相关论文: A pair of universal sequence-set betting strategie…
We show that a pair of Kolmogorov-Loveland betting strategies cannot win on every non-Martin-L\"of random sequence if either of the two following conditions is true: (I) There is an unbounded computable function $g$ such that both betting…
In the theory of algorithmic randomness, several notions of random sequence are defined via a game-theoretic approach, and the notions that received most attention are perhaps Martin-Loef randomness and computable randomness. The latter…
Suppose that the outcomes of a roulette table are not entirely random, in the sense that there exists a successful betting strategy. Is there a successful `separable' strategy, in the sense that it does not use the winnings from betting on…
We study the problem of whether a betting-strategy can be decomposed into an equivalent set of simpler betting-strategies, such as betting-strategies that bet on a restricted set of stages or bet on a restricted of favorable outcomes. We…
Can a probabilistic gambler get arbitrarily rich when all deterministic gamblers fail? We study this problem in the context of algorithmic randomness, introducing a new notion -- almost everywhere computable randomness. A binary sequence…
A sequence of spin-1/2 particles polarised in one of two possible directions is presented to an experimenter, who can wager in a double-or-nothing game on the outcomes of measurements in freely chosen polarisation directions. Wealth is…
Randomness in the sense of Martin-L\"of can be defined in terms of lower semicomputable supermartingales. We show that such a supermartingale cannot be replaced by a pair of supermartingales that bet only on the even bits (the first one)…
Muchnik's paradox says that enumerable betting strategies are not always reducible to enumerable strategies whose bets are restricted to either even rounds or odd rounds. In other words, there are outcome sequences x where an effectively…
This paper explores a predictive game in which a Forecaster announces odds based on a time-homogeneous Markov kernel, establishing a game-theoretic law of large numbers for the relative frequencies of occurrences of all finite strings. A…
The \emph{stationary set splitting game} is a game of perfect information of length $\omega_{1}$ between two players, \unspls and \spl, in which \unspls chooses stationarily many countable ordinals and \spls tries to continuously divide…
We consider multiplayer stochastic games in which the payoff of each player is a bounded and Borel-measurable function of the infinite play. By using a generalization of the technique of Martin (1998) and Maitra and Sudderth (1998), we show…
An accumulator is a bet that presents a rather unique payout structure, in that it combines multiple bets into a wager that can generate a total payout given by the multiplication of the individual odds of its parts. These potentially…
Partially-ordered set games, also called poset games, are a class of two-player combinatorial games. The playing field consists of a set of elements, some of which are greater than other elements. Two players take turns removing an element…
We consider a variant of sequential testing by betting where, at each time step, the statistician is presented with multiple data sources (arms) and obtains data by choosing one of the arms. We consider the composite global null hypothesis…
We present and study a variant of the mean payoff games introduced by A. Ehrenfeucht and J. Mycielski. In this version, the second player makes an infinite sequence of moves only after the first player's sequence of moves has been decided…
In this paper, we consider a game beginning with a multiset of elements from a group. On a move, two elements are replaced by their sum. This is a no strategy game, and can be modeled as a graded poset with the rank of a node equal to the…
We consider the permutation analogue of Penney's game for words. Two players, in order, each choose a permutation of length $k\ge3$; then a sequence of independent random values from a continuous distribution is generated, until the…
We begin by reviewing and proving the basic facts of combinatorial game theory. We then consider scoring games (also known as Milnor games or positional games), focusing on the "fixed-length" games for which all sequences of play terminate…
We use a recently discovered constrained de Finetti reduction (aka "Post-Selection Lemma") to study the parallel repetition of multi-player non-local games under no-signalling strategies. Since the technique allows us to reduce general…
Consider the following prediction problem. Assume that there is a block box that produces bits according to some unknown computable distribution on the binary tree. We know first $n$ bits $x_1 x_2 \ldots x_n$. We want to know the…