English

On the Approximate Core and Nucleon of Flow Games with Public Arcs

Computer Science and Game Theory 2025-04-30 v2

Abstract

We investigate flow games featuring both private arcs owned by individual players and public arcs accessible cost-free to all coalitions. We explore two solution concepts within this framework: the approximate core and the nucleon. The approximate core relaxes core requirements by permitting a bounded relative payoff deviation for every coalition, and the nucleon is a multiplicative analogue of Schmeidler's nucleolus which lexicographically maximizes the vector consisting of relative payoff deviations for every coalition arranged in a non-decreasing order. By leveraging a decomposition property for paths and cycles in a flow network, we derive complete characterizations for the approximate core and demonstrate that the nucleon can be computed in polynomial time.

Keywords

Cite

@article{arxiv.2401.13535,
  title  = {On the Approximate Core and Nucleon of Flow Games with Public Arcs},
  author = {Pengfei Liu and Han Xiao and Tianhang Lu and Qizhi Fang},
  journal= {arXiv preprint arXiv:2401.13535},
  year   = {2025}
}