相关论文: Games Without Frontiers: Investigating Video Games…
An increasing number of countries implement Internet censorship at different scales and for a variety of reasons. In particular, the link between the censored client and entry point to the uncensored network is a frequent target of…
A core technique used by popular proxy-based circumvention systems like Tor, Psiphon, and Lantern is to secretly share the IP addresses of circumvention proxies with the censored clients for them to be able to use such systems. For…
Online video games have become major online social spaces where users interact, compete, and create together. These spaces, however, expose users to a wide spectrum of online harms, including harassment, discrimination, inappropriate…
Censorship and censorship circumvention are closely connected, and each is constantly making decisions in reaction to the other. When censors deploy a new Internet censorship technique, the anti-censorship community scrambles to find and…
Covert channels is a vital setup in the analysing the strength of security in a network.Covert Channel is illegitimate channelling over the secured channel and establishes a malicious conversation.The trapdoor set in such channels…
An important feature of a dynamic game is its monitoring structure namely, what the players effectively see from the played actions. We consider games with arbitrary monitoring structures. One of the purposes of this paper is to know to…
Regulatory frameworks are a common tool in governance to incent and coerce behaviors supporting national or strategic stability. This includes domestic regulations and international agreements. Though regulation is always a challenge, the…
When it comes to security in the modern world, things have improved a lot since the early 2000s. Hypertext Transfer Protocol Secure (HTTPS) and Transport Layer Security (TLS) have made the transfer of our data across the internet much safer…
Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that…
Video game cheats modify a video game behaviour to give unfair advantages to some players while bypassing the methods game developers use to detect them. This destroys the experience of online gaming and can result in financial losses for…
The representation of politics in media influences societal perceptions and attitudes. Video games, as a pervasive form of media, contribute significantly to this phenomenon. In this work, we explore political themes within video games by…
Computer network is unpredictable due to information warfare and is prone to various attacks. Such attacks on network compromise the most important attribute, the privacy. Most of such attacks are devised using special communication channel…
Access to the cloud has the potential to provide scalable and cost effective enhancements of physical devices through the use of advanced computational processes run on apparently limitless cyber infrastructure. On the other hand,…
We consider the problem of resolving contention in communication networks with selfish users. In a \textit{contention game} each of $n \geq 2$ identical players has a single information packet that she wants to transmit using one of $k \geq…
Internet censorship in the Islamic Republic of Iran restricts access to global platforms and services, forcing users to rely on circumvention technologies such as VPNs, proxies, and tunneling tools. This report presents findings from a…
The increasingly pervasive connectivity of today's information systems brings up new challenges to security. Traditional security has accomplished a long way toward protecting well-defined goals such as confidentiality, integrity,…
Effective security patrol management is critical for ensuring safety in diverse environments such as art galleries, airports, and factories. The behavior of patrols in these situations can be modeled by patrolling games. They simulate the…
Video games, just like any other media have both explicit and implicit messages, and they can have impact on physical and mental health of the users. These impacts can be positive or negative. The impacts, the implications and the meanings…
Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…
Internet censorship is typically enforced by authorities to achieve information control for a certain group of Internet users. So far existing censorship studies have primarily focused on country-level characterization because (1) in many…