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We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…

计算机科学与博弈论 · 计算机科学 2020-03-25 Alexander Weinert

Challenging the standard notion of totality in computable functions, one has that, given any sufficiently expressive formal axiomatic system, there are total functions that, although computable and "intuitively" understood as being total,…

计算机科学中的逻辑 · 计算机科学 2020-09-03 Felipe S. Abrahão , Klaus Wehmuth , Artur Ziviani

Cooperative interval games are a generalized model of cooperative games in which the worth of every coalition corresponds to a closed interval representing the possible outcomes of its cooperation. Selections are all possible outcomes of…

最优化与控制 · 数学 2018-07-26 Jan Bok , Milan Hladík

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

Strategic-form min-max game theory examines the existence, multiplicity, selection of equilibria, and the worst-case computational complexity under perfect rationality. However, in many applications, games are drawn from an ensemble, and…

计算机科学与博弈论 · 计算机科学 2026-02-17 Yuma Ichikawa

We study finite automata running over infinite binary trees. A run of such an automaton is usually said to be accepting if all its branches are accepting. In this article, we relax the notion of accepting run by allowing a certain quantity…

形式语言与自动机理论 · 计算机科学 2015-05-15 Arnaud Carayol , Axel Haddad , Olivier Serre

Reasoning is not just about solving problems -- it is also about evaluating which problems are worth solving at all. Evaluations of artificial intelligence (AI) systems primarily focused on problem solving, historically by studying how…

In computability theory and computable analysis, finite programs can compute infinite objects. Presenting a computable object via any program for it, provides at least as much information as presenting the object itself, written on an…

计算机科学中的逻辑 · 计算机科学 2014-09-25 Mathieu Hoyrup , Cristobal Rojas

Games on graphs provide a natural model for reactive non-terminating systems. In such games, the interaction of two players on an arena results in an infinite path that describes a run of the system. Different settings are used to model…

计算机科学与博弈论 · 计算机科学 2011-06-08 Krishnendu Chatterjee , Nathanaël Fijalkow

It has been shown that a functional interpretation of proofs in mathematical analysis can be given by the product of selection functions, a mode of recursion that has an intuitive reading in terms of the computation of optimal strategies in…

逻辑 · 数学 2012-04-25 Paulo Oliva , Thomas Powell

We analyse the axioms of Euclidean geometry according to standard object-oriented software development methodology. We find a perfect match: the main undefined concepts of the axioms translate to object classes. The result is a suite of C++…

计算几何 · 计算机科学 2009-09-29 M. H. van Emden , B. Moa

For any class of operators which transform unary total functions in the set of natural numbers into functions of the same kind, we define what it means for a real function to be uniformly computable or conditionally computable with respect…

逻辑 · 数学 2013-10-23 Ivan Georgiev , Dimiter Skordev

Flow games coincide precisely with the fundamental class of non-negative totally balanced games. However, the conditions for their convexity have remained elusive. In this paper, we resolve this challenge by providing a complete…

计算机科学与博弈论 · 计算机科学 2026-05-06 Han Xiao , Luying Zhang , Qizhi Fang

Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, especially with a focus on expert-level or even super-human play. But real life also pushes human intelligence along a…

Game theory is the standard tool used to model strategic interactions in evolutionary biology and social science. Traditional game theory studies the equilibria of simple games. But is traditional game theory applicable if the game is…

混沌动力学 · 物理学 2011-09-22 Tobias Galla , J. Doyne Farmer

We analyze the computational complexity of the problem of deciding whether, for a given simple game, there exists the possibility of rearranging the participants in a set of $j$ given losing coalitions into a set of $j$ winning coalitions.…

计算机科学与博弈论 · 计算机科学 2015-03-25 X. Molinero , M. Olsen , M. Serna

There has been significant interest in studying security games for modeling the interplay of attacks and defenses on various systems involving critical infrastructure, financial system security, political campaigns, and civil safeguarding.…

计算机科学与博弈论 · 计算机科学 2017-01-31 Sinong Wang , Ness Shroff

There is a cognitive limit in Human Mind. This cognitive limit has played a decisive role in almost all fields including computer sciences. The cognitive limit replicated in computer sciences is responsible for inherent Computational…

其他计算机科学 · 计算机科学 2022-12-22 Asad Malik

This paper introduces a class of objects called decision rules that map infinite sequences of alternatives to a decision space. These objects can be used to model situations where a decision maker encounters alternatives in a sequence such…

理论经济学 · 经济学 2022-09-12 Bhavook Bhardwaj , Siddharth Chatterjee

We show how solution concepts in games such as Nash equilibrium, correlated equilibrium, rationalizability, and sequential equilibrium can be given a uniform definition in terms of \emph{knowledge-based programs}. Intuitively, all solution…

计算机科学与博弈论 · 计算机科学 2007-05-23 Joseph Y. Halpern , Yoram Moses
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