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A cactus graph is a connected graph in which every block is either an edge or a cycle. In this paper, we consider several problems of graph theory and developed optimal algorithms to solve such problems on cactus graphs. The running time of…

离散数学 · 计算机科学 2014-08-19 Kalyani Das

We present an algorithm for maintaining maximal matching in a graph under addition and deletion of edges. Our data structure is randomized that takes O(log n) expected amortized time for each edge update where n is the number of vertices in…

数据结构与算法 · 计算机科学 2016-08-03 Surender Baswana , Manoj Gupta , Sandeep Sen

We present semi-streaming algorithms for basic graph problems that have optimal per-edge processing times and therefore surpass all previous semi-streaming algorithms for these tasks. The semi-streaming model, which is appropriate when…

离散数学 · 计算机科学 2007-09-03 Mariano Zelke

We present two deterministic dynamic algorithms for the maximum matching problem. (1) An algorithm that maintains a $(2+\epsilon)$-approximate maximum matching in general graphs with $O(\text{poly}(\log n, 1/\epsilon))$ update time. (2) An…

数据结构与算法 · 计算机科学 2016-04-21 Sayan Bhattacharya , Monika Henzinger , Danupon Nanongkai

We present two recursive strategy improvement algorithms for solving simple stochastic games. First we present an algorithm for solving SSGs of degree $d$ that uses at most $O\left(\left\lfloor(d+1)^2/2\right\rfloor^{n/2}\right)$…

数据结构与算法 · 计算机科学 2021-10-05 Xavier Badin de Montjoye

An approximation algorithm for a constraint satisfaction problem is called robust if it outputs an assignment satisfying a $(1 - f(\epsilon))$-fraction of the constraints on any $(1-\epsilon)$-satisfiable instance, where the loss function…

数据结构与算法 · 计算机科学 2022-11-09 Antoine Méot , Arnaud de Mesmay , Moritz Mühlenthaler , Alantha Newman

Two-player graph games have found numerous applications, most notably in the synthesis of reactive systems from temporal specifications, but also in verification. The relevance of infinite-state systems in these areas has lead to…

计算机科学中的逻辑 · 计算机科学 2023-11-08 Philippe Heim , Rayna Dimitrova

This paper presents an $O^{*}(1.42^{n})$ time algorithm for the Maximum Cut problem on split graphs, along with a subexponential time algorithm for its decision variant.

数据结构与算法 · 计算机科学 2024-06-03 Marko Lalovic

The paper introduces two player connectivity games played on finite bipartite graphs. Algorithms that solve these connectivity games can be used as subroutines for solving M\"uller games. M\"uller games constitute a well established class…

计算机科学与博弈论 · 计算机科学 2025-01-16 Zihui Liang , Bakh Khoussainov , Toru Takisaka , Mingyu Xiao

Parity games are two player games with omega-winning conditions, played on finite graphs. Such games play an important role in verification, satisfiability and synthesis. It is therefore important to identify algorithms that can efficiently…

计算机科学中的逻辑 · 计算机科学 2018-09-11 Lisette Sanchez , Wieger Wesselink , Tim A. C. Willemse

Consider a pair of plane straight-line graphs, whose edges are colored red and blue, respectively, and let n be the total complexity of both graphs. We present a O(n log n)-time O(n)-space technique to preprocess such pair of graphs, that…

计算几何 · 计算机科学 2017-05-09 John Iacono , Elena Khramtcova , Stefan Langerman

We consider the problem of computing the diameter of a unicycle graph (i.e., a graph with a unique cycle). We present an O(n) time algorithm for the problem, where n is the number of vertices of the graph. This improves the previous best…

数据结构与算法 · 计算机科学 2020-11-20 Haitao Wang , Yiming Zhao

Graph isomorphism problem is a known hard problem. In this paper, a novel randomized algorithm is proposed for this problem which is very simple and fast. It solves the graph isomorphism problem with running time O(n^2.373) for any pair of…

组合数学 · 数学 2019-09-25 Ameneh Farhadian

Groote and Wijs recently described an algorithm for deciding stuttering equivalence and branching bisimulation equivalence, acclaimed to run in $\mathcal{O}(m \log n)$ time. Unfortunately, the algorithm does not always meet the acclaimed…

计算机科学中的逻辑 · 计算机科学 2016-09-23 David N. Jansen , Jeroen J. A. Keiren

Given an undirected, weighted graph, with $n$ vertices and $m$ edges, and two special vertices $s$ and $t$, the problem is to find the shortest path between them. We give two bounded-error quantum algorithms with improved runtime in the…

量子物理 · 物理学 2026-03-20 Adam Wesołowski , Stephen Piddock

The computation of the winning set for parity objectives and for Streett objectives in graphs as well as in game graphs are central problems in computer-aided verification, with application to the verification of closed systems with strong…

数据结构与算法 · 计算机科学 2019-03-14 Krishnendu Chatterjee , Monika Henzinger , Veronika Loitzenbauer

We present two efficient algorithms that compute the optimal strategy for cop in the game of Cop v.s. Gambler where the gambler's strategy is not optimal but known to the cop. The first algorithm is analogous to Bellman-Ford algorithm for…

组合数学 · 数学 2017-01-11 Shen-Fu Tsai

Computing the simulation preorder of a given Kripke structure (i.e., a directed graph with $n$ labeled vertices) has crucial applications in model checking of temporal logic. It amounts to solving a specific two-players reachability game,…

计算复杂性 · 计算机科学 2016-08-31 Massimo Cairo , Romeo Rizzi

In recent years the sleeping model came to the focus of researchers. In this model nodes can go into a sleep state in which they spend no energy but at the same time cannot receive or send messages, nor can they perform internal…

分布式、并行与集群计算 · 计算机科学 2021-12-13 Tzalik Maimon

We introduce a `concrete complexity' model for studying algorithms for matching in bipartite graphs. The model is based on the "demand query" model used for combinatorial auctions. Most (but not all) known algorithms for bipartite matching…

计算复杂性 · 计算机科学 2019-06-12 Noam Nisan