English

Computing the Nucleolus of Weighted Cooperative Matching Games in Polynomial Time

Computer Science and Game Theory 2019-03-04 v3

Abstract

We provide an efficient algorithm for computing the nucleolus for an instance of a weighted cooperative matching game. This resolves a long-standing open question posed in [Faigle, Kern, Fekete, Hochst\"{a}ttler, Mathematical Programming, 1998].

Keywords

Cite

@article{arxiv.1803.03249,
  title  = {Computing the Nucleolus of Weighted Cooperative Matching Games in Polynomial Time},
  author = {Jochen Koenemann and Kanstantsin Pashkovich and Justin Toth},
  journal= {arXiv preprint arXiv:1803.03249},
  year   = {2019}
}