中文
相关论文

相关论文: Combat Models for RTS Games

200 篇论文

This paper introduces a new Negotiating Agent for automated negotiation on continuous domains and without considering a specified deadline. The agent bidding strategy relies on Monte Carlo Tree Search, which is a trendy method since it has…

人工智能 · 计算机科学 2019-04-01 Cédric Buron , Zahia Guessoum , Sylvain Ductor

The advent of AlphaGo and its successors marked the beginning of a new paradigm in playing games using artificial intelligence. This was achieved by combining Monte Carlo tree search, a planning procedure, and deep learning. While the…

人工智能 · 计算机科学 2023-12-29 Marco Kemmerling , Daniel Lütticke , Robert H. Schmitt

Self-play, where the algorithm learns by playing against itself without requiring any direct supervision, has become the new weapon in modern Reinforcement Learning (RL) for achieving superhuman performance in practice. However, the…

机器学习 · 计算机科学 2020-07-10 Yu Bai , Chi Jin

Prediction of the real-time multiplayer online battle arena (MOBA) games' match outcome is one of the most important and exciting tasks in Esports analytical research. This research paper predominantly focuses on building predictive machine…

机器学习 · 计算机科学 2021-06-04 Kodirjon Akhmedov , Anh Huy Phan

We introduce Masked Trajectory Models (MTM) as a generic abstraction for sequential decision making. MTM takes a trajectory, such as a state-action sequence, and aims to reconstruct the trajectory conditioned on random subsets of the same…

机器学习 · 计算机科学 2023-05-05 Philipp Wu , Arjun Majumdar , Kevin Stone , Yixin Lin , Igor Mordatch , Pieter Abbeel , Aravind Rajeswaran

Significant progress has been made in AI for games, including board games, MOBA, and RTS games. However, complex agents are typically developed in an embedded manner, directly accessing game state information, unlike human players who rely…

机器学习 · 计算机科学 2025-04-08 Tianyang Wu , Lipeng Wan , Yuhang Wang , Qiang Wan , Xuguang Lan

This paper seeks to combine differential game theory with the actor-critic-identifier architecture to determine forward-in-time, approximate optimal controllers for formation tracking in multi-agent systems, where the agents have uncertain…

系统与控制 · 计算机科学 2017-07-25 Rushikesh Kamalapurkar , Justin R. Klotz , Patrick Walters , Warren E. Dixon

Cooperative trajectory planning methods for automated vehicles can solve traffic scenarios that require a high degree of cooperation between traffic participants. However, for cooperative systems to integrate into human-centered traffic,…

机器学习 · 计算机科学 2022-11-15 Karl Kurzer , Matthias Bitzer , J. Marius Zöllner

Game Theory concepts have been successfully applied in a wide variety of domains over the past decade. Sports and games are one of the popular areas of game theory application owing to its merits and benefits in solving complex scenarios.…

计算机科学与博弈论 · 计算机科学 2021-05-26 Ambareesh Ravi , Atharva Gokhale , Anchit Nagwekar

In this work, we present a MCTS-based Go-playing program which uses convolutional networks in all parts. Our method performs MCTS in batches, explores the Monte Carlo search tree using Thompson sampling and a convolutional network, and…

机器学习 · 计算机科学 2015-12-11 Peter H. Jin , Kurt Keutzer

In this paper, we study the effects of several Monte Carlo Tree Search (MCTS) modifications for video game testing. Although MCTS modifications are highly studied in game playing, their impacts on finding bugs are blank. We focused on bug…

人工智能 · 计算机科学 2020-03-18 Sinan Ariyurek , Aysu Betin-Can , Elif Surer

Reinforcement Learning (RL) algorithms have been successfully applied to real world situations like illegal smuggling, poaching, deforestation, climate change, airport security, etc. These scenarios can be framed as Stackelberg security…

机器学习 · 计算机科学 2022-12-01 Saptarashmi Bandyopadhyay , Chenqi Zhu , Philip Daniel , Joshua Morrison , Ethan Shay , John Dickerson

Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be…

人工智能 · 计算机科学 2019-08-06 Alexander Zook , Brent Harrison , Mark O. Riedl

In recent years, reinforcement learning (RL) methods have been applied to model gameplay with great success, achieving super-human performance in various environments, such as Atari, Go, and Poker. However, those studies mostly focus on…

机器学习 · 计算机科学 2018-07-06 Baoxiang Wang , Tongfang Sun , Xianjun Sam Zheng

Deep learning models have been used for a wide variety of tasks. They are prevalent in computer vision, natural language processing, speech recognition, and other areas. While these models have worked well under many scenarios, it has been…

机器学习 · 计算机科学 2022-02-15 Daniel Steinberg , Paul Munro

There are relatively few conventions followed in reinforcement learning (RL) environments to structure the action spaces. As a consequence the application of RL algorithms to tasks with large action spaces with multiple components require…

机器学习 · 计算机科学 2021-04-16 Christopher Bamford , Alvaro Ovalle

Playing two-player games using reinforcement learning and self-play can be challenging due to the complexity of two-player environments and the possible instability in the training process. We propose that a reinforcement learning algorithm…

机器学习 · 计算机科学 2025-02-06 Kimiya Saadat , Richard Zhao

We propose a novel Parallel Monte Carlo tree search with Batched Simulations (PMBS) algorithm for accelerating long-horizon, episodic robotic planning tasks. Monte Carlo tree search (MCTS) is an effective heuristic search algorithm for…

机器人学 · 计算机科学 2022-07-15 Baichuan Huang , Abdeslam Boularias , Jingjin Yu

In reinforcement learning (RL), the term self-play describes a kind of multi-agent learning (MAL) that deploys an algorithm against copies of itself to test compatibility in various stochastic environments. As is typical in MAL, the…

计算机科学与博弈论 · 计算机科学 2021-07-08 Anthony DiGiovanni , Ethan C. Zell

Games, including abstract board games, constitute a convenient ground to create, design, and improve new AI methods. In this field, Monte Carlo Tree Search is a popular algorithm family, aiming to build game trees and explore them…

人工智能 · 计算机科学 2024-06-14 Florian Richoux