相关论文: The dynamics of correlated novelties
Novelties are part of our daily lives. We constantly adopt new technologies, conceive new ideas, meet new people, experiment with new situations. Occasionally, we as individuals, in a complicated cognitive and sometimes fortuitous process,…
Zipf's, Heaps' and Taylor's laws are ubiquitous in many different systems where innovation processes are at play. Together, they represent a compelling set of stylized facts regarding the overall statistics, the innovation rate and the…
Unprecedented events intertwine with the repetition of the past in natural phenomena and human activities. Key statistical patterns, such as Heaps' and Taylor's laws and Zipf's law, have been identified as characterizing the dynamical…
Studying how we explore the world in search of novelties is key to understand the mechanisms that can lead to new discoveries. Previous studies analyzed novelties in various exploration processes, defining them as the first appearance of an…
The notion of the "adjacent possible" has been advanced to theorize the generation of novelty across many different research domains. This study is an attempt to examine in what way the notion can be made empirically useful for innovation…
Novelty attracts attention like popularity. Hence predicting novelty is as important as popularity. Novelty is the side effect of competition and aging in evolving systems. Recent behavior or recent link gain in networks plays an important…
We introduce a model for the emergence of innovations, in which cognitive processes are described as random walks on the network of links among ideas or concepts, and an innovation corresponds to the first visit of a node. The transition…
A model for the probabilistic function followed in Wikipedia edition is presented and compared with simulations and real data. It is argued that the probability to edit is proportional to the editor's number of previous editions…
Innovation is the driving force of human progress. Recent urn models reproduce well the dynamics through which the discovery of a novelty may trigger further ones, in an expanding space of opportunities, but neglect the effects of social…
The interactions among human beings represent the backbone of our societies. How people interact, establish new connections, and allocate their activities among these links can reveal a lot of our social organization. Despite focused…
While generic competitive systems exhibit mixtures of hierarchy and cycles, real-world systems are predominantly hierarchical. We demonstrate and extend a mechanism for hierarchy; systems with similar agents approach perfect hierarchy in…
Evolution has fascinated quantitative and physical scientists for decades: how can the random process of mutation, recombination, and duplication of genetic information generate the diversity of life? What determines the rate of evolution?…
The vast majority of recommender systems model preferences as static or slowly changing due to observable user experience. However, spontaneous changes in user preferences are ubiquitous in many domains like media consumption and key…
Taylor's law quantifies the scaling properties of the fluctuations of the number of innovations occurring in open systems. Urn based modelling schemes have already proven to be effective in modelling this complex behaviour. Here, we present…
The rank-size plots of a large number of different physical and socio-economic systems are usually said to follow Zipf's law, but a unique framework for the comprehension of this ubiquitous scaling law is still lacking. Here we show that a…
Novel scientific knowledge is constantly produced by the scientific community. Understanding the level of novelty characterized by scientific literature is key for modeling scientific dynamics and analyzing the growth mechanisms of…
Imitation is an important learning heuristic in animal and human societies. Previous explorations report that the fate of individuals with cooperative strategies is sensitive to the protocol of imitation, leading to a conundrum about how…
When following a sequence - such as reading a text or tracking a user's activity - one can measure how the "dictionary" of distinct elements (types) grows with the number of observations (tokens). When this growth follows a power law, it is…
We propose a framework that recasts scientific novelty not as a single attribute of a paper, but as a reflection of its position within the evolving intellectual landscape. We decompose this position into two orthogonal dimensions:…
This paper attempts to make feasible the evolutionary emergence of novelty in a supposedly deterministic world which behavior is associated with those of the mathematical dynamical systems. The work was motivated by the observation of…