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Mobile games are becoming a vital medium for social interaction, offering a platform that transcends geographical boundaries. An increasing number of visually impaired individuals are engaging in mobile gaming to connect, collaborate,…

人机交互 · 计算机科学 2025-07-22 Zihe Ran , Xiyu Li , Qing Xiao , Yanyun Wang , Franklin Mingzhe Li , Zhicong Lu

With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to music, play games or read the news while in transit or…

The game of chess as always been viewed as an iconic representation of intellectual prowess. Since the very beginning of computer science, the challenge of being able to program a computer capable of playing chess and beating humans has…

其他计算机科学 · 计算机科学 2012-03-16 Frederic Prost

In support of Switzerland's energy and climate strategy for 2050, researchers investigate scenarios for the transition of energy systems towards a higher share of renewables, assessing their social, environmental and economic impact. Their…

This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…

物理与社会 · 物理学 2025-01-15 Aleix Nicolás Olivé , Luce Prignano , Dimitri Marinelli , Emanuele Cozzo

Motivational digital systems offer capabilities to engage and motivate end-users to foster behavioral changes towards a common goal. In general these systems use gamification principles in non-games contexts. Over the years, gamification…

人工智能 · 计算机科学 2021-03-30 Antonio Bucchiarone , Antonio Cicchetti , Nelly Bencomo , Enrica Loria , Annapaola Marconi

Knowledge spillovers occur when a firm researches a new technology and that technology is adapted or adopted by another firm, resulting in a social value of the technology that is larger than the initially predicted private value. As a…

最优化与控制 · 数学 2021-01-14 Matt Barker , Pierre Degond , Ralf Martin , Mirabelle Muûls

Gamification refers to the process of adding game elements to a task. Of late, this process has been introduced in pedagogical settings to capture the attention and interest of students. In our study, we apply the process to Anatomy…

应用统计 · 统计学 2018-10-23 De-Zhang Lee , Vik Gopal , Jia-Min Chan , Li-Shia Ng , Eng-Tat Ang

In this paper, we view the Internet under a game-theoretic lens in an effort to explain and overcome the Internet's innovation slump. Game Theory is used to model Internet environments as problems of technological competition toward the end…

网络与互联网体系结构 · 计算机科学 2012-10-30 Ioannis Avramopoulos

Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…

计算机与社会 · 计算机科学 2026-01-19 Khondokar Fida Hasan , William Hughes , Adrita Rahman

Multi-agent models are a suitable starting point to model complex social interactions. However, as the complexity of the systems increase, we argue that novel modeling approaches are needed that can deal with inter-dependencies at different…

人工智能 · 计算机科学 2022-06-14 Frank Dignum

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

计算机与社会 · 计算机科学 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

Within the evolving field of digital intervention, serious games emerge as promising tools for evidence-based interventions. Research indicates that gamified therapy, whether employed independently or in conjunction with online…

人机交互 · 计算机科学 2024-04-17 Julieana Moon , Naimul Khan

Online social as an extension of traditional life plays an important role in our daily lives. Users often seek out new friends that have significant similarities such as interests and habits, motivating us to exploit such online information…

社会与信息网络 · 计算机科学 2022-12-27 Lin Zhang , Rui Li

The effect of removing gamification elements from interactive systems has been a long-standing question in gamification research. Early work and foundational theories raised concerns about the endurance of positive effects and the emergence…

人机交互 · 计算机科学 2021-03-16 Katie Seaborn

This paper describes the model of social practice as a theoretical framework to manage conversation with the specific goal of training physicians in communicative skills. To this aim, the domain reasoner that manages the conversation in the…

人工智能 · 计算机科学 2022-06-14 Agnese Augello , Manuel Gentile , Frank Dignum

Programming courses in computing science are important because they are often the first introduction to computer programming for many students. Many university students are overwhelmed with the information they must learn for an…

计算机与社会 · 计算机科学 2023-09-25 Kashif Ishaq , Atif Alvi

In this work, a thorough mathematical framework for incorporating Large Language Models (LLMs) into gamified systems is presented with an emphasis on improving task dynamics, user engagement, and reward systems. Personalized feedback,…

人工智能 · 计算机科学 2025-03-17 Carlos J. Costa

Data sharing issues pervade online social and economic environments. To foster social progress, it is important to develop models of the interaction between data producers and consumers that can promote the rise of cooperation between the…

计算机科学与博弈论 · 计算机科学 2021-01-27 Víctor Gallego , Roi Naveiro , David Ríos Insua , Wolfram Rozas

This article presents an overview of the main gamification projects for digital libraries, either for tagging or OCR correction. This overview is followed by a state of the art with functionalities, motivations, sociology of contributors…

数字图书馆 · 计算机科学 2015-12-29 Mathieu Andro , Imad Saleh