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This work is a portable MetaVerse implementation, and we use 3D pose estimation with AI to make virtual avatars do synchronized actions and interact with the environment. The motivation is that we find it inconvenient to use joysticks and…

人工智能 · 计算机科学 2024-10-22 Hao-Tang Tsui , Yu-Rou Tuan , Jia-You Chen

When we get lost in Virtual Reality (VR) or want to return to a previous location, we use the same methods of locomotion for the way back as for the way forward. This is time-consuming and requires additional physical orientation changes,…

人机交互 · 计算机科学 2023-05-01 Florian Müller , Arantxa Ye , Dominik Schön , Julian Rasch

This paper presents our work on relationship of evaluation results between virtual environment (VE) and realistic environment (RE) for assembling tasks. Evaluation results consist of subjective results (BPD and RPE) and objective results…

机器人学 · 计算机科学 2011-04-08 Bo Hu , Liang Ma , Wei Zhang , Gaverial Salvendy , Damien Chablat , Fouad Bennis

The investigation of factors contributing at making humans trust Autonomous Vehicles (AVs) will play a fundamental role in the adoption of such technology. The user's ability to form a mental model of the AV, which is crucial to establish…

人机交互 · 计算机科学 2020-07-28 Lia Morra , Fabrizio Lamberti , F. Gabriele Pratticó , Salvatore La Rosa , Paolo Montuschi

The replication of object stiffness is essential for enhancing haptic feedback in virtual environments. However, existing research has overlooked how stylus stiffness influences the perception of virtual object stiffness during…

人机交互 · 计算机科学 2025-02-17 Ryoya Komatsu , Ayumu Ogura , Shigeo Yoshida , Kazutoshi Tanaka , Yuichi Itoh

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

人机交互 · 计算机科学 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

Blind users rely on keyboards and assistive technologies like screen readers to interact with user interface (UI) elements. In modern applications with complex UI hierarchies, navigating to different UI elements poses a significant…

This work developed a learning framework for perceptive legged locomotion that combines visual feedback, proprioceptive information, and active gait regulation of foot-ground contacts. The perception requires only one forward-facing camera…

机器人学 · 计算机科学 2023-02-01 Daniel Chee Hian Tan , Jenny Zhang , Michael , Chuah , Zhibin Li

Although route and exit choice in complex buildings are important aspects of pedestrian behaviour, studies predominantly investigated pedestrian movement in a single level. This paper presents an innovative VR tool that was designed to…

人机交互 · 计算机科学 2021-11-23 Yan Feng , Dorine Duives , Serge Hoogendoorn

Partial-assistance exoskeletons hold significant potential for gait rehabilitation by promoting active participation during (re)learning of normative walking patterns. Typically, the control of interaction torques in partial-assistance…

During the last years, the emerging field of Augmented and Virtual Reality (AR-VR) has seen tremendous growth. An interface that has also become very popular for the AR systems is the tangible interface or passive-haptic interface.…

人机交互 · 计算机科学 2021-04-20 Dimitrios Chamzas , Konstantinos Moustakas

As mobile robots become useful performing everyday tasks in complex real-world environments, they must be able to traverse a range of difficult terrain types such as stairs, stepping stones, gaps, jumps and narrow passages. This work…

机器人学 · 计算机科学 2023-03-06 Brendan Tidd

Mixed Reality (MR) and Virtual Reality (VR) simulations are hampered by requirements for hand controllers or attempts to perseverate in use of two-dimensional computer interface paradigms from the 1980s. From our efforts to produce more…

人机交互 · 计算机科学 2023-08-16 Thomas B Talbot , Chinmay Chinara

The absence of physical information during hand-object interaction in a virtual environment diminishes realism and immersion. Kinesthetic haptic feedback has proven effective in delivering realistic object-derived haptic cues, enhancing the…

人机交互 · 计算机科学 2026-02-10 Kun-Woo Song , Youngrae Kim , Sang Ho Yoon

Sedentary behavior is becoming increasingly prevalent in daily work and study environments. VR exergaming has emerged as a promising solution in these places of work and study. However, private spaces in these environments are not easy, and…

人机交互 · 计算机科学 2024-08-15 Zixuan Guo , Hanxiao Deng , Hongyu Wang , Angel J. Y. Tan , Wenge Xu , Hai-Ning Liang

Animals are capable of precise and agile locomotion using vision. Replicating this ability has been a long-standing goal in robotics. The traditional approach has been to decompose this problem into elevation mapping and foothold planning…

机器人学 · 计算机科学 2022-11-15 Ananye Agarwal , Ashish Kumar , Jitendra Malik , Deepak Pathak

To traverse complex three-dimensional terrainwith large obstacles, animals and robots must transition across different modes. However, the most mechanistic understanding of terrestrial locomotion concerns how to generate and stabilize…

生物物理 · 物理学 2025-09-23 Ratan Othayoth , Qihan Xuan , Yaqing Wang , Chen Li

Recent advances in humanoid locomotion have enabled dynamic behaviors such as dancing, martial arts, and parkour, yet these capabilities are predominantly demonstrated in open, flat, and obstacle-free settings. In contrast, real-world…

机器人学 · 计算机科学 2026-03-09 Beichen Wang , Yuanjie Lu , Linji Wang , Liuchuan Yu , Xuesu Xiao

Virtual Reality (VR) users often encounter postural instability, i.e., balance issues, which can be a significant impediment to universal usability and accessibility, particularly for those with balance impairments. Prior research has…

人机交互 · 计算机科学 2022-08-22 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

We present nuReality, a virtual reality 'VR' environment designed to test the efficacy of vehicular behaviors to communicate intent during interactions between autonomous vehicles 'AVs' and pedestrians at urban intersections. In this…