English

Average-Time Games on Timed Automata

Computer Science and Game Theory 2020-01-16 v1 Logic in Computer Science

Abstract

An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by taking turns to perform a timed transition. Player Min wants to minimise the average time per transition and player Max wants to maximise it. A solution of average-time games is presented using a reduction to average-price game on a finite graph. A direct consequence is an elementary proof of determinacy for average-time games. This complements our results for reachability-time games and partially solves a problem posed by Bouyer et al., to design an algorithm for solving average-price games on priced timed automata. The paper also establishes the exact computational complexity of solving average-time games: the problem is EXPTIME-complete for timed automata with at least two clocks.

Keywords

Cite

@article{arxiv.0910.2891,
  title  = {Average-Time Games on Timed Automata},
  author = {Marcin Jurdzinski and Ashutosh Trivedi},
  journal= {arXiv preprint arXiv:0910.2891},
  year   = {2020}
}
R2 v1 2026-06-21T13:58:46.158Z