Computing the Least-core and Nucleolus for Threshold Cardinality Matching Games
Abstract
Cooperative games provide a framework for fair and stable profit allocation in multi-agent systems. \emph{Core}, \emph{least-core} and \emph{nucleolus} are such solution concepts that characterize stability of cooperation. In this paper, we study the algorithmic issues on the least-core and nucleolus of threshold cardinality matching games (TCMG). A TCMG is defined on a graph and a threshold , in which the player set is and the profit of a coalition is 1 if the size of a maximum matching in meets or exceeds , and 0 otherwise. We first show that for a TCMG, the problems of computing least-core value, finding and verifying least-core payoff are all polynomial time solvable. We also provide a general characterization of the least core for a large class of TCMG. Next, based on Gallai-Edmonds Decomposition in matching theory, we give a concise formulation of the nucleolus for a typical case of TCMG which the threshold equals . When the threshold is relevant to the input size, we prove that the nucleolus can be obtained in polynomial time in bipartite graphs and graphs with a perfect matching.
Keywords
Cite
@article{arxiv.1409.5987,
title = {Computing the Least-core and Nucleolus for Threshold Cardinality Matching Games},
author = {Qizhi Fang and Bo Li and Xiaoming Sun and Jia Zhang and Jialin Zhang},
journal= {arXiv preprint arXiv:1409.5987},
year = {2014}
}