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Predicting selfish behavior in public environments by considering Nash equilibria is a central concept of game theory. For the dynamic traffic assignment problem modeled by a flow over time game, in which every particle tries to reach its…

最优化与控制 · 数学 2020-07-06 Hoang Minh Pham , Leon Sering

In an atomic splittable flow over time game, finitely many players route flow dynamically through a network, in which edges are equipped with transit times, specifying the traversing time, and with capacities, restricting flow rates.…

计算机科学与博弈论 · 计算机科学 2022-02-24 Antonia Adamik , Leon Sering

In multi-agent autonomous systems, deception is a fundamental concept which characterizes the exploitation of unbalanced information to mislead victims into choosing oblivious actions. This effectively alters the system's long term…

系统与控制 · 电气工程与系统科学 2025-08-27 Michael Tang , Miroslav Krstic , Jorge Poveda

In this article we consider a special class of Nash equilibrium problems that cannot be reduced to a single player control problem. Problems of this type can be solved by a semi-smooth Newton method. Applying results from the established…

最优化与控制 · 数学 2018-11-09 Veronika Karl , Frank Pörner

Linking two network flows that have the same source is essential in intrusion detection or in tracing anonymous connections. To improve the performance of this process, the flow can be modified (fingerprinted) to make it more…

密码学与安全 · 计算机科学 2013-07-15 Juan A. Elices , Fernando Perez-Gonzalez

We consider a demand management problem of an energy community, in which several users obtain energy from an external organization such as an energy company, and pay for the energy according to pre-specified prices that consist of a…

计算机科学与博弈论 · 计算机科学 2021-06-16 Xupeng Wei , Achilleas Anastasopoulos

We consider a task of scheduling with a common deadline on a single machine. Every player reports to a scheduler the length of his job and the scheduler needs to finish as many jobs as possible by the deadline. For this simple problem,…

计算机科学与博弈论 · 计算机科学 2011-03-15 Uriel Feige , Moshe Tennenholtz

In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we explore the concept of equilibrium design, where incentives are designed to obtain a…

计算机科学中的逻辑 · 计算机科学 2024-12-18 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

This paper studies the connections between mean-field games and the social welfare optimization problems. We consider a mean field game in functional spaces with a large population of agents, each of which seeks to minimize an individual…

最优化与控制 · 数学 2016-09-27 Sen Li , Wei Zhang , Lin Zhao

A social choice procedure is modeled as a repeated Nash game between the social agents, who are communicating with each other through a social communication network modeled by an undirected graph. The agents' criteria for this game are…

系统与控制 · 计算机科学 2021-03-02 Athanasios-Rafail Lagos , George P. Papavassilopoulos

This paper studies the connection between a class of mean-field games and a social welfare optimization problem. We consider a mean-field game in function spaces with a large population of agents, and each agent seeks to minimize an…

最优化与控制 · 数学 2018-02-15 Sen Li , Wei Zhang , Lin Zhao

One of the natural objectives of the field of the social networks is to predict agents' behaviour. To better understand the spread of various products through a social network arXiv:1105.2434 introduced a threshold model, in which the nodes…

计算机科学与博弈论 · 计算机科学 2013-04-09 Sunil Simon , Krzysztof R. Apt

We consider the problem of distributed channel allocation in large networks under the frequency-selective interference channel. Performance is measured by the weighted sum of achievable rates. Our proposed algorithm is a modified Fictitious…

信息论 · 计算机科学 2018-11-13 Ilai Bistritz , Amir Leshem

This paper focuses on the coordination of a large population of dynamic agents with private information over multiple periods. Each agent maximizes the individual utility, while the coordinator determines the market rule to achieve group…

系统与控制 · 计算机科学 2015-10-05 Sen Li , Wei Zhang

Recommendation systems are extremely popular tools for matching users and contents. However, when content providers are strategic, the basic principle of matching users to the closest content, where both users and contents are modeled as…

计算机科学与博弈论 · 计算机科学 2018-09-11 Omer Ben-Porat , Gregory Goren , Itay Rosenberg , Moshe Tennenholtz

To take advantage of strategy commitment, a useful tactic of playing games, a leader must learn enough information about the follower's payoff function. However, this leaves the follower a chance to provide fake information and influence…

计算机科学与博弈论 · 计算机科学 2023-06-14 Yurong Chen , Xiaotie Deng , Yuhao Li

We consider the problem of designing mechanisms that interact with strategic agents through strategic intermediaries (or mediators), and investigate the cost to society due to the mediators' strategic behavior. Selfish agents with private…

计算机科学与博弈论 · 计算机科学 2015-01-20 Moshe Babaioff , Moran Feldman , Moshe Tennenholtz

Many interactions result in a socially suboptimal equilibrium, or in a non-equilibrium state, from which arriving at an equilibrium through simple dynamics can be impossible of too long. Aiming to achieve a certain equilibrium, we persuade,…

计算机科学与博弈论 · 计算机科学 2023-12-07 Gleb Polevoy , Jonas Schweichhart

Nash equilibrium is a popular solution concept for solving imperfect-information games in practice. However, it has a major drawback: it does not preclude suboptimal play in branches of the game tree that are not reached in equilibrium.…

计算机科学与博弈论 · 计算机科学 2017-05-29 Christian Kroer , Gabriele Farina , Tuomas Sandholm

We consider a network composed of two interfering point-to-point links where the two transmitters can exploit one common relay node to improve their individual transmission rate. Communications are assumed to be multi-band and transmitters…

信息论 · 计算机科学 2015-03-17 E. V. Belmega , S. Lasaulce