中文
相关论文

相关论文: Energy Structure of Optimal Positional Strategies …

200 篇论文

This paper studies the rational synthesis problem for multi-player games played on graphs when rational players are following subgame perfect equilibria. In these games, one player, the system, declares his strategy upfront, and the other…

计算机科学与博弈论 · 计算机科学 2025-07-16 Véronique Bruyère , Jean-François Raskin , Alexis Reynouard , Marie Van Den Bogaard

Based on an exact functional form derived for the three-point vertex function $\Gamma$, we propose a self-consistent calculation scheme for the electron self-energy with $\Gamma$ always satisfying the Ward identity. This scheme is basically…

材料科学 · 物理学 2010-05-11 Soh Ishii , Hideaki Maebashi , Yasutami Takada

We conduct a comprehensive analysis of the discrete-time exponential-weights dynamic with a constant step size on all general-sum and symmetric $2 \times 2$ normal-form games, i.e. games with $2$ pure strategies per player, and where the…

计算机科学与博弈论 · 计算机科学 2026-01-22 Guanghui Wang , Krishna Acharya , Lokranjan Lakshmikanthan , Juba Ziani , Vidya Muthukumar

In empirical game-theoretic analysis (EGTA), game models are extended iteratively through a process of generating new strategies based on learning from experience with prior strategies. The strategy exploration problem in EGTA is how to…

多智能体系统 · 计算机科学 2021-05-24 Yongzhao Wang , Qiurui Ma , Michael P. Wellman

Computing approximate Nash equilibria in multi-player general-sum Markov games is a computationally intractable task. However, multi-player Markov games with certain cooperative or competitive structures might circumvent this…

计算机科学与博弈论 · 计算机科学 2023-08-17 Zailin Ma , Jiansheng Yang , Zhihua Zhang

The problems of determining the optimal power allocation, within maximum power bounds, to (i) maximize the minimum Shannon capacity, and (ii) minimize the weighted latency are considered. In the first case, the global optima can be achieved…

系统与控制 · 电气工程与系统科学 2022-11-15 Shravan Mohan

A \emph{bidding} game is played on a graph as follows. A token is placed on an initial vertex and both players are allocated budgets. In each turn, the players simultaneously submit bids that do not exceed their available budgets, the…

计算机科学与博弈论 · 计算机科学 2025-09-03 Guy Avni , Suman Sadhukhan

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

计算复杂性 · 计算机科学 2012-02-06 Nathanaël Fijalkow , Florian Horn

Graph games and Markov decision processes (MDPs) are standard models in reactive synthesis and verification of probabilistic systems with nondeterminism. The class of $\omega$-regular winning conditions; e.g., safety, reachability,…

计算机科学中的逻辑 · 计算机科学 2019-06-28 Pranav Ashok , Tomáš Brázdil , Krishnendu Chatterjee , Jan Křetínský , Christoph H. Lampert , Viktor Toman

Various social dilemma games that follow different strategy updating rules have been studied on many networks.The reported results span the entire spectrum, from significantly boosting,to marginally affecting,to seriously decreasing the…

物理与社会 · 物理学 2015-06-17 Qiang Zhang , Tianxiao Qi , Keqiang Li , Zengru Di , Jinshan Wu

RSA exponent reduction and AES S-box inversion share a hidden commonality: both are governed by the same impartial combinatorial principle, which we call a Product-Congruence Game (PCG). A Product-Congruence Game tracks play via the modular…

离散数学 · 计算机科学 2025-07-29 Satyam Tyagi

We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words over some alphabet of colors. A well-studied class of objectives is the one of $\omega$-regular objectives, due to its relation to many…

计算机科学与博弈论 · 计算机科学 2023-06-22 Patricia Bouyer , Mickael Randour , Pierre Vandenhove

We study the algorithm of Gurvich, Khachyian and Karzanov (GKK algorithm) when it is ran over mean-payoff games with no simple cycle of weight zero. We propose a new symmetric analysis, lowering the $O(n^2 N)$ upper-bound of Pisaruk on the…

计算机科学与博弈论 · 计算机科学 2021-10-12 Pierre Ohlmann

We study observation-based strategies for partially-observable Markov decision processes (POMDPs) with omega-regular objectives. An observation-based strategy relies on partial information about the history of a play, namely, on the past…

计算机科学中的逻辑 · 计算机科学 2015-05-14 Krishnendu Chatterjee , Laurent Doyen , Thomas A. Henzinger

Reactive synthesis is a class of methods to construct a provably-correct control system, referred to as a robot, with respect to a temporal logic specification in the presence of a dynamic and uncontrollable environment. This is achieved by…

形式语言与自动机理论 · 计算机科学 2020-04-24 Abhishek N. Kulkarni , Jie Fu

We present a novel finite element analysis of inelastic structures containing Shape Memory Alloys (SMAs). Phenomenological constitutive models for SMAs lead to material nonlinearities, that require substantial computational effort to…

计算工程、金融与科学 · 计算机科学 2022-01-05 Ziliang Kang , Daniel A. Tortorelli , Kai A. James

We study the problem of finding Stackelberg equilibria in games with a massive number of players. So far, the only known game instances in which the problem is solved in polynomial time are some particular congestion games. However, a…

计算机科学与博弈论 · 计算机科学 2019-05-31 Alberto Marchesi , Matteo Castiglioni , Nicola Gatti

Infinite-duration games with disturbances extend the classical framework of infinite-duration games, which captures the reactive synthesis problem, with a discrete measure of resilience against non-antagonistic external influence. This…

计算机科学与博弈论 · 计算机科学 2020-07-09 Daniel Neider , Patrick Totzke , Martin Zimmermann

Due to the spectrum reuse in small cell network, the inter-cell interference has great effect on MEC's performance. In this paper, for reducing the energy consumption and latency of MEC, we propose a game theory based jointing offloading…

信息论 · 计算机科学 2018-05-08 Ning Li , Jose-Fernan Martinez-Ortega , Gregorio Rubio

This paper rethinks Sharpness-Aware Minimization (SAM), which is originally formulated as a zero-sum game where the weights of a network and a bounded perturbation try to minimize/maximize, respectively, the same differentiable loss. To…

机器学习 · 计算机科学 2024-07-19 Wanyun Xie , Fabian Latorre , Kimon Antonakopoulos , Thomas Pethick , Volkan Cevher