相关论文: Toward a structure theory for Lorenzen dialogue ga…
We use the topology of simplicial complexes to model political structures following [1]. Simplicial complexes are a natural tool to encode interactions in the structures since a simplex can be used to represent a subset of compatible…
We relate two contract models: one based on event structures and game theory, and the other one based on logic. In particular, we show that the notions of agreement and winning strategies in the game-theoretic model are related to that of…
Strategy Logic (SL) is a very expressive logic for specifying and verifying properties of multi-agent systems: in SL, one can quantify over strategies, assign them to agents, and express properties of the resulting plays. Such a powerful…
We compare games under delayed control and delay games, two types of infinite games modelling asynchronicity in reactive synthesis. In games under delayed control both players suffer from partial informedness due to symmetrically delayed…
We propose a new version of formula size game for modal logic. The game characterizes the equivalence of pointed Kripke-models up to formulas of given numbers of modal operators and binary connectives. Our game is similar to the well-known…
This paper introduces semi-competitive differential game logic dGLsc, which enables verification of safety-critical applications that involve interactions between two agents. In dGLsc, these interactions are specified as games on hybrid…
In a zero-sum stochastic game with signals, at each stage, two adversary players take decisions and receive a stage payoff determined by these decisions and a variable called state. The state follows a Markov chain, that is controlled by…
Aligning large language models (LLMs) with human expectations requires high-quality instructional dialogues, which usually require instructions that are diverse and in-depth. Existing methods leverage two LLMs to interact for automatic…
We consider a logic used to describe sets of configurations of distributed systems, whose network topologies can be changed at runtime, by reconfiguration programs. The logic uses inductive definitions to describe networks with an unbounded…
Relation-changing modal logics are extensions of the basic modal logic that allow changes to the accessibility relation of a model during the evaluation of a formula. In particular, they are equipped with dynamic modalities that are able to…
Besides the better-known Nelson logic (N3) and paraconsistent logic (N4), in 1959 David Nelson introduced, with motivations of realizability and constructibility, a logic called S. The logic S was originally presented by means of a calculus…
Tangled multi-party dialogue contexts lead to challenges for dialogue reading comprehension, where multiple dialogue threads flow simultaneously within a common dialogue record, increasing difficulties in understanding the dialogue history…
We present syntactic characterisations for the union closed fragments of existential second-order logic and of logics with team semantics. Since union closure is a semantical and undecidable property, the normal form we introduce enables…
Neural language models trained with a predictive or masked objective have proven successful at capturing short and long distance syntactic dependencies. Here, we focus on verb argument structure in German, which has the interesting property…
This paper provides effective methods for the polyhedral formulation of impartial finite combinatorial games as lattice games. Given a rational strategy for a lattice game, a polynomial time algorithm is presented to decide (i) whether a…
Large language model (LLM) agents have shown remarkable progress in social deduction games (SDGs). However, existing approaches primarily focus on information processing and strategy selection, overlooking the significance of persuasive…
Predicate Logic with Definitions (PLD or D-logic) is a modification of first-order logic intended mostly for practical formalization of mathematics. The main syntactic constructs of D-logic are terms, formulas and definitions. A definition…
The theory of Monotone Comparative Statics (MCS) has traditionally required a lattice structure, excluding certain multidimensional environments such as mixed-strategy games where this property fails. We show that this structure is not…
Zero-determinant (ZD) strategies, a recently found novel class of strategies in repeated games, has attracted much attention in evolutionary game theory. A ZD strategy unilaterally enforces a linear relation between average payoffs of…
We define a family of propositional constructive modal logics corresponding each to a different classical modal system. The logics are defined in the style of Wijesekera's constructive modal logic, and are both proof-theoretically and…