相关论文: The B36/S125 "2x2" Life-Like Cellular Automaton
With evolutionary game theory, mathematicians, physicists and theoretical biologists usually show us beautiful figures of population dynamic patterns. 2x2 game (matching pennies game) is one of the classical cases. In this letter, we report…
We present a new extension of Conway's game of life for two players, which we call p2life. P2life allows one of two types of token, black or white, to inhabit a cell, and adds competitive elements into the birth and survival rules of the…
We propose a characteristic representation ofone-dimensional and 2-state, 3-neighbor cellular automaton rules, which describes an effective form of each rule after many time steps. Simulated results of the representation show that complex…
A cellular game is a dynamical system in which cells, placed in some discrete structure, are regarded as playing a game with their immediate neighbors. Individual strategies may be either deterministic or stochastic. Strategy success is…
Classical cellular automata represent a class of explicit discrete spacetime lattice models in which complex large-scale phenomena emerge from simple deterministic rules. With the goal to uncover different physically distinct classes of…
Computing the configuration of any one-dimensional cellular automaton at generation $n$ can be accelerated by constructing and running a composite rule with a radius proportional to $\log n$. The new automaton is the original one, but with…
We derive a class of cellular automata for the Schr\"odinger Hamiltonian, including scalar and vector potentials. It is based on a multi-split of the Hamiltonian, resulting in a multi-step unitary evolution operator in discrete time and…
The rule 184 fuzzy cellular automaton is regarded as a mathematical model of traffic flow because it contains the two fundamental traffic flow models, the rule 184 cellular automaton and the Burgers equation, as special cases. We show that…
Cellular automata, CA for short are continuous maps defined on the set of configurations over a finite alphabet A that commutes with the shift. They are characterized by the existence of local function which determine by local behavior the…
Results of experimental investigation are presented of evolutionary dynamics of several stochastic pattern formation and growth models designed by modifications of the famous mathematical Game of Life. The modifications are two-fold: Game…
Using Rule 126 elementary cellular automaton (ECA) we demonstrate that a chaotic discrete system --- when enriched with memory -- hence exhibits complex dynamics where such space exploits on an ample universe of periodic patterns induced…
A cellular automaton collider is a finite state machine build of rings of one-dimensional cellular automata. We show how a computation can be performed on the collider by exploiting interactions between gliders (particles, localisations).…
We propose and discuss two variants of kinetic particle models - cellular automata in 1+1 dimensions, which have some appeal due to their simplicity and intriguing properties which could warrant further research and applications. The first…
We introduce a new framework for constructing topological quantum memories, by recasting error recovery as a dynamical process on a field generating cellular automaton. We envisage quantum systems controlled by a classical hardware composed…
Recent high precision experimental results on spin-glass films ask for a detailed understanding of the domain-growth dynamics of two-dimensional spin glasses. To achieve this goal, we numerically simulate the out-equilibrium dynamics of the…
Random boolean cellular automata are investigated, where each gate has two randomly chosen inputs and is randomly assigned a boolean function of its inputs. The effect of non-uniform distributions on the choice of the boolean functions is…
Classical (maximal) superintegrable systems in $n$ dimensions are Hamiltonian systems with $2n-1$ independent constants of the motion, globally defined, the maximum number possible. They are very special because they can be solved…
The design of complex self-organising systems producing life-like phenomena, such as the open-ended evolution of virtual creatures, is one of the main goals of artificial life. Lenia, a family of cellular automata (CA) generalizing Conway's…
This note is a survey of examples and results about cellular automata with the purpose of recalling that there is no 'universal' way of being computationally universal. In particular, we show how some cellular automata can embed efficient…
Classical stochastic Conway Game of Life is expressed by the dissipative Schr\"odinger equation and dissipative tight-binding model. This is conducted at the prize of usage of time dependent anomalous non-Hermitian Hamiltonians as with…