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相关论文: A Methodology for Player Modeling based on Machine…

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Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a…

With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into…

人机交互 · 计算机科学 2025-06-10 Yichi Zhang , Brandon Lyman , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

Self-play is a common paradigm for constructing solutions in Markov games that can yield optimal policies in collaborative settings. However, these policies often adopt highly-specialized conventions that make playing with a novel partner…

人工智能 · 计算机科学 2022-06-28 Darius Muglich , Luisa Zintgraf , Christian Schroeder de Witt , Shimon Whiteson , Jakob Foerster

With the availability of large databases and recent improvements in deep learning methodology, the performance of AI systems is reaching or even exceeding the human level on an increasing number of complex tasks. Impressive examples of this…

人工智能 · 计算机科学 2017-08-29 Wojciech Samek , Thomas Wiegand , Klaus-Robert Müller

Serious games and gamification (SGG) have shown to have positive effects on health outcomes of eHealth applications. However, research has shown that a shift towards a personalized approach is needed, considering the diversity of users.…

人机交互 · 计算机科学 2026-03-31 Stéphanie Carlier , Femke De Backere , Filip De Turck

Despite the growing interest in collaborative AI, designing systems that seamlessly integrate human input remains a major challenge. In this study, we developed a task to systematically examine human preferences for collaborative agents. We…

人工智能 · 计算机科学 2025-10-28 Lukas William Mayer , Sheer Karny , Jackie Ayoub , Miao Song , Danyang Tian , Ehsan Moradi-Pari , Mark Steyvers

As AI becomes increasingly embedded in digital games, players' attitudes de-pend not only on whether AI is used, but also on where and how it intervenes in gameplay. This study examines players' evaluative patterns toward eight AI…

人机交互 · 计算机科学 2026-05-01 Ting-Chen Hsu , Jiangxu Lin , Wenran Chen , Fei Qin , Zheyuan Zhang

Artificial Intelligence is being employed by humans to collaboratively solve complicated tasks for search and rescue, manufacturing, etc. Efficient teamwork can be achieved by understanding user preferences and recommending different…

信息检索 · 计算机科学 2023-01-20 Lakshita Dodeja , Pradyumna Tambwekar , Erin Hedlund-Botti , Matthew Gombolay

The possibility of using player engagement predictions to profile high spending video game users is explored. In particular, individual-player survival curves in terms of days after first login, game level reached and accumulated playtime…

机器学习 · 计算机科学 2020-03-10 Ana Fernández del Río , Pei Pei Chen , África Periáñez

Randomized experiments can be susceptible to selection bias due to potential non-compliance by the participants. While much of the existing work has studied compliance as a static behavior, we propose a game-theoretic model to study…

机器学习 · 计算机科学 2021-07-29 Daniel Ngo , Logan Stapleton , Vasilis Syrgkanis , Zhiwei Steven Wu

Player Experience Modelling (PEM) is the study of AI techniques applied to modelling a player's experience within a video game. PEM development can be labour-intensive, requiring expert hand-authoring or specialized data collection. In this…

人机交互 · 计算机科学 2024-10-07 Dave Goel , Athar Mahmoudi-Nejad , Matthew Guzdial

As artificial intelligence becomes increasingly intelligent---in some cases, achieving superhuman performance---there is growing potential for humans to learn from and collaborate with algorithms. However, the ways in which AI systems…

人工智能 · 计算机科学 2020-07-15 Reid McIlroy-Young , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

Designing cyber defense systems to account for cognitive biases in human decision making has demonstrated significant success in improving performance against human attackers. However, much of the attention in this area has focused on…

人工智能 · 计算机科学 2025-05-16 Tailia Malloy , Cleotilde Gonzalez

Progress in multiagent intelligence research is fundamentally limited by the number and quality of environments available for study. In recent years, simulated games have become a dominant research platform within reinforcement learning, in…

机器学习 · 计算机科学 2020-04-20 Joseph Suarez , Yilun Du , Igor Mordatch , Phillip Isola

As humans seek to collaborate with, learn from, and better understand artificial intelligence systems, developing AIs that can accurately emulate individual decision-making becomes increasingly important. Chess, a long-standing AI benchmark…

人工智能 · 计算机科学 2025-07-30 Zhenwei Tang , Difan Jiao , Eric Xue , Reid McIlroy-Young , Jon Kleinberg , Siddhartha Sen , Ashton Anderson

The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely…

计算机视觉与模式识别 · 计算机科学 2026-05-13 Kuan Zhang , Dongchen Liu , Qiyue Zhao , Tianyu Xin , Yue Su , Haisheng Wang , Han Yin , Hongbo Ma , Peize Li , Tianjun Gu , Xiangnan Wu , Xinran Zhang , Yongxuan Li , Zirong Chen , Yiming Li

Is it possible to predict the motivation of players just by observing their gameplay data? Even if so, how should we measure motivation in the first place? To address the above questions, on the one end, we collect a large dataset of…

机器学习 · 计算机科学 2019-10-17 David Melhart , Ahmad Azadvar , Alessandro Canossa , Antonios Liapis , Georgios N. Yannakakis

Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous muscle tensions or joint torques, they must be selected to…

Modeling the purposeful behavior of imperfect agents from a small number of observations is a challenging task. When restricted to the single-agent decision-theoretic setting, inverse optimal control techniques assume that observed behavior…

计算机科学与博弈论 · 计算机科学 2013-08-19 Kevin Waugh , Brian D. Ziebart , J. Andrew Bagnell

Fashion-focused artificial intelligence has rapidly advanced in recent years, driven by deep learning and its deployment in recommender systems, detection, retrieval, and analytics. Yet several consumer-facing domains remain comparatively…

计算机视觉与模式识别 · 计算机科学 2026-03-20 Laila Khalid , Wei Gong