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We consider eager-push epidemic dissemination in a complete graph. Time is divided into synchronous stages. In each stage, a source disseminates $\nu$ events. Each event is sent by the source, and forwarded by each node upon its first…

分布式、并行与集群计算 · 计算机科学 2014-10-21 Xavier Vilaca , Luis Rodrigues

We consider a special case of the generalized P\'{o}lya's urn model introduced by Benaim et al (2013). Given a finite connected graph $G$, place a bin at each vertex. Two bins are called a pair if they share an edge of $G$. At discrete…

概率论 · 数学 2014-10-06 Jun Chen , Cyrille Lucas

When a prediction algorithm serves a collection of users, disparities in prediction quality are likely to emerge. If users respond to accurate predictions by increasing engagement, inviting friends, or adopting trends, repeated learning…

机器学习 · 计算机科学 2025-11-27 Eden Saig , Nir Rosenfeld

Graph games provide the foundation for modeling and synthesis of reactive processes. Such games are played over graphs where the vertices are controlled by two adversarial players. We consider graph games where the objective of the first…

计算机科学与博弈论 · 计算机科学 2017-06-21 Krishnendu Chatterjee , Monika Henzinger , Alexander Svozil

Using techniques from Poisson approximation, we prove explicit error bounds on the number of permutations that avoid any pattern. Most generally, we bound the total variation distance between the joint distribution of pattern occurrences…

组合数学 · 数学 2023-06-22 Harry Crane , Stephen DeSalvo

We provide a local probabilistic description of the limiting statistics of large preferential attachment trees in terms of the ordinary degree (number of neighbors) but augmented with information on leafdegree (number of neighbors that are…

统计力学 · 物理学 2026-02-03 Harrison Hartle , P. L. Krapivsky

We study the memory resources required for near-optimal play in two-player zero-sum stochastic games with the long-run average payoff. Although optimal strategies may not exist in such games, near-optimal strategies always do. Mertens and…

计算机科学与博弈论 · 计算机科学 2025-05-06 Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen , Abraham Neyman

An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by taking turns to perform a timed transition. Player Min wants to…

计算机科学与博弈论 · 计算机科学 2020-01-16 Marcin Jurdzinski , Ashutosh Trivedi

The preferential attachment (PA) model is a popular way of modeling dynamic social networks, such as collaboration networks. Assuming that the PA function takes a parametric form, we propose and study the maximum likelihood estimator of the…

统计理论 · 数学 2022-08-17 Fengnan Gao , Aad van der Vaart

We consider two-player partial-observation stochastic games on finite-state graphs where player 1 has partial observation and player 2 has perfect observation. The winning condition we study are \omega-regular conditions specified as parity…

计算机科学中的逻辑 · 计算机科学 2014-01-15 Krishnendu Chatterjee , Laurent Doyen , Sumit Nain , Moshe Y. Vardi

The classical Hotelling game is played on a line segment whose points represent uniformly distributed clients. The $n$ players of the game are servers who need to place themselves on the line segment, and once this is done, each client gets…

计算机科学与博弈论 · 计算机科学 2019-09-26 Avi Cohen , David Peleg

Our work introduces an approach for estimating the contribution of attachment mechanisms to the formation of growing networks. We present a generic model in which growth is driven by the continuous attachment of new nodes according to…

概率论 · 数学 2019-02-20 Jan Medina , Jorge Finke , Camilo Rocha

Rare events refer to qualitatively unlikely events whose realization can nevertheless have important consequences. Typically, the prediction of the kinetics of these events relies on Arrhenius laws, with exponentially distributed waiting…

统计力学 · 物理学 2025-12-18 Apurba Biswas , Thomas Guérin

We consider preference communication in two-player multi-objective normal-form games. In such games, the payoffs resulting from joint actions are vector-valued. Taking a utility-based approach, we assume there exists a utility function for…

计算机科学与博弈论 · 计算机科学 2022-06-13 Willem Röpke , Diederik M. Roijers , Ann Nowé , Roxana Rădulescu

We consider a simple Preferential Attachment graph process, which begins with a finite graph, and in which a new $(t+1)$st vertex is added at each subsequent time step $t$, and connected to each previous vertex $u \leq t$ with probability…

组合数学 · 数学 2020-04-22 Richard Elwes

Consider a graph on randomly scattered points in an arbitrary space, with two points $x,y$ connected with probability $\phi(x,y)$. Suppose the number of points is large but the mean number of isolated points is $O(1)$. We give general…

概率论 · 数学 2017-09-21 Mathew D. Penrose

In a two-player zero-sum graph game, the players move a token throughout a graph to produce an infinite play, which determines the winner of the game. Bidding games are graph games in which in each turn, an auction (bidding) determines…

形式语言与自动机理论 · 计算机科学 2025-07-02 Guy Avni , Suman Sadhukhan

The game-theoretic risk management framework put forth in the precursor work "Towards a Theory of Games with Payoffs that are Probability-Distributions" (arXiv:1506.07368 [q-fin.EC]) is herein extended by algorithmic details on how to…

综合经济学 · 经济学 2020-04-10 Stefan Rass

In this paper, we study some important statistics of the random graph in the directed preferential attachment model introduced by B. Bollob\'as, C. Borgs, J. Chayes and O. Riordan. First, we find a new asymptotic formula for the expectation…

概率论 · 数学 2014-08-12 E. A. Grechnikov

Evolutionary game theory is a common framework to study the evolution of cooperation, where it is usually assumed that the same game is played in all interactions. Here, we investigate a model where the game that is played by two…

物理与社会 · 物理学 2015-10-21 Marco A. Amaral , Jafferson K. L. da Silva , Lucas Wardil