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The paper presents a plus-minus rating for use in association football (soccer). We first describe the standard plus-minus methodology as used in basketball and ice-hockey and then adapt it for use in soccer. The usual goal-differential…

应用统计 · 统计学 2017-06-16 Tarak Kharrat , Javier López Peña , Ian McHale

This paper introduces SoccerDiffusion, a transformer-based diffusion model designed to learn end-to-end control policies for humanoid robot soccer directly from real-world gameplay recordings. Using data collected from RoboCup competitions,…

机器人学 · 计算机科学 2025-07-04 Florian Vahl , Jörn Griepenburg , Jan Gutsche , Jasper Güldenstein , Jianwei Zhang

In this paper we introduce the Functional Modelling System (FMS). The system introduces the Functional Modelling Language (FML), which is a modelling language for NP-complete search problems based on concepts of functional programming.…

编程语言 · 计算机科学 2018-08-24 Ingmar Dasseville , Gerda Janssens

Soccer Simulation 2D (SS2D) is a simulation of a real soccer game in two dimensions. In soccer, passing behavior is an essential action for keeping the ball in possession of our team and creating goal opportunities. Similarly, for SS2D,…

人工智能 · 计算机科学 2024-01-09 Nader Zare , Mahtab Sarvmaili , Aref Sayareh , Omid Amini , Stan Matwin Amilcar Soares

We designed a multilayer perceptron neural network to predict the price of a football (soccer) player using data on more than 15,000 players from the football simulation video game FIFA 2017. The network was optimized by experimenting with…

机器学习 · 计算机科学 2017-11-21 Sourya Dey

Visualization tools for supervised learning have allowed users to interpret, introspect, and gain intuition for the successes and failures of their models. While reinforcement learning practitioners ask many of the same questions, existing…

机器学习 · 计算机科学 2020-07-14 Shuby Deshpande , Jeff Schneider

We propose PhysicsFC, a method for controlling physically simulated football player characters to perform a variety of football skills--such as dribbling, trapping, moving, and kicking--based on user input, while seamlessly transitioning…

图形学 · 计算机科学 2025-05-07 Minsu Kim , Eunho Jung , Yoonsang Lee

Traditional video-based tasks like soccer action spotting rely heavily on visual inputs, often requiring complex and computationally expensive models to process dense video data. We propose a shift from this video-centric approach to a…

计算机视觉与模式识别 · 计算机科学 2025-09-30 Ritabrata Chakraborty , Rajatsubhra Chakraborty , Avijit Dasgupta , Sandeep Chaurasia

We propose an original model for inferring team strengths using a Markov Random Field, which can be used to generate historical estimates of the offensive and defensive strengths of a team over time. This model was designed to be applied to…

机器学习 · 统计学 2013-05-10 John Zech , Frank Wood

Sports game summarization aims to generate sports news based on real-time commentaries. The task has attracted wide research attention but is still under-explored probably due to the lack of corresponding English datasets. Therefore, in…

计算与语言 · 计算机科学 2022-07-19 Jiaan Wang , Tingyi Zhang , Haoxiang Shi

While LLMs have demonstrated remarkable capabilities in text generation and reasoning, their ability to simulate human decision-making -- particularly in political contexts -- remains an open question. However, modeling voter behavior…

计算与语言 · 计算机科学 2025-04-11 Chenxiao Yu , Jinyi Ye , Yuangang Li , Zheng Li , Emilio Ferrara , Xiyang Hu , Yue Zhao

Robots playing soccer often rely on hard-coded behaviors that struggle to generalize when the game environment change. In this paper, we propose a temporal logic based approach that allows robots' behaviors and goals to adapt to the…

机器人学 · 计算机科学 2024-05-22 Vincenzo Suriani , Emanuele Musumeci , Daniele Nardi , Domenico Daniele Bloisi

In this paper, we explore some of the applications of computer vision to sports analytics. Sport analytics deals with understanding and discovering patterns from a corpus of sports data. Analysing such data provides important performance…

计算机视觉与模式识别 · 计算机科学 2020-04-15 Neha Bhargava , Fabio Cuzzolin

Over the past decade, the technology used by referees in football has improved substantially, enhancing the fairness and accuracy of decisions. This progress has culminated in the implementation of the Video Assistant Referee (VAR), an…

计算机视觉与模式识别 · 计算机科学 2024-07-19 Jan Held , Anthony Cioppa , Silvio Giancola , Abdullah Hamdi , Christel Devue , Bernard Ghanem , Marc Van Droogenbroeck

Simulations, although powerful in accurately replicating real-world systems, often remain inaccessible to non-technical users due to their complexity. Conversely, large language models (LLMs) provide intuitive, language-based interactions…

计算与语言 · 计算机科学 2025-05-22 Jacob Kleiman , Kevin Frank , Joseph Voyles , Sindy Campagna

This paper summarises a successful application of functional programming within a commercial environment. We report on experience at Accenture's Financial Services Solution Centre in London with simulating an object-oriented financial…

计算工程、金融与科学 · 计算机科学 2020-12-03 Lee Braine , Keith Haviland , Owen Smith-Jaynes , Andy Vautier , Chris Clack

This thesis work presents a more efficient and effective approach to training control-related tasks for humanoid robots using Reinforcement Learning (RL). The traditional RL methods are limited in adapting to real-world environments,…

机器人学 · 计算机科学 2025-12-17 Jonathan Spraggett

This article identifies a gap between the existence of a various psychometric tests approaches and other team performance assessment tools (e.g. business and management games). As a response to the lack of tools able to utilize the…

计算机与社会 · 计算机科学 2018-10-24 Michał Okulewicz , Weronika Aniper , Bartłomiej Dach , Piotr Filarski , Piotr Jenczyk , Julita Ołtusek

RoboCup offers a set of benchmark problems for Artificial Intelligence in form of official world championships since 1997. The most tactical advanced and richest in terms of behavioural complexity of these is the 2D Soccer Simulation…

人工智能 · 计算机科学 2017-08-22 Olivia Michael , Oliver Obst

The rapid development of technology has introduced new formats of human-computer interaction, which have in turn produced many new forms of media and a whole new field of interactive multimedia. One of the major mediums that has grown in…

人机交互 · 计算机科学 2021-10-29 Sara Knežević , Mlađan Jovanović