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相关论文: Using Serious Games to Train Evacuation Behaviour

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Over the past couple of decades, the number of wildfires and area of land burned around the world has been steadily increasing, partly due to climatic changes and global warming. Therefore, there is a high probability that more people will…

This chapter reports an empirical teaching experience integrating newsgame creation-serious games addressing current events and contributing to public debate-into an introductory game design course for engineering students. From 2010 to…

计算机与社会 · 计算机科学 2026-01-13 Damien Djaouti , Julian Alvarez

In the pursuit of artificial general intelligence, our most significant measurement of progress is an agent's ability to achieve goals in a wide range of environments. Existing platforms for constructing such environments are typically…

The video game industry plays an essential role in the entertainment sphere of our society. However, from Monopoly to Flight Simulators, serious games have also been appealing tools for learning a new language, conveying values, or training…

人机交互 · 计算机科学 2023-07-06 Jaime Pérez , Mario Castro , Gregorio López

The field of serious games for health has grown significantly, demonstrating effectiveness in various clinical contexts such as stroke, spinal cord injury, and degenerative neurological diseases. Despite their potential benefits, therapists…

Many animals, and an increasing number of artificial agents, display sophisticated capabilities to perceive and manipulate objects. But human beings remain distinctive in their capacity for flexible, creative tool use -- using objects in…

人工智能 · 计算机科学 2022-10-12 Kelsey R. Allen , Kevin A. Smith , Joshua B. Tenenbaum

In support of Switzerland's energy and climate strategy for 2050, researchers investigate scenarios for the transition of energy systems towards a higher share of renewables, assessing their social, environmental and economic impact. Their…

Understanding validity of user behaviour in Virtual Environments (VEs) is critical as they are increasingly being used for serious Health and Safety applications such as predicting human behaviour and training in hazardous situations. This…

人机交互 · 计算机科学 2019-02-14 Emily Shaw , Tessa Roper , Tommy Nilsson , Glyn Lawson , Sue V. G. Cobb , Daniel Miller

In this paper, we are interested in modeling complex activities that occur in a typical household. We propose to use programs, i.e., sequences of atomic actions and interactions, as a high level representation of complex tasks. Programs are…

计算机视觉与模式识别 · 计算机科学 2018-06-20 Xavier Puig , Kevin Ra , Marko Boben , Jiaman Li , Tingwu Wang , Sanja Fidler , Antonio Torralba

The use of educational games for pedagogical practice can provide new conceptions of teaching-learning in an interactive environment stimulating the acquisition of new knowledge. The so-called serious games are focused on the goal of…

计算机与社会 · 计算机科学 2017-10-12 Fernando Almeida

This paper considers the problem of developing suitable behavior models of human evacuees during a robot-guided emergency evacuation. We describe our recent research developing behavior models of evacuees and potential future uses of these…

机器人学 · 计算机科学 2023-09-27 Mollik Nayyar , Alan Wagner

Training students in basic concepts of physics, such as the ones related to mass, volume, or density, is much more complicated than just stating the underlying definitions and laws. One of the reasons for this is that most students have…

图形学 · 计算机科学 2024-01-31 Iuliia Zhurakovskaia , Jeanne Vézien , Cécile de Hosson , Patrick Bourdot

Crowd evacuation simulation is critical for enhancing public safety, and demanded for realistic virtual environments. Current mainstream evacuation models overlook the complex human behaviors that occur during evacuation, such as pedestrian…

计算机视觉与模式识别 · 计算机科学 2025-10-07 Xiaolin Liu , Tianyi Zhou , Hongbo Kang , Jian Ma , Ziwen Wang , Jing Huang , Wenguo Weng , Yu-Kun Lai , Kun Li

Serious Games (SGs) represent a new approach to improve learning processes more effectively and economically than traditional methods. This paper aims to present a SG approach for the electro-mobility context, in order to encourage the use…

Working in complex industrial facilities requires spatial navigation skills that people build up with time and field experience. Training sessions consisting in guided tours help discover places but they are insufficient to become…

人机交互 · 计算机科学 2018-07-12 Arnaud Mas , Idriss Ismaël , Nicolas Filliard

Within the evolving field of digital intervention, serious games emerge as promising tools for evidence-based interventions. Research indicates that gamified therapy, whether employed independently or in conjunction with online…

人机交互 · 计算机科学 2024-04-17 Julieana Moon , Naimul Khan

The problem of evacuating crowded closed spaces, such as discotheques, public exhibition pavilions or concert houses, has become increasingly important and gained attention both from practitioners and from public authorities. A simulation…

多智能体系统 · 计算机科学 2013-03-20 João Emílio Almeida , Zafeiris Kokkinogenis , Rosaldo J. F. Rossetti

This paper focuses on the crucial task of addressing the evacuation of hazardous places, which holds great importance for coordinators, event hosts, and authorities. To facilitate the development of effective solutions, the paper employs…

多智能体系统 · 计算机科学 2023-07-20 Afnan Alazbah , Khalid Fakeeh , Osama Rabie

Software testing and debugging are often seen as tedious, making them challenging to teach effectively. We present Sojourner under Sabotage, a browser-based serious game that enhances learning through interactive, narrative-driven…

软件工程 · 计算机科学 2025-04-29 Philipp Straubinger , Tim Greller , Gordon Fraser

Although cooperation is central to the organisation of many social systems, relatively little is known about cooperation in situations of collective emergency. When groups of people flee from a danger such as a burning building or a…

物理与社会 · 物理学 2016-09-20 Mehdi Moussaid , Mareike Trauernicht