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In this paper, we study two-player zero-sum turn-based games played on a finite multidimensional weighted graph. In recent papers all dimensions use the same measure, whereas here we allow to combine different measures. Such heterogeneous…

计算机科学与博弈论 · 计算机科学 2016-06-22 Véronique Bruyère , Quentin Hautem , Jean-François Raskin

We characterize all common notions of behavioral equivalence by one 6-dimensional energy game, where energies bound capabilities of an attacker trying to tell processes apart. The defender-winning initial credits exhaustively determine…

数据结构与算法 · 计算机科学 2023-07-21 Benjamin Bisping

We study stochastic evolution of optional games on simple graphs. There are two strategies, A and B, whose interaction is described by a general payoff matrix. In addition there are one or several possibilities to opt out from the game by…

种群与进化 · 定量生物学 2014-05-19 Hyeong-Chai Jeong , Seung-Yoon Oh , Benjamin Allen , Martin A. Nowak

In a mean-payoff parity game, one of the two players aims both to achieve a qualitative parity objective and to minimize a quantitative long-term average of payoffs (aka. mean payoff). The game is zero-sum and hence the aim of the other…

计算机科学与博弈论 · 计算机科学 2020-01-15 Laure Daviaud , Marcin Jurdzinski , Ranko Lazic

We study $n$-player turn-based games played on a finite directed graph. For each play, the players have to pay a cost that they want to minimize. Instead of the well-known notion of Nash equilibrium (NE), we focus on the notion of subgame…

计算机科学与博弈论 · 计算机科学 2015-04-13 Thomas Brihaye , Véronique Bruyère , Noémie Meunier , Jean-François Raskin

We generalise the hyperplane separation technique (Chatterjee and Velner, 2013) from multi-dimensional mean-payoff to energy games, and achieve an algorithm for solving the latter whose running time is exponential only in the dimension, but…

计算机科学与博弈论 · 计算机科学 2021-09-07 Marcin Jurdziński , Ranko Lazić , Sylvain Schmitz

In communication systems where users share common resources, users' selfish behavior usually results in suboptimal resource utilization. There have been extensive works that model communication systems with selfish users as one-shot games…

信息论 · 计算机科学 2011-11-11 Yuanzhang Xiao , Jaeok Park , Mihaela van der Schaar

Systems far from equilibrium approach stability slowly due to "anti-mixing" characterized by regions of the phase-space that remain disconnected after prolonged action of the flow. We introduce the Optimal Growth Mode (OGM) to capture this…

统计力学 · 物理学 2024-07-04 Manuel Santos Gutiérrez , Mickaël D. Chekroun

A recent body of experimental literature has studied empirical game-theoretical analysis, in which we have partial knowledge of a game, consisting of observations of a subset of the pure-strategy profiles and their associated payoffs to…

计算机科学与博弈论 · 计算机科学 2014-02-13 John Fearnley , Martin Gairing , Paul Goldberg , Rahul Savani

Many non-trivial sequential decision-making problems are efficiently solved by relying on Bellman's optimality principle, i.e., exploiting the fact that sub-problems are nested recursively within the original problem. Here we show how it…

人工智能 · 计算机科学 2022-11-16 Olivier Buffet , Jilles Dibangoye , Aurélien Delage , Abdallah Saffidine , Vincent Thomas

The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects…

计算机科学与博弈论 · 计算机科学 2025-11-11 Yang Cai , Haipeng Luo , Chen-Yu Wei , Weiqiang Zheng

We study strategic games on weighted directed graphs, where the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy augmented by a fixed non-negative bonus for picking a given…

计算机科学与博弈论 · 计算机科学 2016-04-19 Sunil Simon , Dominik Wojtczak

We study mean-field games of optimal stopping (OS-MFGs) and introduce an entropy-regularized framework to enable learning-based solution methods. By utilizing randomized stopping times, we reformulate the OS-MFG as a mean-field game of…

最优化与控制 · 数学 2025-09-24 Jodi Dianetti , Roxana Dumitrescu , Giorgio Ferrari , Renyuan Xu

In this thesis, Minimal Partitioning (MP) algorithm, an innovative algorithm for enumerating all the spanning trees in an undirected graph is presented. While MP algorithm uses a computational tree graph to traverse all possible spanning…

数据结构与算法 · 计算机科学 2014-07-04 Nasr Mohamed

Mean-field games (MFGs) have shown strong modeling capabilities for large systems in various fields, driving growth in computational methods for mean-field game problems. However, high order methods have not been thoroughly investigated. In…

数值分析 · 数学 2023-08-16 Guosheng Fu , Siting Liu , Stanley Osher , Wuchen Li

This paper shows the existence of $\mathcal{O}(\frac{1}{n^\gamma})$-Nash equilibria in $n$-player noncooperative sum-aggregative games in which the players' cost functions, depending only on their own action and the average of all players'…

最优化与控制 · 数学 2022-09-27 Kang Liu , Nadia Oudjane , Cheng Wan

Energy games are infinite two-player games played in weighted arenas with quantitative objectives that restrict the consumption of a resource modeled by the weights, e.g., a battery that is charged and drained. Typically, upper and/or lower…

计算机科学与博弈论 · 计算机科学 2016-10-27 Kim G. Larsen , Simon Laursen , Martin Zimmermann

We provide a unifying, black-box tool for establishing existence of approximate equilibria in weighted congestion games and, at the same time, bounding their Price of Stability. Our framework can handle resources with general…

计算机科学与博弈论 · 计算机科学 2022-03-31 Yiannis Giannakopoulos , Diogo Poças

Representation languages for coalitional games are a key research area in algorithmic game theory. There is an inherent tradeoff between how general a language is, allowing it to capture more elaborate games, and how hard it is…

计算机科学与博弈论 · 计算机科学 2015-03-19 Yoram Bachrach , Pushmeet Kohli , Vladimir Kolmogorov , Morteza Zadimoghaddam

A central challenge in game theory and learning systems such as GANs is understanding which algorithms can efficiently compute equilibria across the heterogeneous landscape of games. Equilibrium computation is typically studied solver by…

人工智能 · 计算机科学 2026-05-29 Yaqi Sun , Julian Ma , David Mguni