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We show that standard Bayesian games cannot represent the full spectrum of belief-dependent preferences. However, by introducing a fundamental distinction between intended and actual strategies, we remove this limitation. We define Bayesian…

计算机科学与博弈论 · 计算机科学 2016-06-27 Adam Bjorndahl , Joseph Y. Halpern , Rafael Pass

We show that under some general conditions the finite memory determinacy of a class of two-player win/lose games played on finite graphs implies the existence of a Nash equilibrium built from finite memory strategies for the corresponding…

计算机科学与博弈论 · 计算机科学 2016-07-13 Stéphane Le Roux , Arno Pauly

In a society of multiple individuals, if everybody is only interested in maximizing his own payoff, will there exist any equilibrium for the society? John Nash proved more than 50 years ago that an equilibrium always exists such that nobody…

计算机科学与博弈论 · 计算机科学 2009-01-26 Xiaofei Huang

We study turn-based quantitative multiplayer non zero-sum games played on finite graphs with reachability objectives. In such games, each player aims at reaching his own goal set of states as soon as possible. A previous work on this model…

计算机科学与博弈论 · 计算机科学 2019-03-14 Thomas Brihaye , Véronique Bruyère , Julie De Pril , Hugo Gimbert

In the framework of continuous time symmetric stochastic differential games in open loop strategies, we introduce a generalization of mean field game solution, called coarse correlated solution. This can be seen as the analogue of a coarse…

概率论 · 数学 2024-12-20 Luciano Campi , Federico Cannerozzi , Markus Fischer

In this paper, we study the problem of learning the set of pure strategy Nash equilibria and the exact structure of a continuous-action graphical game with quadratic payoffs by observing a small set of perturbed equilibria. A…

计算机科学与博弈论 · 计算机科学 2019-11-12 Adarsh Barik , Jean Honorio

This letter reports a novel application of game theory to quantum informational processes which can be used to optimally classify data generated by these processes. To this end, the notion of simultaneously distinguishing a pure quantum…

量子物理 · 物理学 2015-07-28 Faisal Shah Khan

This work considers stochastic differential games with a large number of players, whose costs and dynamics interact through the empirical distribution of both their states and their controls. We develop a new framework to prove convergence…

概率论 · 数学 2022-03-24 Mathieu Laurière , Ludovic Tangpi

A notion of pi-tolerant equilibrium is defined that takes into account that players have some tolerance regarding payoffs in a game. This solution concept generalizes Nash and refines epsilon-Nash equilibrium in a natural way. We show that…

计算机科学与博弈论 · 计算机科学 2017-07-28 Arpita Ghosh , Joseph Y. Halpern

The paper is devoted to the first-order mean field game system in the case when the distribution of players can contain atoms. The proposed definition of a generalized solution is based on the minimax approach to the Hamilton-Jacobi…

偏微分方程分析 · 数学 2014-04-21 Yurii Averboukh

We study optimal equilibria in multi-player games. An equilibrium is optimal for a player, if her payoff is maximal. A tempting approach to solving this problem is to seek optimal Nash equilibria, the standard form of equilibria where no…

计算机科学与博弈论 · 计算机科学 2013-07-09 Anshul Gupta , Sven Schewe

We consider the basic problem of approximating Nash equilibria in noncooperative games. For monotone games, we design continuous time flows which converge in an averaged sense to Nash equilibria. We also study mean field equilibria, which…

泛函分析 · 数学 2022-03-25 Ryan Hynd

The use of game theoretic methods for control in multiagent systems has been an important topic in recent research. Valid utility games in particular have been used to model real-world problems; such games have the convenient property that…

计算机科学与博弈论 · 计算机科学 2022-09-16 David Grimsman , Philip N. Brown , Jason R. Marden

In dynamic games with shared constraints, Generalized Nash Equilibria (GNE) are often computed using the normalized solution concept, which assumes identical Lagrange multipliers for shared constraints across all players. While widely used,…

机器人学 · 计算机科学 2025-04-10 Mark Pustilnik , Antonio Loquercio , Francesco Borrelli

We prove that in a normal form n-player game with m actions for each player, there exists an approximate Nash equilibrium where each player randomizes uniformly among a set of O(log(m) + log(n)) pure strategies. This result induces an…

计算机科学与博弈论 · 计算机科学 2013-07-19 Yakov Babichenko , Ron Peretz

This is a short introduction to the subject of strategic games. We focus on the concepts of best response, Nash equilibrium, strict and weak dominance, and mixed strategies, and study the relation between these concepts in the context of…

计算机科学与博弈论 · 计算机科学 2011-02-02 Krzysztof R. Apt

We present a computational formulation for the approximate version of several variational inequality problems, investigating their computational complexity and establishing PPAD-completeness. Examining applications in computational game…

计算复杂性 · 计算机科学 2024-11-08 Bruce M. Kapron , Koosha Samieefar

We develop a flexible stochastic approximation framework for analyzing the long-run behavior of learning in games (both continuous and finite). The proposed analysis template incorporates a wide array of popular learning algorithms,…

计算机科学与博弈论 · 计算机科学 2023-07-04 Panayotis Mertikopoulos , Ya-Ping Hsieh , Volkan Cevher

We introduce a new mean field kinetic model for systems of rational agents interacting in a game theoretical framework. This model is inspired from non-cooperative anonymous games with a continuum of players and Mean-Field Games. The large…

数学物理 · 物理学 2012-12-27 Pierre Degond , Jian-Guo Liu , Christian Ringhofer

Solution concepts such as Nash Equilibria, Correlated Equilibria, and Coarse Correlated Equilibria are useful components for many multiagent machine learning algorithms. Unfortunately, solving a normal-form game could take prohibitive or…

机器学习 · 计算机科学 2023-04-18 Luke Marris , Ian Gemp , Thomas Anthony , Andrea Tacchetti , Siqi Liu , Karl Tuyls