计算机科学与博弈论
Many games of interest in the real world are often intractably large, thereby necessitating the use of game abstraction to shrink them in size, typically by many magnitudes. Over the last two decades, there have been significant advances in…
We study a repeated information design setting in which the receiver, who is also the decision-maker, updates beliefs in a systematically biased way. More specifically, a distorted posterior in our model can be written as a convex…
Correlated equilibria enable a coordinator to influence the self-interested agents by recommending actions that no player has an incentive to deviate from. However, the effectiveness of this mechanism relies on accurate knowledge of the…
Multi-robot coordination often exhibits hierarchical structure, with some robots' decisions depending on the planned behaviors of others. While game theory provides a principled framework for such interactions, existing solvers struggle to…
We initiate the study of structured Stackelberg games, a novel form of strategic interaction between a leader and a follower where contextual information can be predictive of the follower's (unknown) type. Motivated by applications such as…
An index is a function that given an election outputs a value between 0 and 1, indicating the extent to which this election has a particular feature. We seek indices that capture agreement, diversity, and polarization among voters in…
Watermarking techniques for large language models (LLMs), which encode hidden information in the output so its source can be verified, have gained significant attention in recent days, thanks to their potential capability to detect…
Negotiation is a central mechanism of economic exchange, shaping markets, procurement, labor agreements, and resource allocation. It is also a canonical testbed for agentic language models, requiring multi-turn interaction under hidden…
Aligning large language models (LLMs) with human preferences is inherently multi-objective: different users and evaluation criteria impose heterogeneous and often conflicting requirements on model outputs. We propose CAGE (Common-Agency…
The existence of EFX allocations is a central open problem in discrete fair division. An allocation is EFX (envy-free up to any good) if no agent envies another agent after the removal of any single good from the other agent's bundle. We…
We analyze Stackelberg Gaussian signaling games where the encoder and decoder have a linear sensitivity mismatch. Unlike the standard additive-bias model, a sensitivity mismatch means the encoder prefers the decoder to track a linear…
Mobile Edge Computing (MEC) requires Network Operators (NOs) to undertake substantial infrastructure investments, while most revenues are captured by Service Providers (SPs) offering end-user applications. This cost-revenue imbalance…
This paper studies the convergence of the Optimistic Multiplicative Weights Update algorithm (OMWU) in two player zero-sum games. Recent works have identified instances on which the last-iterate of OMWU can converge arbitrarily slowly, but…
The Ethereum blockchain utilizes the EIP-1559 algorithm to manage transaction inclusion and block assembly. However, EIP-1559 and much of the existing literature study this problem from a static perspective, focusing on price evolution…
AI alignment and participatory design motivate a new democratic design problem: how to collectively choose a decision rule to use repeatedly. We study this problem for linear ranking rules, which repeatedly rank items $x_j$ within batches…
Bilateral trade models the task of intermediating between two strategic agents, a seller and a buyer, who wish to trade a good. We study this problem from the perspective of a profit-maximizing broker within an online learning framework,…
A growing line of work reframes preference-based fine-tuning of large language models game-theoretically: Nash Learning from Human Feedback (NLHF) recasts the problem as a zero-sum game over policies. However, optimization is over expected…
Competing firms that share a population of risky customers face a decentralized risk detection problem in which each firm holds fragmentary information whose aggregation would generate social value, but private incentives impede truthful…
One-sided matching problems with ordinal preferences, such as hostel room allocation, are commonly solved using the Top Trading Cycles (TTC) mechanism, which guarantees Pareto-optimal (PO) outcomes. However, TTC does not yield a unique…
We study concurrent graph games where n players cooperate against an opponent to reach a set of target states. Unlike traditional settings, we study distributed randomisation: team players do not share a source of randomness, and their…