计算机科学与博弈论
Real-world pricing mechanisms are typically optimized using training data, a setting corresponding to the \textit{pricing query complexity} problem in Mechanism Design. The previous work [LSTW23] studies the \textit{single-distribution}…
This paper studies fair division of divisible and indivisible items among agents whose cardinal preferences are not necessarily monotone. We establish the existence of fair divisions and develop approximation algorithms to compute them. We…
In parliamentary elections, parties compete for a limited, typically fixed number of seats. Most parliaments are assembled using apportionment methods that distribute the seats based on the parties' vote counts. Common apportionment methods…
In many competitive settings, from education to politics, rules do not reward effort evenly, and thresholds (e.g., grade cutoffs or electoral majorities) make some moments disproportionately important. Success thus depends on efficiently…
Cooperative games with nonempty core are called balanced, and the set of balanced games is a polyhedron. Given a game with empty core, we look for the closest balanced game, in the sense of the (weighted) Euclidean distance, i.e., the…
While delegating tasks to large language models (LLMs) can save people time, there is growing evidence that offloading tasks to such models produces social costs. We use behavior in two canonical economic games to study whether people have…
We consider a bipartite network of buyers and sellers, where the sellers run locally independent Progressive Second-Price (PSP) auctions, and buyers may participate in multiple auctions, forming a multi-auction market with perfect…
We study a distributed facility location problem in which a set of agents, each with a private position on the real line, is partitioned into a collection of fixed, disjoint groups. The goal is to open $k$ facilities at locations chosen…
Facial expressions are central to human interaction, yet their role in strategic decision-making has received limited attention. We investigate how real-time facial communication influences cooperation in repeated social dilemmas. In a…
We consider a game-theoretic variant of an interval scheduling problem. Every job is associated with a length, a weight, and a color. Each player controls all the jobs of a specific color, and needs to decide on a processing interval for…
The Shapley value provides a principled framework for fairly distributing rewards among participants according to their individual contributions. While prior work has applied this concept to data valuation in machine learning, existing…
We introduce BallotRank, a ranked preference aggregation method derived from a modified PageRank algorithm. It is a Condorcet-consistent method without damping, and empirical examination of nearly 2,000 ranked choice elections and over…
Recently, Maggiorano et al. (2025) claimed that they have developed a strongly polynomial-time combinatorial algorithm for the nucleolus in convex games that is based on the reduced game approach and submodular function minimization method.…
We conduct a comprehensive analysis of the discrete-time exponential-weights dynamic with a constant step size on all general-sum and symmetric $2 \times 2$ normal-form games, i.e. games with $2$ pure strategies per player, and where the…
Stability is crucial in matching markets, yet in many real-world settings - from hospital residency allocations to roommate assignments - full stability is either impossible to achieve or can come at the cost of leaving many agents…
We formulate the training of generative adversarial networks (GANs) as a Nash equilibrium seeking problem. To stabilize the training process and find a Nash equilibrium, we propose an asymmetric regularization mechanism based on the classic…
The rapid adoption of electric vehicles (EVs) introduces complex spatiotemporal demand management challenges for charging station operators (CSOs), exacerbated by demand imbalances, behavioral heterogeneity, and system uncertainty.…
Two-player games on finite graphs provide a rigorous foundation for modeling the strategic interaction between reactive systems and their environment. While concurrent game semantics naturally capture the synchronous interactions…
Recent advances, such as RegretNet, ALGnet, RegretFormer and CITransNet, use deep learning to approximate optimal multi item auctions by relaxing incentive compatibility (IC) and measuring its violation via ex post regret. However, the true…
We study the problem of allocating a set of indivisible items among agents whose preferences include externalities. Unlike the standard fair division model, agents may derive positive or negative utility not only from items allocated…