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A matching in a graph is a set of edges no two of which share a common vertex. A matching M is an induced matching if no edge connects two edges of M. The problem of finding a maximum induced matching is known to be NP-hard in general and…

离散数学 · 计算机科学 2014-04-28 Ruzayn Quaddoura

Two standard algorithms for approximately solving two-player zero-sum concurrent reachability games are value iteration and strategy iteration. We prove upper and lower bounds of 2^(m^(Theta(N))) on the worst case number of iterations…

计算机科学与博弈论 · 计算机科学 2012-03-02 Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen , Peter Bro Miltersen

We give improved algorithms for maintaining edge-orientations of a fully-dynamic graph, such that the out-degree of each vertex is bounded. On one hand, we show how to orient the edges such that the out-degree of each vertex is proportional…

数据结构与算法 · 计算机科学 2023-02-16 Aleksander B. G. Christiansen , Jacob Holm , Ivor van der Hoog , Eva Rotenberg , Chris Schwiegelshohn

The satisfiability problem for branching-time temporal logics like CTL*, CTL and CTL+ has important applications in program specification and verification. Their computational complexities are known: CTL* and CTL+ are complete for doubly…

计算机科学中的逻辑 · 计算机科学 2015-07-01 Oliver Friedmann , Martin Lange , Markus Latte

The previously fastest algorithm for deciding the existence of an independent cut had a runtime of $\mathcal{O}^*(1.4423^n)$, where $n$ is the order of the input graph. We improve this to $\mathcal{O}^*(1.4143^n)$. In fact, we prove a…

数据结构与算法 · 计算机科学 2025-05-22 Vsevolod Chernyshev , Johannes Rauch , Dieter Rautenbach , Liliia Redina

In this paper, we present a novel algorithm and its three variations for solving the Rubik's cube more efficiently. This algorithm can be used to solve the complete $n \times n \times n$ cube in $O(\frac{n^2}{\log n})$ moves. This algorithm…

组合数学 · 数学 2021-07-13 Ahmad Kaleem , Ahsan Kaleem

We study the computational complexity of solving mean payoff games. This class of games can be seen as an extension of parity games, and they have similar complexity status: in both cases solving them is in $\textbf{NP} \cap \textbf{coNP}$…

计算机科学与博弈论 · 计算机科学 2019-02-06 Nathanaël Fijalkow , Paweł Gawrychowski , Pierre Ohlmann

The famous CHSH game can be interpreted with Boolean functions while understanding the success probability in the classical scenario. In this paper, we have exhaustively studied all the Boolean functions on four variables to express binary…

量子物理 · 物理学 2023-06-27 Jyotirmoy Basak , Subhamoy Maitra , Prabal Paul , Animesh Roy

Recently we presented the first algorithm for maintaining the set of nodes reachable from a source node in a directed graph that is modified by edge deletions with $o(mn)$ total update time, where $m$ is the number of edges and $n$ is the…

数据结构与算法 · 计算机科学 2016-12-13 Monika Henzinger , Sebastian Krinninger , Danupon Nanongkai

Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest…

计算机科学与博弈论 · 计算机科学 2015-03-20 Christoph Dittmann , Stephan Kreutzer , Alexandru I. Tomescu

The minimum degree algorithm is one of the most widely-used heuristics for reducing the cost of solving large sparse systems of linear equations. It has been studied for nearly half a century and has a rich history of bridging techniques…

数据结构与算法 · 计算机科学 2023-04-11 Robert Cummings , Matthew Fahrbach , Animesh Fatehpuria

In the setting of online algorithms, the input is initially not present but rather arrive one-by-one over time and after each input, the algorithm has to make a decision. Depending on the formulation of the problem, the algorithm might be…

数据结构与算法 · 计算机科学 2020-01-10 Mustafa Safa Ozdayi

In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several steps. First an adversary selects a completely satisfiable…

数据结构与算法 · 计算机科学 2011-04-20 Alexandra Kolla , Konstantin Makarychev , Yury Makarychev

The UNIQUE GAMES problem is a central problem in algorithms and complexity theory. Given an instance of UNIQUE GAMES, the STRONG UNIQUE GAMES problem asks to find the largest subset of vertices, such that the UNIQUE GAMES instance induced…

数据结构与算法 · 计算机科学 2020-05-19 Suprovat Ghoshal , Anand Louis

We study space and time efficient quantum algorithms for two graph problems -- deciding whether an $n$-vertex graph is a forest, and whether it is bipartite. Via a reduction to the s-t connectivity problem, we describe quantum algorithms…

量子物理 · 物理学 2016-10-04 Chris Cade , Ashley Montanaro , Aleksandrs Belovs

In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi…

计算机科学与博弈论 · 计算机科学 2024-09-04 Patricia Bouyer , Antonio Casares , Mickael Randour , Pierre Vandenhove

This paper provides a polynomial-time algorithm for solving parity games that runs in $\mathcal{O}(n^{2}\cdot(n + m))$ time-ending a search that has taken decades. Unlike previous attractor-based algorithms, the presented algorithm only…

数据结构与算法 · 计算机科学 2025-11-07 Rick van der Heijden

Zielonka's classic recursive algorithm for solving parity games is perhaps the simplest among the many existing parity game algorithms. However, its complexity is exponential, while currently the state-of-the-art algorithms have…

计算机科学与博弈论 · 计算机科学 2023-06-22 Karoliina Lehtinen , Paweł Parys , Sven Schewe , Dominik Wojtczak

We improve the complexity of solving parity games (with priorities in vertices) for $d={\omega}(\log n)$ by a factor of ${\theta}(d^2)$: the best complexity known to date was $O(mdn^{1.45+\log_2(d/\log_2(n))})$, while we obtain…

计算机科学与博弈论 · 计算机科学 2023-05-02 Paweł Parys , Aleksander Wiącek

We give a new algorithm for Unique Games which is based on purely {\em spectral} techniques, in contrast to previous work in the area, which relies heavily on semidefinite programming (SDP). Given a highly satisfiable instance of Unique…

计算复杂性 · 计算机科学 2011-02-14 Alexandra Kolla