中文
相关论文

相关论文: Memory Reduction via Delayed Simulation

200 篇论文

Stochastic two-player games model systems with an environment that is both adversarial and stochastic. The adversarial part of the environment is modeled by a player (Player 2) who tries to prevent the system (Player 1) from achieving its…

计算机科学与博弈论 · 计算机科学 2025-06-11 Laurent Doyen , Pranshu Gaba , Shibashis Guha

Mechanism design is essentially reverse engineering of games and involves inducing a game among strategic agents in a way that the induced game satisfies a set of desired properties in an equilibrium of the game. Desirable properties for a…

计算机科学与博弈论 · 计算机科学 2026-03-06 V. Udaya Sankar , Vishisht Srihari Rao , Mayank Ratan Bhardwaj , Y. Narahari

We study the problem of learning minimax policies in zero-sum matrix games. Fiegel et al. (2025) recently showed that achieving last-iterate convergence in this setting is harder when the players are uncoupled, by proving a lower bound on…

机器学习 · 计算机科学 2026-04-17 Come Fiegel , Pierre Menard , Tadashi Kozuno , Michal Valko , Vianney Perchet

We study fast rates of convergence in the setting of nonparametric online regression, namely where regret is defined with respect to an arbitrary function class which has bounded complexity. Our contributions are two-fold: - In the…

机器学习 · 计算机科学 2022-04-13 Constantinos Daskalakis , Noah Golowich

Adversarial attacks can generate adversarial inputs by applying small but intentionally worst-case perturbations to samples from the dataset, which leads to even state-of-the-art deep neural networks outputting incorrect answers with high…

机器学习 · 计算机科学 2024-01-08 Shorya Sharma

We demonstrate the usefulness of adding delay to infinite games with quantitative winning conditions. In a delay game, one of the players may delay her moves to obtain a lookahead on her opponent's moves. We show that determining the winner…

计算机科学与博弈论 · 计算机科学 2017-04-21 Martin Zimmermann

We present a novel method to compute \emph{permissive winning strategies} in two-player games over finite graphs with $ \omega $-regular winning conditions. Given a game graph $G$ and a parity winning condition $\Phi$, we compute a…

计算机科学与博弈论 · 计算机科学 2024-01-23 Ashwani Anand , Satya Prakash Nayak , Anne-Kathrin Schmuck

We study multi-player turn-based games played on (potentially infinite) directed graphs. An outcome is assigned to every play of the game. Each player has a preference relation on the set of outcomes which allows him to compare plays. We…

计算机科学与博弈论 · 计算机科学 2017-10-06 Véronique Bruyère , Stéphane Le Roux , Arno Pauly , Jean-François Raskin

We show that under some general conditions the finite memory determinacy of a class of two-player win/lose games played on finite graphs implies the existence of a Nash equilibrium built from finite memory strategies for the corresponding…

计算机科学与博弈论 · 计算机科学 2016-07-13 Stéphane Le Roux , Arno Pauly

We present a new algorithm for exactly solving decision making problems represented as influence diagrams. We do not require the usual assumptions of no forgetting and regularity; this allows us to solve problems with simultaneous decisions…

人工智能 · 计算机科学 2015-03-19 Denis Deratani Mauá , Cassio Polpo de Campos , Marco Zaffalon

We consider two-player games played in real time on game structures with clocks where the objectives of players are described using parity conditions. The games are \emph{concurrent} in that at each turn, both players independently propose…

计算机科学中的逻辑 · 计算机科学 2019-03-14 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak S. Prabhu

Generating competitive strategies and performing continuous motion planning simultaneously in an adversarial setting is a challenging problem. In addition, understanding the intent of other agents is crucial to deploying autonomous systems…

机器人学 · 计算机科学 2023-10-12 Hongrui Zheng , Zhijun Zhuang , Johannes Betz , Rahul Mangharam

This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational…

计算机科学与博弈论 · 计算机科学 2007-05-23 Yishay Mor , Jeffrey S. Rosenschein

Evolutionary strategies have recently been shown to achieve competing levels of performance for complex optimization problems in reinforcement learning. In such problems, one often needs to optimize an objective function subject to a set of…

神经与进化计算 · 计算机科学 2022-02-23 Youssef Diouane , Aurelien Lucchi , Vihang Patil

An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by taking turns to perform a timed transition. Player Min wants to…

计算机科学与博弈论 · 计算机科学 2020-01-16 Marcin Jurdzinski , Ashutosh Trivedi

Stochastic games are often used to model reactive processes. We consider the problem of synthesizing an optimal almost-sure winning strategy in a two-player (namely a system and its environment) turn-based stochastic game with both a…

系统与控制 · 计算机科学 2015-11-03 Min Wen , Ufuk Topcu

Characterizing the performance of no-regret dynamics in multi-player games is a foundational problem at the interface of online learning and game theory. Recent results have revealed that when all players adopt specific learning algorithms,…

计算机科学与博弈论 · 计算机科学 2023-11-28 Ioannis Anagnostides , Alkis Kalavasis , Tuomas Sandholm , Manolis Zampetakis

The orienteering problem is a well-studied and fundamental problem in transportation science. In the problem, we are given a graph with prizes on the nodes and lengths on the edges, together with a budget on the overall tour length. The…

最优化与控制 · 数学 2024-07-04 Eduardo Álvarez-Miranda , Markus Sinnl , Kübra Tanınmış

We consider a class of distributed submodular maximization problems in which each agent must choose a single strategy from its strategy set. The global objective is to maximize a submodular function of the strategies chosen by each agent.…

数据结构与算法 · 计算机科学 2017-06-14 Bahman Gharesifard , Stephen L. Smith

We propose a method to construct finite-state reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration two-player games over (possibly) infinite graphs. The proposed method…

形式语言与自动机理论 · 计算机科学 2016-01-08 Daniel Neider , Ufuk Topcu
‹ 上一页 1 8 9 10 下一页 ›