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相关论文: On $\alpha$-roughly weighted games

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Cooperative games with nonempty core are called balanced, and the set of balanced games is a polyhedron. Given a game with empty core, we look for the closest balanced game, in the sense of the (weighted) Euclidean distance, i.e., the…

计算机科学与博弈论 · 计算机科学 2026-01-23 Pedro García-Segador , Michel Grabisch , Dylan Laplace Mermoud , Pedro Miranda

We study the problem of coalitional manipulation---where $k$ manipulators try to manipulate an election on $m$ candidates---under general scoring rules, with a focus on the Borda protocol. We do so both in the weighted and unweighted…

数据结构与算法 · 计算机科学 2017-08-17 Orgad Keller , Avinatan Hassidim , Noam Hazon

In an epsilon-approximate Nash equilibrium, a player can gain at most epsilon in expectation by unilateral deviation. An epsilon well-supported approximate Nash equilibrium has the stronger requirement that every pure strategy used with…

计算机科学与博弈论 · 计算机科学 2014-03-24 Yogesh Anbalagan , Sergey Norin , Rahul Savani , Adrian Vetta

The work we present in this paper initiated the formal study of fractional hedonic games, coalition formation games in which the utility of a player is the average value he ascribes to the members of his coalition. Among other settings,…

计算机科学与博弈论 · 计算机科学 2017-05-30 Haris Aziz , Florian Brandl , Felix Brandt , Paul Harrenstein , Martin Olsen , Dominik Peters

Coalitional games are mathematical models suited to analyze scenarios where players can collaborate by forming coalitions in order to obtain higher worths than by acting in isolation. A fundamental problem for coalitional games is to single…

计算机科学与博弈论 · 计算机科学 2013-07-19 Gianluigi Greco , Enrico Malizia , Luigi Palopoli , Francesco Scarcello

Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…

计算机科学与博弈论 · 计算机科学 2017-02-01 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

This paper studies the complexity of solving two classes of non-cooperative games in a distributed manner in which the players communicate with a set of system nodes over noisy communication channels. The complexity of solving each game…

信息论 · 计算机科学 2017-01-25 Ehsan Nekouei , Girish N. Nair , Tansu Alpcan , Robin J. Evans

We deal with coalitional games possessing strictly positive values. Individually rational allocations of such a game has clear fractional interpretations. Many concepts, including the long-existing core and other stability notions more…

理论经济学 · 经济学 2023-04-24 Jian Yang

We consider $\epsilon$-equilibria notions for constant value of $\epsilon$ in $n$-player $m$-actions games where $m$ is a constant. We focus on the following question: What is the largest grid size over the mixed strategies such that…

计算机科学与博弈论 · 计算机科学 2017-01-30 Itai Arieli , Yakov Babichenko

The Banzhaf index, Shapley-Shubik index and other voting power indices measure the importance of a player in a coalitional game. We consider a simple coalitional game called the spanning connectivity game (SCG) based on an undirected,…

计算机科学与博弈论 · 计算机科学 2009-06-22 Haris Aziz , Oded Lachish , Mike Paterson , Rahul Savani

We show a communication complexity lower bound for finding a correlated equilibrium of a two-player game. More precisely, we define a two-player $N \times N$ game called the 2-cycle game and show that the randomized communication complexity…

计算机科学与博弈论 · 计算机科学 2017-04-05 Anat Ganor , Karthik C. S.

Important decisions are likely made by groups of agents. Thus group decision making is very common in practice. Very transparent group aggregating rules are given by weighted voting, where each agent is assigned a weight. Here a proposal is…

组合数学 · 数学 2014-01-08 Sascha Kurz , Nikolas Tautenhahn

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

计算机科学与博弈论 · 计算机科学 2020-09-24 Jan Křetínský , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

Cooperative interval games are a generalized model of cooperative games in which the worth of every coalition corresponds to a closed interval representing the possible outcomes of its cooperation. Selections are all possible outcomes of…

最优化与控制 · 数学 2018-07-26 Jan Bok , Milan Hladík

We study the computation of approximate pure Nash equilibria in Shapley value (SV) weighted congestion games, introduced in [19]. This class of games considers weighted congestion games in which Shapley values are used as an alternative (to…

计算机科学与博弈论 · 计算机科学 2017-11-28 Matthias Feldotto , Martin Gairing , Grammateia Kotsialou , Alexander Skopalik

In simple games, larger coalitions typically wield more power, but do all players align their efforts effectively? Consider a voting scenario where a coalition forms, but needs more voters to pass a bill. The cohesion of the new group of…

计算机科学与博弈论 · 计算机科学 2025-04-08 Michele Aleandri , Marco Dall'Aglio

We study the inefficiency of equilibria for various classes of games when players are (partially) altruistic. We model altruistic behavior by assuming that player i's perceived cost is a convex combination of 1-\alpha_i times his direct…

计算机科学与博弈论 · 计算机科学 2013-02-21 Po-An Chen , Bart de Keijzer , David Kempe , Guido Schaefer

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

计算机科学与博弈论 · 计算机科学 2022-07-21 Jan Kretinsky , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

We consider polymatrix coordination games with individual preferences where every player corresponds to a node in a graph who plays with each neighbor a separate bimatrix game with non-negative symmetric payoffs. In this paper, we study…

计算机科学与博弈论 · 计算机科学 2015-04-29 Mona Rahn , Guido Schäfer

We study strong equilibria in network creation games. These form a classical and well-studied class of games where a set of players form a network by buying edges to their neighbors at a cost of a fixed parameter $\alpha$. The cost of a…

计算机科学与博弈论 · 计算机科学 2018-10-22 Tomasz Janus , Bart de Keijzer