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相关论文: Preprint Serious Game Based Dysphonic Rehabilitati…

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Individuals with diverse motor abilities often benefit from intensive and specialized rehabilitation therapies aimed at enhancing their functional recovery. Nevertheless, the challenge lies in the restricted availability of…

Training machine learning algorithms for speech applications requires large, labeled training data sets. This is problematic for clinical applications where obtaining such data is prohibitively expensive because of privacy concerns or lack…

音频与语音处理 · 电气工程与系统科学 2018-04-30 Yishan Jiao , Ming Tu , Visar Berisha , Julie Liss

Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and…

机器学习 · 计算机科学 2019-12-10 Uddeshya Upadhyay , Nikunj Shah , Sucheta Ravikanti , Mayanka Medhe

Exercise-based rehabilitation improves quality of life and reduces morbidity, mortality, and rehospitalization, though transportation constraints and staff shortages lead to high dropout rates from rehabilitation programs. Virtual platforms…

计算机视觉与模式识别 · 计算机科学 2025-05-27 Jessica Tang , Ali Abedi , Tracey J. F. Colella , Shehroz S. Khan

Virtual Reality (VR) offers promising avenues for innovative therapeutic interventions in populations with intellectual disabilities (ID). This paper presents the design, development, and evaluation of Space Exodus, a novel VR-based…

人机交互 · 计算机科学 2025-10-14 Santiago Berrezueta-Guzman , WenChun Chen , Stefan Wagner

Uncertainty is ubiquitous in games, both in the agents playing games and often in the games themselves. Working with uncertainty is therefore an important component of successful deep reinforcement learning agents. While there has been…

机器学习 · 计算机科学 2022-08-22 Owen Lockwood , Mei Si

Approximately 1.2% of the world's population has impaired voice production. As a result, automatic dysphonic voice detection has attracted considerable academic and clinical interest. However, existing methods for automated voice assessment…

声音 · 计算机科学 2023-01-27 Jianwei Zhang , Julie Liss , Suren Jayasuriya , Visar Berisha

Dysarthric speech recognition (DSR) presents a formidable challenge due to inherent inter-speaker variability, leading to severe performance degradation when applying DSR models to new dysarthric speakers. Traditional speaker adaptation…

声音 · 计算机科学 2024-09-25 Shiyao Wang , Shiwan Zhao , Jiaming Zhou , Aobo Kong , Yong Qin

Problem: Effective patient-centered communication is a core competency for physicians. However, both seasoned providers and medical trainees report decreased confidence in leading conversations on sensitive topics such as goals of care or…

人机交互 · 计算机科学 2024-05-31 Simon N. Chu , Alex J. Goodell

Dysarthria, a motor speech disorder, affects intelligibility and requires targeted interventions for effective communication. In this work, we investigate automated mispronunciation feedback by collecting a dysarthric speech dataset from…

音频与语音处理 · 电气工程与系统科学 2025-06-03 Seohyun Park , Chitralekha Gupta , Michelle Kah Yian Kwan , Xinhui Fung , Alexander Wenjun Yip , Suranga Nanayakkara

This is the preprint version of our paper on REHAB2015. This paper proposed a novel immersive entertainment system for the users of hyperbaric oxygen therapy chamber. The system is a hybrid of hardware and software, the scheme is described…

人机交互 · 计算机科学 2015-09-24 Zhihan Lv

We present a voice conversion framework that converts normal speech into dysarthric speech while preserving the speaker identity. Such a framework is essential for (1) clinical decision making processes and alleviation of patient stress,…

Making music with other people is a social activity as well as an artistic one. Music therapists take advantage of the social aspects of music to obtain benefits for the patients, interacting with them musically, but this activity requires…

多媒体 · 计算机科学 2022-09-01 Filippo Carnovalini , Antonio Rodà , Paolo Caneva

Dysarthric speech reconstruction (DSR) aims to convert dysarthric speech into comprehensible speech while maintaining the speaker's identity. Despite significant advancements, existing methods often struggle with low speech intelligibility…

声音 · 计算机科学 2025-06-03 Xueyuan Chen , Dongchao Yang , Wenxuan Wu , Minglin Wu , Jing Xu , Xixin Wu , Zhiyong Wu , Helen Meng

An appropriate and safe behavior for exiting a facility is key to reducing injuries and increasing survival when facing an emergency evacuation in a building. Knowledge on the best evacuation practice is commonly delivered by traditional…

计算机与社会 · 计算机科学 2018-09-17 Zhenan Feng , Vicente A. González , Robert Amor , Ruggiero Lovreglio , Guillermo Cabrera

Parkinson's Disease (PD) is a progressive neurodegenerative movement disorder that affects more that 6 million people worldwide. Motor dysfunction gradually increases as the disease progress. It is usually mild in the early stages of the…

计算机与社会 · 计算机科学 2015-11-12 Ioannis Pachoulakis , Nikolaos Papadopoulos , Cleanthe Spanaki

We propose a recommendation system that suggests treatment strategies to a therapist during the psychotherapy session in real-time. Our system uses a turn-level rating mechanism that predicts the therapeutic outcome by computing a…

计算与语言 · 计算机科学 2022-11-01 Baihan Lin , Guillermo Cecchi , Djallel Bouneffouf

A deep learning approach has been proposed recently to derive speaker identifies (d-vector) by a deep neural network (DNN). This approach has been applied to text-dependent speaker recognition tasks and shows reasonable performance gains…

计算与语言 · 计算机科学 2015-06-30 Lantian Li , Yiye Lin , Zhiyong Zhang , Dong Wang

Aging or sedentary behavior can decrease motor capabilities causing a loss of autonomy. Prevention or readaptation programs that involve practice of physical activities can be precious tools to fight against this phenomenon. ?Serious? video…

神经元与认知 · 定量生物学 2009-11-13 Sylvain Hanneton , Anaïs Varenne

Serious games are accepted as an effective approach to deliver augmented feedback in motor (re-) learning processes. The multi-modal nature of the conventional computer games (e.g. audiovisual representation) plus the ability to interact…

人机交互 · 计算机科学 2020-01-31 Ali Asadipour , Kurt Debattista , Alan Chalmers