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In this paper we study two-player games with asymmetric partial observation and an energy objective. Such games are played on a weighted automaton by Eve, choosing actions, and Adam, choosing a transition labelled with the given action. Eve…

计算机科学中的逻辑 · 计算机科学 2016-11-17 Guillermo A. Pérez

We give an alternative proof that every two-person non-zero-sum absorbing positive recursive stochastic game with finitely many states has approximate equilibria, a result proven by Nicolas Vieille. Our proof uses a state specific discount…

概率论 · 数学 2011-10-12 Robert Samuel Simon

We consider 2-player zero-sum stochastic games where each player controls his own state variable living in a compact metric space. The terminology comes from gambling problems where the state of a player represents its wealth in a casino.…

最优化与控制 · 数学 2017-02-23 Rida Laraki , Jérôme Renault

Shapley's discounted stochastic games, Everett's recursive games and Gillette's undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms…

计算机科学与博弈论 · 计算机科学 2012-02-20 Kristoffer Arnsfelt Hansen , Michal Koucky , Niels Lauritzen , Peter Bro Miltersen , Elias Tsigaridas

Every simple game is a monotone Boolean function. For the other direction we just have to exclude the two constant functions. The enumeration of monotone Boolean functions with distinguishable variables is also known as the Dedekind's…

组合数学 · 数学 2025-02-03 Sascha Kurz , Dani Samaniego

We combine the parametric Barvinok algorithm with a generation algorithm for a finite list of suitably chosen discrete sub-cases on the enumeration of complete simple games, i.e. a special subclass of monotone Boolean functions. Recently,…

组合数学 · 数学 2010-01-19 Sascha Kurz , Nikolas Tautenhahn

In this paper we provide three new results axiomatizing the core of games in characteristic function form (not necessarily having transferable utility) obeying an innocuous condition (that the set of individually rational pay-off vectors is…

理论经济学 · 经济学 2024-10-01 Anindya Bhattacharya

Imperfect-recall games, in which players may forget previously acquired information, have found many practical applications, ranging from game abstractions to team games and testing AI agents. In this paper, we quantify the utility gain by…

计算机科学与博弈论 · 计算机科学 2024-12-30 Ratip Emin Berker , Emanuel Tewolde , Ioannis Anagnostides , Tuomas Sandholm , Vincent Conitzer

This paper studies a game in which an informed sender with state-independent preferences uses verifiable messages to convince a receiver to choose an action from a finite set. We characterize the equilibrium outcomes of the game and compare…

理论经济学 · 经济学 2025-10-10 Maria Titova , Kun Zhang

In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their…

量子物理 · 物理学 2016-02-22 André Chailloux , Giannicola Scarpa

We prove that for every 3-player (3-prover) game $\mathcal G$ with value less than one, whose query distribution has the support $\mathcal S = \{(1,0,0), (0,1,0), (0,0,1)\}$ of hamming weight one vectors, the value of the $n$-fold parallel…

计算复杂性 · 计算机科学 2022-04-05 Uma Girish , Kunal Mittal , Ran Raz , Wei Zhan

The observation that every two-person adversarial game is an affine transformation of a zero-sum game is traceable to Luce & Raiffa (1957) and made explicit in Aumann (1987). Recent work of (ADP) Adler et al. (2009), and of Raimondo (2023)…

理论经济学 · 经济学 2024-12-04 M. Ali Khan , Arthur Paul Pedersen , David Schrittesser

Nonlocal games are a foundational tool for understanding entanglement and constructing quantum protocols in settings with multiple spatially separated quantum devices. In this work, we continue the study initiated by Kalai et al. (STOC '23)…

Games, in their mathematical sense, are everywhere (game industries, economics, defense, education, chemistry, biology, ...).Search algorithms in games are artificial intelligence methods for playing such games. Unfortunately, there is no…

人工智能 · 计算机科学 2025-05-16 Quentin Cohen-Solal

We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…

计算机科学与博弈论 · 计算机科学 2017-12-04 Bryan Wilder

We study the problem of finding equilibrium strategies in multi-agent games with incomplete payoff information, where the payoff matrices are only known to the players up to some bounded uncertainty sets. In such games, an ex-post…

计算机科学与博弈论 · 计算机科学 2020-07-14 Wenshuo Guo , Mihaela Curmei , Serena Wang , Benjamin Recht , Michael I. Jordan

We study two natural problems about rational behaviors in multiplayer non-zero-sum sequential infinite duration games played on graphs: checking problems, that consist in deciding whether a strategy profile, defined by a Mealy machine, is…

计算机科学与博弈论 · 计算机科学 2023-07-17 Léonard Brice , Jean-François Raskin , Marie van den Bogaard

A basic question for zero-sum repeated games consists in determining whether the mean payoff per time unit is independent of the initial state. In the special case of "zero-player" games, i.e., of Markov chains equipped with additive…

最优化与控制 · 数学 2015-10-20 Marianne Akian , Stéphane Gaubert , Antoine Hochart

Goedel's completeness theorem is concerned with provability, while Girard's theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proofs. Our purpose is to look for a connection between these two…

计算机科学中的逻辑 · 计算机科学 2015-07-01 Michele Basaldella , Kazushige Terui

We study in depth the class of games with opacity condition, which are two-player games with imperfect information in which one of the players only has imperfect information, and where the winning condition relies on the information he has…

计算机科学与博弈论 · 计算机科学 2011-06-08 Bastien Maubert , Sophie Pinchinat , Laura Bozzelli