计算机科学与博弈论
We study the problem of designing revenue-maximizing mechanisms for a selfish mediator who facilitates trade between a buyer and a seller. We consider a setting where the mediator does not have information advantage and the buyer's…
We propose a novel statistical learning method for multi-item auctions that incorporates credible intervals. Our approach employs nonparametric density estimation to estimate credible intervals for bidder types based on historical data. We…
A crucial aspect of research is understanding how real-world networks, such as transportation and information networks, are formed. A prominent model for such networks was introduced by \cite{fabrikant_network_2003} and extended by…
We study the problem of allocating indivisible goods among agents with additive valuation functions to achieve both fairness and efficiency under the constraint that each agent receives exactly the same number of goods (the \emph{balanced…
We study the fundamental problem of fairly allocating a multiset $\mathcal{M}$ of $t$ types of indivisible items among $d$ groups of agents, where all agents within a group have identical additive valuations. Gorantla et al. [GMV23] showed…
We study equilibrium concepts in non-cooperative games under uncertainty where both beliefs and mixed strategies are represented by non-additive measures (capacities). In contrast to the classical Nash framework based on additive…
We study preference learning through recommendations in multi-agent game settings, where a moderator repeatedly interacts with agents whose utility functions are unknown. In each round, the moderator issues action recommendations and…
Characterizing the limit behavior -- that is, the attractors -- of learning dynamics is one of the most fundamental open questions in game theory. In recent work on this front, it was conjectured that the attractors of the replicator…
Mechanism design is essentially reverse engineering of games and involves inducing a game among strategic agents in a way that the induced game satisfies a set of desired properties in an equilibrium of the game. Desirable properties for a…
Preference aggregation in a multiagent setting is a central issue in both human and computer contexts. In this paper, we study in terms of complexity the vulnerability of preference aggregation to destructive control. That is, we study the…
The core is a central concept in multi-winner social choice, ensuring that no coalition of voters can support an alternative outcome whose size or cost exceeds the group's share of the electorate. This idea originates from the Lindahl…
Concurrent game frames are a standard semantic framework for logics of strategic reasoning. Two notions of coalition power can be derived from such frames: alpha powers and actual powers. An alpha power of a coalition is a set of possible…
Satellite communication networks operate under stringent computational constraints and are susceptible to sophisticated cyberattacks. This paper introduces a novel defense framework that decouples security optimization into ground-based…
Many smart grid frameworks, such as demand response programs, require accurate information about consumers' parameters (e.g., flexibility) at the aggregator side to optimize grid operations. Existing works typically rely on perfect…
We study the problem of fairly allocating indivisible goods when limited sharing is allowed, that is, each good may be allocated to up to $k$ agents, while incurring a cost for sharing. While classic maximin share (MMS) allocations may not…
We study a many-to-one matching model inspired by school choice, where schools evaluate applicants using multiple rankings rather than a single priority order. We model each school's evaluation with social choice criteria to reflect the…
Information design is typically studied through the lens of Bayesian signaling, where signals shape beliefs purely based on their correlation with the true state of the world. However, behavioral economics and psychology emphasize that…
We study Nash equilibrium problems with mixed-integer variables in which each player solves a mixed-integer optimization problem parameterized by the rivals' strategies. We distinguish between standard Nash equilibrium problems (NEPs),…
Tracking the solution of time-varying variational inequalities is an important problem with applications in game theory, optimization, and machine learning. Existing work considers time-varying games or time-varying optimization problems.…
The classical theory of efficient allocations of an aggregate endowment in a pure-exchange economy has hitherto primarily focused on the Pareto-efficiency of allocations, under the implicit assumption that transfers between agents are…