相关论文: Intransitivity and coexistence in four species cyc…
As the behavior of a system composed of cyclically competing species is strongly influenced by the presence of fluctuations, it is of interest to study cyclic dominance in low dimensions where these effects are the most prominent. We here…
Rock-scissors-paper game, as the simplest model of intransitive relation between competing agents, is a frequently quoted model to explain the stable diversity of competitors in the race of surviving. When increasing the number of…
Biodiversity is essential to the viability of ecological systems. Species diversity in ecosystems is promoted by cyclic, non-hierarchical interactions among competing populations. Such non-transitive relations lead to an evolution with…
A five-species predator-prey model is studied on a square lattice where each species has two prey and two predators on the analogy to the Rock-Paper-Scissors-Lizard-Spock game. The evolution of the spatial distribution of species is…
The Jungle Game is used in population dynamics to describe cyclic competition among species that interact via a food chain. The dynamics of the Jungle Game supports a heteroclinic network whose cycles represent coexisting species. The…
The Rock-Paper-Scissors (RPS) game and its generalizations with ${\cal S}>3$ species are well studied models for cyclically interacting populations. Four is, however, the minimum number of species that, by allowing other interactions beyond…
Cyclic dominance of three species is a commonly occurring interaction dynamics, often denoted the rock-paper-scissors (RPS) game. Such type of interactions is known to promote species coexistence. Here, we generalize recent results of…
Generalizing the cyclically competing three-species model (often referred to as the rock-paper-scissors game), we consider a simple system of population dynamics without spatial structures that involves four species. Unlike the previous…
Cyclic predator-prey models with four or six species are studied on a square lattice when the invasion rates are varied. It is found that the cyclic invasions maintain a self-organizing pattern as long as the deviation of the invasion…
The concept of intransitiveness for games, which is the condition for which there is no first-player winning strategy can arise surprisingly, as happens in the Penney game, an extension of the heads or tails. Since a game can be converted…
We study the rock-paper-scissors game in structured populations, where the invasion rates determine individual payoffs that govern the process of strategy change. The traditional version of the game is recovered if the payoffs for each…
The rock-paper-scissors game is a model example of the on-going cyclic turnover typical of many ecosystems, ranging from the terrestrial and aquatic to the microbial. Here we explore the evolution of a rock-paper-scissors system where three…
There is a common belief that humans and many animals follow transitive inference (choosing A over C on the basis of knowing that A is better than B and B is better than C). Transitivity seems to be the essence of rational choice. We…
Cyclic dominant systems, like rock-paper-scissors game, are frequently used to explain biodiversity in nature, where mobility, reproduction and intransitive competition are on stage to provide the coexistence of competitors. A significantly…
The classical game of rock-paper-scissors have inspired experiments and spatial model systems that address robustness of biological diversity. In particular the game nicely illustrates that cyclic interactions allow multiple strategies to…
The rock-paper-scissor game -- which is characterized by three strategies R,P,S, satisfying the non-transitive relations S excludes P, P excludes R, and R excludes S -- serves as a simple prototype for studying more complex non-transitive…
Intransitivity is supposed to be a main reason for deficits in coevolutionary progress and inheritable superiority. Besides, coevolutionary dynamics is characterized by interactions yielding subjective fitness, but aiming at solutions that…
We study a class of the stochastic May-Leonard models, with three species dominating each other in a cyclic nonhierarchical way, according to the rock-paper-scissors game. We introduce an unevenness in the system, by considering that one of…
We investigate a tritrophic system whose cyclic dominance is modelled by the rock-paper-scissors game. We consider that organisms of one or two species are affected by movement limitations, which unbalances the cyclic spatial game.…
When three species compete cyclically in a well-mixed, stochastic system of $N$ individuals, extinction is known to typically occur at times scaling as the system size $N$. This happens, for example, in rock-paper-scissors games or…