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Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwanger, this concept can be soundly extended to infinite games…

计算机科学与博弈论 · 计算机科学 2014-01-24 Romain Brenguier , Jean-François Raskin , Mathieu Sassolas

The optimal value computation for turned-based stochastic games with reachability objectives, also known as simple stochastic games, is one of the few problems in $NP \cap coNP$ which are not known to be in $P$. However, there are some…

计算复杂性 · 计算机科学 2014-08-10 David Auger , Pierre COUCHENEY , Yann Strozecki

We fully characterize the core of a broad class of nonlinear games by identifying a suitable relaxation for inherent nonlinearity, directly generalizing the linear frameworks in the literature. This characterization significantly expands…

最优化与控制 · 数学 2026-01-21 Donglei Du , Qizhi Fang , Bin Liu , Tianhang Lu , Chenchen Wu

We characterize countable dimensionality and strong countable dimensionality by means of an infinite game.

一般拓扑 · 数学 2007-09-19 Liljana Babinkostova , Marion Scheepers

We consider combining the definition of a cardinal invariant and the notion of an infinite game. We focus on the splitting number $\mathfrak{s}$ since the corresponding cardinal invariants behave in an interesting way. We introduce three…

This article presents an overview of computability logic -- the game-semantically constructed logic of interactive computational tasks and resources. There is only one non-overview, technical section in it, devoted to a proof of the…

计算机科学中的逻辑 · 计算机科学 2011-04-15 Giorgi Japaridze

Computational problems are classified into computable and uncomputable problems. If there exists an effective procedure (algorithm) to compute a problem then the problem is computable otherwise it is uncomputable. Turing machines can…

计算复杂性 · 计算机科学 2024-09-06 Asad Khaliq

Imitation is simple behavior which uses successful actions of others in order to deal with one's own problems. Because success of imitation generally depends on whether profit of an imitating agent coincides with those of other agents or…

物理与社会 · 物理学 2023-01-23 Masahiko Ueda

In the same sense as classical logic is a formal theory of truth, the recently initiated approach called computability logic is a formal theory of computability. It understands (interactive) computational problems as games played by a…

计算机科学中的逻辑 · 计算机科学 2011-04-15 Giorgi Japaridze

Compositional Game Theory is a new, recently introduced model of economic games based upon the computer science idea of compositionality. In it, complex and irregular games can be built up from smaller and simpler games, and the equilibria…

计算机科学与博弈论 · 计算机科学 2017-11-22 Neil Ghani , Clemens Kupke , Alasdair Lambert , Fredrik Nordvall Forsberg

We characterize three interrelated concepts in epistemic game theory: permissibility, proper rationalizability, and iterated admissibility. We define the lexicographic epistemic model for a game with incomplete information. Based on it, we…

理论经济学 · 经济学 2018-11-07 Shuige Liu

We present a perspective on quantum games that focuses on the physical aspects of the quantities that are used to implement a game. If a game is to be played, it has to be played with objects and actions that have some physical existence.…

量子物理 · 物理学 2012-02-23 Simon J. D. Phoenix , Faisal Shah Khan

Security games are an example of a successful real-world application of game theory. The paper defines blameworthiness of the defender and the attacker in security games using the principle of alternative possibilities and provides a sound…

人工智能 · 计算机科学 2019-11-13 Pavel Naumov , Jia Tao

We study games with finitely many participants, each having finitely many choices. We consider the following categories of participants: (I) populations: sets of nonatomic agents, (II) atomic splittable players, (III) atomic non splittable…

最优化与控制 · 数学 2015-10-22 Sylvain Sorin , Cheng Wan

We unify standard frameworks for approachability both in full or partial monitoring by defining a new abstract game, called the "purely informative game", where the outcome at each stage is the maximal information players can obtain,…

计算机科学与博弈论 · 计算机科学 2013-01-17 Vianney Perchet , Marc Quincampoix

People can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or…

计算机科学与博弈论 · 计算机科学 2025-02-10 Cedegao E. Zhang , Katherine M. Collins , Lionel Wong , Mauricio Barba , Adrian Weller , Joshua B. Tenenbaum

We provide some examples showing how game-theoretic arguments can be used in computability theory and algorithmic information theory: unique numbering theorem (Friedberg), the gap between conditional complexity and total conditional…

逻辑 · 数学 2012-09-11 Andrej Muchnik , Alexander Shen , Mikhail Vyugin

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

计算机科学与博弈论 · 计算机科学 2016-09-12 Tatsuya Iwase , Takahiro Shiga

Incomplete cooperative games generalise the classical model of cooperative games by omitting the values of some of the coalitions. This allows to incorporate uncertainty into the model and study the underlying games as well as possible…

计算机科学与博弈论 · 计算机科学 2025-10-07 Martin Černý , Jan Bok , David Hartman , Milan Hladík

Pursuing a new approach to the study of infinite games in combinatorics, we introduce the categories $\mathbf{Game}_{A}$ and $\mathbf{Game}_{B}$ and improve some classical results concerning topological games related to the duality between…

一般拓扑 · 数学 2025-11-11 Matheus Duzi , Paul Szeptycki , Walter Tholen