectures that allow machines to learn world models that operate at…

机器学习 · 计算机科学 2023-12-05 Vaisakh Shaj , Saleh Gholam Zadeh , Ozan Demir , Luiz Ricardo Douat , Gerhard Neumann

Kingdomino is introduced as an interesting game for studying game playing: the game is multiplayer (4 independent players per game); it has a limited game depth (13 moves per player); and it has limited but not insignificant interaction…

人工智能 · 计算机科学 2018-07-17 Magnus Gedda , Mikael Z. Lagerkvist , Martin Butler

Tactical Decision Games (TDGs) are military conflict scenarios presented both textually and graphically on a map. These scenarios provide a challenging domain for machine learning because they are open-ended, highly structured, and…

人工智能 · 计算机科学 2021-08-19 Tom Hinrichs , Greg Dunham , Ken Forbus

Pursuit and evasion conflicts represent challenging problems with important applications in aerospace and robotics. In pursuit-evasion problems, synthesis of intelligent actions must consider the adversary's potential strategies.…

最优化与控制 · 数学 2020-03-12 Isaac E. Weintraub , Meir Pachter , Eloy Garcia

Stream processing engines enable modern systems to conduct large-scale analytics over unbounded data streams in real time. They often view an application as a direct acyclic graph with streams flowing through pipelined instances of various…

网络与互联网体系结构 · 计算机科学 2020-08-04 Xi Huang , Ziyu Shao , Yang Yang

We describe mts, which is a generic framework for parallelizing certain types of tree search programs, that (a) provides a single common wrapper containing all of the parallelization, and (b) minimizes the changes needed to the existing…

分布式、并行与集群计算 · 计算机科学 2016-10-26 David Avis , Charles Jordan

This paper introduces a new paradigm for minimax game-tree search algo- rithms. MT is a memory-enhanced version of Pearls Test procedure. By changing the way MT is called, a number of best-first game-tree search algorithms can be simply and…

人工智能 · 计算机科学 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

In the area of military simulations, a multitude of different approaches is available. Close Combat Tactical Trainer, Joint Tactical Combat Training System, Battle Force Tactical Training or Warfighter's Simulation 2000 are just some…

计算机与社会 · 计算机科学 2020-04-21 Mario Golling , Robert Koch , Peter Hillmann , Volker Eiseler , Lars Stiemert , Andres Rekker

We develop a macro-model of information retrieval process using Game Theory as a mathematical theory of conflicts. We represent the participants of the Information Retrieval process as a game of two abstract players. The first player is the…

信息检索 · 计算机科学 2009-05-21 George Parfionov , Romàn Zapatrin

We present a conceptual space framework for modelling abstract concepts that unfold over time, demonstrated through a chess-based proof-of-concept. Strategy concepts, such as attack or sacrifice, are represented as geometric regions across…

人工智能 · 计算机科学 2026-01-30 Hadi Banaee , Stephanie Lowry

Reinforcement learning (RL) is successful at learning to play games where the entire environment is visible. However, RL approaches are challenged in complex games like Starcraft II and in real-world environments where the entire…

机器学习 · 计算机科学 2021-08-13 Elizabeth Gilmour , Noah Plotkin , Leslie Smith

Online motion planning is a challenging problem for intelligent robots moving in dense environments with dynamic obstacles, e.g., crowds. In this work, we propose a novel approach for optimal and safe online motion planning with minimal…

人工智能 · 计算机科学 2025-01-17 Lorenzo Bonanni , Daniele Meli , Alberto Castellini , Alessandro Farinelli

Monte Carlo Tree Search (MCTS) is a widely used approach for policy improvement through search with increasing popularity for real world applications. Due to the sequential and deterministic nature of its search, runtime-scaling of MCTS…

机器学习 · 计算机科学 2026-05-22 Yaniv Oren , Viliam Vadocz , Joery A. de Vries , Wendelin Böhmer , Matthijs T. J. Spaan , Hendrik Baier

Presently online video games have become a progressively favorite source of recreation and Counter Strike: Global Offensive (CS: GO) is one of the top-listed online first-person shooting games. Numerous competitive games are arranged every…

计算机视觉与模式识别 · 计算机科学 2021-12-14 Tasnim Sakib Apon , Abrar Islam , MD. Golam Rabiul Alam

The war of attrition in game theory is a model of a stand-off situation between two opponents where the winner is determined by its persistence. We model a stand-off between a predator and a prey when the prey is hiding and the predator is…

种群与进化 · 定量生物学 2021-08-19 Cecilia Berardo , Stefan Geritz

Tree-based models have proven to be an effective solution for web ranking as well as other problems in diverse domains. This paper focuses on optimizing the runtime performance of applying such models to make predictions, given an…

数据库 · 计算机科学 2013-04-29 Nima Asadi , Jimmy Lin , Arjen P. de Vries

In many problem settings, most notably in game playing, an agent receives a possibly delayed reward for its actions. Often, those rewards are handcrafted and not naturally given. Even simple terminal-only rewards, like winning equals 1 and…

人工智能 · 计算机科学 2020-12-09 Tobias Joppen , Johannes Fürnkranz

The research community lacks a middle ground between StarCraft IIs full game and its mini-games. The full-games sprawling state-action space renders reward signals sparse and noisy, but in mini-games simple agents saturate performance. This…

人工智能 · 计算机科学 2026-03-10 Sourav Panda , Shreyash Kale , Tanmay Ambadkar , Abhinav Verma , Jonathan Dodge

Despite increasing attention paid to the need for fast, scalable methods to analyze next-generation neuroscience data, comparatively little attention has been paid to the development of similar methods for behavioral analysis. Just as the…

神经元与认知 · 定量生物学 2017-11-02 Shariq Iqbal , John Pearson
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