相关论文: The Least-core and Nucleolus of Path Cooperative G…
We present a general framework to model strategic aspects and stable and fair resource allocations in networks via variants and generalizations of path coalitional games. In these games, a coalition of edges or vertices is successful if it…
We investigate a routing game that allows for the creation of coalitions, within the framework of cooperative game theory. Specifically, we describe the cost of each coalition as its maximin value. This represents the performance that the…
We study the nucleolus in a class of cooperative games where agents collaborate by sharing demands and production-distribution capacities across multiple markets. These production-distribution games form a structured subclass of linear…
Policy makers focus on stable strategies as the ones adopted by rational players. If there are many such solutions an important question is how to select amongst them. We study this question for the Multicommodity Flow Coalition Game, used…
This paper defines a general class of cooperative games for which the nucleolus is efficiently computable. This class includes new members for which the complexity of computing their nucleolus was not previously known. We show that when the…
The nucleolus is a central solution concept in cooperative game theory. While its computation is NP-hard in general, it can be computed in polynomial time for convex games; however, the only published polynomial-time algorithm relies on the…
Cooperative games provide a framework for fair and stable profit allocation in multi-agent systems. \emph{Core}, \emph{least-core} and \emph{nucleolus} are such solution concepts that characterize stability of cooperation. In this paper, we…
We investigate flow games featuring both private arcs owned by individual players and public arcs accessible cost-free to all coalitions. We explore two solution concepts within this framework: the approximate core and the nucleon. The…
In many multiagent scenarios, agents distribute resources, such as time or energy, among several tasks. Having completed their tasks and generated profits, task payoffs must be divided among the agents in some reasonable manner. Cooperative…
We study bargaining games between suppliers and manufacturers in a network context. Agents wish to enter into contracts in order to generate surplus which then must be divided among the participants. Potential contracts and their surplus…
We extend the list of games where the nucleolus is computable in polynomial time. Based on the classical MPS scheme, nucleolus computation can be reduced to the problem of finding a coalition with minimum excess that does not belong to a…
The matching game is a cooperative game where the value of every coalition is the maximum revenue of players in the coalition can make by forming pairwise disjoint partners. The multiple partners matching game generalizes the matching game…
This paper proposes a novel algorithm to approximate the core of transferable utility (TU) cooperative games via linear programming. Given the computational hardness of determining the full core, our approach provides a tractable…
The core is a central solution concept in cooperative game theory, defined as the set of feasible allocations or payments such that no subset of agents has incentive to break away and form their own subgroup or coalition. However, it has…
A solution concept on a class of transferable utility coalitional games is a multifunction satisfying given criteria of economic rationality. Every solution associates a set of payoff allocations with a coalitional game. This general…
Coalitional games are mathematical models suited to analyze scenarios where players can collaborate by forming coalitions in order to obtain higher worths than by acting in isolation. A fundamental problem for coalitional games is to single…
This paper addresses one of the most challenging issues in designing an efficient and sustainable ridesharing service: ridesharing market design. We formulate it as a fair cost allocation problem through the lens of the cooperative game…
The arboricity of a graph is the minimum number of forests required to cover all its edges. In this paper, we examine arboricity from a game-theoretic perspective and investigate cost-sharing in the minimum forest cover problem. We…
We propose a novel decision making framework for forming potential collaboration among otherwise competing agents in subsurface systems. The agents can be, e.g., groundwater, CO$_2$, or hydrogen injectors and extractors with conflicting…
We propose a class of cooperative games, called d Partitioned Compbinatorial Optimization Games (PCOGs). The input of PCOG consists of a set of agents and a combinatorial structure (typically a graph) with a fixed optimization goal on this…