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Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…

计算机科学中的逻辑 · 计算机科学 2015-07-22 Shibashis Guha , Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

We consider games in which players search for a hidden prize, and they have asymmetric information about the prize location. We study the social payoff in equilibria of these games. We present sufficient conditions for the existence of an…

理论经济学 · 经济学 2022-04-19 Gilad Bavly , Yuval Heller , Amnon Schreiber

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

种群与进化 · 定量生物学 2007-05-23 Anders Eriksson , Kristian Lindgren

We present a simple game model where agents with different memory lengths compete for finite resources. We show by simulation and analytically that an instability exists at a critical memory length, and as a result, different memory lengths…

适应与自组织系统 · 物理学 2015-05-12 James Burridge , Yu Gao , Yong Mao

We analyze the dynamics of competitions with a large number of players. In our model, n players compete against each other and the winner is decided based on the standings: in each competition, the mth ranked player wins. We solve for the…

物理与社会 · 物理学 2007-05-23 E. Ben-Naim , B. Kahng , J. S. Kim

The classical, complete-information two-player games assume that the problem data (in particular the payoff matrix) is known exactly by both players. In a now famous result, Nash has shown that any such game has an equilibrium in mixed…

计算机科学与博弈论 · 计算机科学 2015-12-11 Nicolas Loizou

We consider the allocation of $m$ balls (jobs) into $n$ bins (servers). In the standard Two-Choice process, at each step $t=1,2,\ldots,m$ we first sample two randomly chosen bins, compare their two loads and then place a ball in the least…

离散数学 · 计算机科学 2023-12-27 Dimitrios Los , Thomas Sauerwald

We construct several definitions of imbalance and playability, both of which are related to the existence of dominated strategies. Specifically, a maximally balanced game and a playable game cannot have dominated strategies for any player.…

综合经济学 · 经济学 2025-11-07 Itai Maimon

We investigate the impact of payoff shocks on the evolution of large populations of myopic players that employ simple strategy revision protocols such as the "imitation of success". In the noiseless case, this process is governed by the…

概率论 · 数学 2014-12-30 Panayotis Mertikopoulos , Yannick Viossat

A general model for zero-sum stochastic games with asymmetric information is considered. In this model, each player's information at each time can be divided into a common information part and a private information part. Under certain…

系统与控制 · 电气工程与系统科学 2019-12-25 Dhruva Kartik , Ashutosh Nayyar

We study an elementary two-player card game where in each round players compare cards and the holder of the smallest card wins. Using the rate equations approach, we treat the stochastic version of the game in which cards are drawn…

适应与自组织系统 · 物理学 2007-05-23 E. Ben-Naim , P. L. Krapivsky

We study the problem of finding robust equilibria in multiplayer concurrent games with mean payoff objectives. A $(k,t)$-robust equilibrium is a strategy profile such that no coalition of size $k$ can improve the payoff of one its member by…

计算机科学与博弈论 · 计算机科学 2016-02-02 Romain Brenguier

We study a two-player discounted zero-sum stochastic game model for dynamic operational planning in military campaigns. At each stage, the players manage multiple commanders who order military actions on objectives that have an open line of…

计算机科学与博弈论 · 计算机科学 2024-03-04 Joseph E. McCarthy , Mathieu Dahan , Chelsea C. White

To better understand discriminations and the effect of affirmative actions in selection problems (e.g., college admission or hiring), a recent line of research proposed a model based on differential variance. This model assumes that the…

计算机科学与博弈论 · 计算机科学 2022-07-18 Vitalii Emelianov , Nicolas Gast , Patrick Loiseau

In a monotonic sequence game, two players alternately choose elements of a sequence from some fixed ordered set. The game ends when the resulting sequence contains either an ascending subsequence of length a or a descending one of length d.…

组合数学 · 数学 2007-05-23 M. Albert , R. Aldred , M. Atkinson , C. Handley , D. Holton , D. McCaughan , B. Sagan

Coordination games describe social or economic interactions in which the adoption of a common strategy has a higher payoff. They are classically used to model the spread of conventions, behaviors, and technologies in societies. Here we…

计算机科学与博弈论 · 计算机科学 2008-12-02 Andrea Montanari , Amin Saberi

This article considers a two-player strategic game for network routing under link disruptions. Player 1 (defender) routes flow through a network to maximize her value of effective flow while facing transportation costs. Player 2 (attacker)…

计算机科学与博弈论 · 计算机科学 2019-01-23 Mathieu Dahan , Saurabh Amin

We present a new model of incomplete information games without private information in which the players use a distributionally robust optimization approach to cope with the payoff uncertainty. With some specific restrictions, we show that…

计算机科学与博弈论 · 计算机科学 2016-10-04 Nicolas Loizou

We have studied an evolutionary prisoner's dilemma game with players located on two types of random regular graphs with a degree of 4. The analysis is focused on the effects of payoffs and noise (temperature) on the maintenance of…

统计力学 · 物理学 2009-11-11 Jeromos Vukov , György Szabó , Attila Szolnoki

We examine a two-person game we call Will-Testing in which the strategy space for both players is a real number. It has no equilibrium. When an infinitely large set of players plays this in all possible pairings, there is an equilibrium for…

计算机科学与博弈论 · 计算机科学 2012-06-28 Leonid Gurvits , J. Stephen Judd
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