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相关论文: Memory Reduction via Delayed Simulation

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In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we study the design of incentives so that a desirable equilibrium is obtained, for instance,…

计算机科学与博弈论 · 计算机科学 2021-06-21 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

In this paper, we delve into the utilization of the negative momentum technique in constrained minimax games. From an intuitive mechanical standpoint, we introduce a novel framework for momentum buffer updating, which extends the findings…

机器学习 · 计算机科学 2025-01-03 Zijian Fang , Zongkai Liu , Chao Yu , Chaohao Hu

While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the properties that optimal solutions need to have, and devised a…

数据结构与算法 · 计算机科学 2026-03-11 Daniele Dell'Erba , Arthur Dumas , Sven Schewe

Sparse iterative methods, in particular first-order methods, are known to be among the most effective in solving large-scale two-player zero-sum extensive-form games. The convergence rates of these methods depend heavily on the properties…

计算机科学与博弈论 · 计算机科学 2017-05-10 Christian Kroer , Kevin Waugh , Fatma Kilinc-Karzan , Tuomas Sandholm

Delay games are two-player games of infinite duration in which one player may delay her moves to obtain a lookahead on her opponent's moves. For $\omega$-regular winning conditions it is known that such games can be solved in…

计算机科学与博弈论 · 计算机科学 2018-03-30 Felix Klein , Martin Zimmermann

We study the problem of full-information online learning in the "bounded recall" setting popular in the study of repeated games. An online learning algorithm $\mathcal{A}$ is $M$-$\textit{bounded-recall}$ if its output at time $t$ can be…

机器学习 · 计算机科学 2024-06-04 Jon Schneider , Kiran Vodrahalli

We present a simple game model where agents with different memory lengths compete for finite resources. We show by simulation and analytically that an instability exists at a critical memory length, and as a result, different memory lengths…

适应与自组织系统 · 物理学 2015-05-12 James Burridge , Yu Gao , Yong Mao

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elapse time. We perform a systematic study of synthesis…

形式语言与自动机理论 · 计算机科学 2026-01-09 Sławomir Lasota , Mathieu Lehaut , Julie Parreaux , Radosław Piórkowski

Regret matching (RM) -- and its modern variants -- is a foundational online algorithm that has been at the heart of many AI breakthrough results in solving benchmark zero-sum games, such as poker. Yet, surprisingly little is known so far in…

计算机科学与博弈论 · 计算机科学 2025-11-18 Ioannis Anagnostides , Emanuel Tewolde , Brian Hu Zhang , Ioannis Panageas , Vincent Conitzer , Tuomas Sandholm

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

计算机科学与博弈论 · 计算机科学 2016-09-12 Tatsuya Iwase , Takahiro Shiga

Evolutionary game theory classically investigates which behavioral patterns are evolutionarily successful in a single game. More recently, a number of contributions have studied the evolution of preferences instead: which subjective…

计算机科学与博弈论 · 计算机科学 2015-05-27 Paolo Galeazzi , Michael Franke

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

计算复杂性 · 计算机科学 2012-02-06 Nathanaël Fijalkow , Florian Horn

We study two-player zero-sum games over infinite-state graphs with boundedness conditions. Our first contribution is about the strategy complexity, i.e the memory required for winning strategies: we prove that over general infinite-state…

计算机科学与博弈论 · 计算机科学 2013-04-23 Krishnendu Chatterjee , Nathanaël Fijalkow

We consider regret minimization in repeated games with a very large number of actions. Such games are inherent in the setting of AI Safety via Debate \cite{irving2018ai}, and more generally games whose actions are language-based. Existing…

计算机科学与博弈论 · 计算机科学 2024-07-12 Xinyi Chen , Angelica Chen , Dean Foster , Elad Hazan

Recent research demonstrated that training large language models involves memorization of a significant fraction of training data. Such memorization can lead to privacy violations when training on sensitive user data and thus motivates the…

机器学习 · 计算机科学 2025-10-29 Vitaly Feldman , Guy Kornowski , Xin Lyu

In this paper, we study inverse game theory (resp. inverse multiagent learning) in which the goal is to find parameters of a game's payoff functions for which the expected (resp. sampled) behavior is an equilibrium. We formulate these…

计算机科学与博弈论 · 计算机科学 2025-02-21 Denizalp Goktas , Amy Greenwald , Sadie Zhao , Alec Koppel , Sumitra Ganesh

We introduce consumption games, a model for discrete interactive system with multiple resources that are consumed or reloaded independently. More precisely, a consumption game is a finite-state graph where each transition is labeled by a…

计算机科学与博弈论 · 计算机科学 2012-06-01 Tomáš Brázdil , Krishnendu Chatterjee , Antonín Kučera , Petr Novotný

Policy optimization is a widely-used method in reinforcement learning. Due to its local-search nature, however, theoretical guarantees on global optimality often rely on extra assumptions on the Markov Decision Processes (MDPs) that bypass…

机器学习 · 计算机科学 2021-07-20 Haipeng Luo , Chen-Yu Wei , Chung-Wei Lee

We consider concurrent mean-payoff games, a very well-studied class of two-player (player 1 vs player 2) zero-sum games on finite-state graphs where every transition is assigned a reward between 0 and 1, and the payoff function is the…

计算机科学与博弈论 · 计算机科学 2014-10-02 Krishnendu Chatterjee , Rasmus Ibsen-Jensen

Obliging games have been introduced in the context of the game perspective on reactive synthesis in order to enforce a degree of cooperation between the to-be-synthesized system and the environment. Previous approaches to the analysis of…

计算机科学与博弈论 · 计算机科学 2024-07-17 Daniel Hausmann , Nir Piterman