计算机科学与博弈论
Participatory budgeting (PB) is a voting paradigm for distributing a divisible resource, usually called a budget, among a set of projects by aggregating the preferences of individuals over these projects. It is implemented quite extensively…
Traditional game-theoretic research for security applications primarily focuses on the allocation of external protection resources to defend targets. This work puts forward the study of a new class of games centered around strategically…
Our work revisits the design of mechanisms via the learning-augmented framework. In this model, the algorithm is enhanced with imperfect (machine-learned) information concerning the input, usually referred to as prediction. The goal is to…
Online platforms and regulators face a continuing problem of designing effective evaluation metrics. While tools for collecting and processing data continue to progress, this has not addressed the problem of "unknown unknowns", or…
The online bipartite matching problem, extensively studied in the literature, deals with the allocation of online arriving vertices (items) to a predetermined set of offline vertices (agents). However, little attention has been given to the…
We present a mathematical framework for modeling two-player noncooperative games in which one player is uncertain of the other player's costs but can preemptively allocate information-gathering resources to reduce this uncertainty. We refer…
Revision game is a very new model formulating the real-time situation where players dynamically prepare and revise their actions in advance before a deadline when payoffs are realized. It is at the cutting edge of dynamic game theory and…
We explore the fair distribution of a set of $m$ indivisible chores among $n$ agents, where each agent's costs are evaluated using a monotone cost function. Our focus lies on two fairness criteria: envy-freeness up to any item (EFX) and a…
In cooperative games, we study how values created or costs incurred by a coalition are shared among the members within it, and the players may join the coalition in a online manner such as investors invest a startup. Recently, Ge et al.…
Automated Market Makers (AMMs) are essential to decentralized finance, offering continuous liquidity and enabling intermediary-free trading on blockchains. However, participants in AMMs are vulnerable to Maximal Extractable Value (MEV)…
Transaction Fee Mechanism Design studies auctions run by untrusted miners for transaction inclusion in a blockchain. Under previously-considered desiderata, an auction is considered `good' if, informally-speaking, each party (i.e., the…
We study the problem of fairly allocating either a set of indivisible goods or a set of mixed divisible and indivisible goods (i.e., mixed goods) to agents with additive utilities, taking the best-of-both-worlds perspective of guaranteeing…
We consider one buyer and one seller. For a bundle $(t,q)\in [0,\infty[\times [0,1]=\mathbb{Z}$, $q$ either refers to the wining probability of an object or a share of a good, and $t$ denotes the payment that the buyer makes. We define…
With dynamic pricing on the rise, firms are using sophisticated algorithms for price determination. These algorithms are often non-interpretable and there has been a recent interest in their seemingly emergent ability to tacitly collude…
We consider a Stackelberg game in which a principal (she) establishes a two-stage contract with a non-myopic agent (he) whose type is unknown. The contract takes the form of an incentive function mapping the agent's first-stage action to…
A financial system is represented by a network, where nodes correspond to banks, and directed labeled edges correspond to debt contracts between banks. Once a payment schedule has been defined, where we assume that a bank cannot refuse a…
How to incentivize self-interested agents to explore when they prefer to exploit? Consider a population of self-interested agents that make decisions under uncertainty. They "explore" to acquire new information and "exploit" this…
Jigsaw puzzle solving is a challenging task for computer vision since it requires high-level spatial and semantic reasoning. To solve the problem, existing approaches invariably use color and/or shape information but in many real-world…
We provide a complete characterization for uniqueness of equilibria in unconstrained polymatrix games. We show that while uniqueness is natural for coordination and general polymatrix games, zero-sum games require that the dimension of the…
Atomic congestion games are a classic topic in network design, routing, and algorithmic game theory, and are capable of modeling congestion and flow optimization tasks in various application areas. While both the price of anarchy for such…