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We define memory-efficient certificates for $\mu$-calculus model checking problems based on the well-known correspondence of the $\mu$-calculus model checking with winning certain parity games. Winning strategies can independently checked,…

计算机科学中的逻辑 · 计算机科学 2014-01-09 Martin Hofmann , Harald Ruess

Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them…

计算机科学与博弈论 · 计算机科学 2015-07-01 Hugo Gimbert , Florian Horn

Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…

计算机科学中的逻辑 · 计算机科学 2024-01-30 Pete Austin , Sougata Bose , Patrick Totzke

We consider two-player games played in real time on game structures with clocks where the objectives of players are described using parity conditions. The games are \emph{concurrent} in that at each turn, both players independently propose…

计算机科学中的逻辑 · 计算机科学 2019-03-14 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak S. Prabhu

Discrete optimization problems often arise in deep learning tasks, despite the fact that neural networks typically operate on continuous data. One class of these problems involve objective functions which depend on neural networks, but…

机器学习 · 计算机科学 2023-10-17 Eric Lei , Arman Adibi , Hamed Hassani

Parity games are abstract infinite-round games that take an important role in formal verification. In the basic setting, these games are two-player, turn-based, and played under perfect information on directed graphs, whose nodes are…

计算机科学与博弈论 · 计算机科学 2019-10-31 Antonio Di Stasio , Aniello Murano , Giuseppe Perelli , Moshe Y. Vardi

Long studied as a toy model, quantum zero-sum games have recently resurfaced as a canonical playground for modern areas such as non-local games, quantum interactive proofs, and quantum machine learning. In this simple yet fundamental…

计算机科学与博弈论 · 计算机科学 2025-09-29 Yiheng Su , Emmanouil-Vasileios Vlatakis-Gkaragkounis , Pucheng Xiong

One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that one-clock priced timed games can be solved in time m 12^n n^(O(1)), where n is…

计算机科学与博弈论 · 计算机科学 2013-01-15 Thomas Dueholm Hansen , Rasmus Ibsen-Jensen , Peter Bro Miltersen

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

计算机科学与博弈论 · 计算机科学 2022-07-21 Jan Kretinsky , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

The window mechanism was introduced by Chatterjee et al. to reinforce mean-payoff and total-payoff objectives with time bounds in two-player turn-based games on graphs. It has since proved useful in a variety of settings, including parity…

计算机科学与博弈论 · 计算机科学 2021-08-12 James C. A. Main , Mickael Randour , Jeremy Sproston

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

计算机科学与博弈论 · 计算机科学 2020-09-24 Jan Křetínský , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

In this paper, we settle the sampling complexity of solving discounted two-player turn-based zero-sum stochastic games up to polylogarithmic factors. Given a stochastic game with discount factor $\gamma\in(0,1)$ we provide an algorithm that…

机器学习 · 计算机科学 2019-08-30 Aaron Sidford , Mengdi Wang , Lin F. Yang , Yinyu Ye

Semidefinite programs (SDPs) are a fundamental class of optimization problems with important recent applications in approximation algorithms, quantum complexity, robust learning, algorithmic rounding, and adversarial deep learning. This…

数据结构与算法 · 计算机科学 2020-09-23 Haotian Jiang , Tarun Kathuria , Yin Tat Lee , Swati Padmanabhan , Zhao Song

Progress-measure lifting algorithms for solving parity games have the best worst-case asymptotic runtime, but are limited by their asymmetric nature, and known from the work of Czerwi\'nski et al. (2018) to be subject to a matching…

计算机科学中的逻辑 · 计算机科学 2020-10-19 Marcin Jurdziński , Rémi Morvan , Pierre Ohlmann , K. S. Thejaswini

This paper discusses the problem of efficiently solving parity games where player Odd has to obey an additional 'strong transition fairness constraint' on its vertices -- given that a player Odd vertex $v$ is visited infinitely often, a…

计算机科学与博弈论 · 计算机科学 2023-10-24 Irmak Sağlam , Anne-Kathrin Schmuck

We present a novel method to compute \emph{permissive winning strategies} in two-player games over finite graphs with $ \omega $-regular winning conditions. Given a game graph $G$ and a parity winning condition $\Phi$, we compute a…

计算机科学与博弈论 · 计算机科学 2024-01-23 Ashwani Anand , Satya Prakash Nayak , Anne-Kathrin Schmuck

Symmetry is inherent in the definition of most of the two-player zero-sum games, including parity, mean-payoff, and discounted-payoff games. It is therefore quite surprising that no symmetric analysis techniques for these games exist. We…

计算机科学与博弈论 · 计算机科学 2015-01-27 Sven Schewe , Ashutosh Trivedi , Thomas Varghese

Min-plus product of two $n\times n$ matrices is a fundamental problem in algorithm research. It is known to be equivalent to APSP, and in general it has no truly subcubic algorithms. In this paper, we focus on the min-plus product on a…

数据结构与算法 · 计算机科学 2022-02-03 Shucheng Chi , Ran Duan , Tianle Xie

Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…

机器学习 · 计算机科学 2020-09-16 Adam Ibrahim , Waïss Azizian , Gauthier Gidel , Ioannis Mitliagkas

We present a new, stochastic variant of the projective splitting (PS) family of algorithms for monotone inclusion problems. It can solve min-max and noncooperative game formulations arising in applications such as robust ML without the…

最优化与控制 · 数学 2021-06-25 Patrick R. Johnstone , Jonathan Eckstein , Thomas Flynn , Shinjae Yoo