计算机科学与博弈论
Dueling bandit is a variant of the Multi-armed bandit to learn the binary relation by comparisons. Most work on the dueling bandit has targeted transitive relations, that is, totally/partially ordered sets, or assumed at least the existence…
Evaluation has traditionally focused on ranking candidates for a specific skill. Modern generalist models, such as Large Language Models (LLMs), decidedly outpace this paradigm. Open-ended evaluation systems, where candidate models are…
We consider binary group decision-making under a rich model of liquid democracy recently proposed by Colley, Grandi, and Novaro (2022): agents submit ranked delegation options, where each option may be a function of multiple agents' votes;…
Motivated by the intricacies of allocating treasury funds in blockchain settings, we study the problem of crowdsourcing reviews for many different proposals, in parallel. During the reviewing phase, every reviewer can select the proposals…
Launching a new blockchain system or application is frequently facilitated by a so called airdrop, where the system designer chooses a pre-existing set of potentially interested parties and allocates newly minted tokens to them with the…
We study a truthful facility location problem where one out of $k\geq2$ available facilities must be built at a location chosen from a set of candidate ones in the interval $[0,1]$. This decision aims to accommodate a set of agents with…
The fair division of indivisible goods is not only a subject of theoretical research, but also an important problem in practice, with solutions being offered on several online platforms. Little is known, however, about the characteristics…
We study the memory resources required for near-optimal play in two-player zero-sum stochastic games with the long-run average payoff. Although optimal strategies may not exist in such games, near-optimal strategies always do. Mertens and…
Strategic decisions are often made over multiple periods of time, wherein decisions made earlier impact a competitor's success in later stages. In this paper, we study these dynamics in General Lotto games, a class of models describing the…
In this paper, we investigate informational asymmetries in the Colonel Blotto game, a game-theoretic model of competitive resource allocation between two players over a set of battlefields. The battlefield valuations are subject to…
The proportional veto principle, which captures the idea that a candidate vetoed by a large group of voters should not be chosen, has been studied for ranked ballots in single-winner voting. We introduce a version of this principle for…
Proportional representation plays a crucial role in electoral systems. In ordinal elections, where voters rank candidates based on their preferences, the Single Transferable Vote (STV) is the most widely used proportional voting method. STV…
A competitive market is modeled as a game of incomplete information. One player observes some payoff-relevant state and can sell (possibly noisy) messages thereof to the other, whose willingness to pay is contingent on their own beliefs. We…
We consider the classical cake-cutting problem where we wish to fairly divide a heterogeneous resource, often modeled as a cake, among interested agents. Work on the subject typically assumes that the cake is represented by an interval. In…
Massage therapy training emphasizes hands-on techniques and effective therapist--patient communication. However, many educational programs struggle to provide realistic practice scenarios. To address this problem, we propose TheraQuest, a…
Many online marketplaces personalize prices based on consumer attributes. Since these prices are private, consumers may be unaware that they have spent more on a good than the lowest possible price, and cannot easily take action to pay…
This paper examines the impact of agents' myopic optimization on the efficiency of systems comprised by many selfish agents. In contrast to standard congestion games where agents interact in a one-shot fashion, in our model each agent…
When dividing items among agents, two of the most widely studied fairness notions are envy-freeness and proportionality. We consider a setting where $m$ chores are allocated to $n$ agents and the disutility of each chore for each agent is…
We investigate flow games featuring both private arcs owned by individual players and public arcs accessible cost-free to all coalitions. We explore two solution concepts within this framework: the approximate core and the nucleon. The…
Regret minimization is a general approach to online optimization which plays a crucial role in many algorithms for approximating Nash equilibria in two-player zero-sum games. The literature mainly focuses on solving individual games in…