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A major challenge in cognitive science and AI has been to understand how autonomous agents might acquire and predict behavioral and mental states of other agents in the course of complex social interactions. How does such an agent model the…

多智能体系统 · 计算机科学 2019-06-03 Ismael T. Freire , Xerxes D. Arsiwalla , Jordi-Ysard Puigbò , Paul Verschure

We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling player and systemic influences, mechanics may be better…

人工智能 · 计算机科学 2021-08-12 Michael Cerny Green , Ahmed Khalifa , Philip Bontrager , Rodrigo Canaan , Julian Togelius

Evolutionary machine learning (EML) has been applied to games in multiple ways, and for multiple different purposes. Importantly, AI research in games is not only about playing games; it is also about generating game content, modeling…

神经与进化计算 · 计算机科学 2023-11-29 Julian Togelius , Ahmed Khalifa , Sam Earle , Michael Cerny Green , Lisa Soros

Modern video games are becoming richer and more complex in terms of game mechanics. This complexity allows for the emergence of a wide variety of ways to play the game across the players. From the point of view of the game designer, this…

人工智能 · 计算机科学 2022-11-30 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

This project proposes a methodology for the automatic generation of action models from video game dynamics descriptions, as well as its integration with a planning agent for the execution and monitoring of the plans. Planners use these…

人工智能 · 计算机科学 2021-09-08 Ignacio Vellido , Carlos Núñez-Molina , Vladislav Nikolov , Juan Fdez-Olivares

The complexity of game play in online multiplayer games has generated strong interest in modeling the different play styles or strategies used by players for success. We develop a hierarchical Bayesian regression approach for the online…

机器学习 · 计算机科学 2021-12-15 Aline Normoyle , Shane T. Jensen

We consider a setting where one has to organize one or several group activities for a set of agents. Each agent will participate in at most one activity, and her preferences over activities depend on the number of participants in the…

计算机科学与博弈论 · 计算机科学 2014-02-03 Andreas Darmann , Edith Elkind , Sascha Kurz , Jérôme Lang , Joachim Schauer , Gerhard Woeginger

Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience…

机器学习 · 计算机科学 2022-07-04 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

We propose novel methods to develop action controllable agent that behaves like a human and has the ability to align with human players in Multiplayer Online Battle Arena (MOBA) games. By modeling the control problem as an action generation…

机器学习 · 计算机科学 2021-12-16 Shubao Zhang

By formally defining the training processes of large language models (LLMs), which usually encompasses pre-training, supervised fine-tuning, and reinforcement learning with human feedback, within a single and unified machine learning…

计算与语言 · 计算机科学 2024-02-14 Yang Liu , Peng Sun , Hang Li

This paper introduces a new paradigm for AI game programming, leveraging large language models (LLMs) to extend and operationalize Claude Shannon's taxonomy of game-playing machines. Central to this paradigm is Nemobot, an interactive…

人工智能 · 计算机科学 2026-04-24 Chee Wei Tan , Yuchen Wang , Shangxin Guo

There are an increasing number of domains in which artificial intelligence (AI) systems both surpass human ability and accurately model human behavior. This introduces the possibility of algorithmically-informed teaching in these domains…

人工智能 · 计算机科学 2024-11-04 Zhenwei Tang , Difan Jiao , Reid McIlroy-Young , Jon Kleinberg , Siddhartha Sen , Ashton Anderson

Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for both the "game half" (game models, game description…

编程语言 · 计算机科学 2017-03-17 Chris Martens , Matthew A. Hammer

In this paper we propose a method that learns to play Pac-Man. We define a set of high-level observation and action modules. Actions are temporally extended, and multiple action modules may be in effect concurrently. A decision of the agent…

机器学习 · 计算机科学 2007-05-23 Istvan Szita , Andras Lorincz

Team formation is a core problem in AI. Remarkably, little prior work has addressed the problem of mechanism design for team formation, accounting for the need to elicit agents' preferences over potential teammates. Coalition formation in…

计算机科学与博弈论 · 计算机科学 2015-01-06 Mason Wright , Yevgeniy Vorobeychik

Interactive Machine Learning is concerned with creating systems that operate in environments alongside humans to achieve a task. A typical use is to extend or amplify the capabilities of a human in cognitive or physical ways, requiring the…

机器学习 · 计算机科学 2019-02-05 Miguel Alonso

Predicting and improving player retention is crucial to the success of mobile Free-to-Play games. This paper explores the problem of rapid retention prediction in this context. Heuristic modeling approaches are introduced as a way of…

Rigorously evaluating machine intelligence against the broad spectrum of human general intelligence has become increasingly important and challenging in this era of rapid technological advance. Conventional AI benchmarks typically assess…

It is challenging to quantify numerical preferences for different objectives in a multi-objective decision-making problem. However, the demonstrations of a user are often accessible. We propose an algorithm to infer linear preference…

人工智能 · 计算机科学 2023-04-28 Junlin Lu

The notion of preferences plays an important role in many disciplines including service robotics which is concerned with scenarios in which robots interact with humans. These interactions can be favored by robots taking human preferences…