计算几何
Given a simple polygon $\mathscr{P}$, two points $x$ and $y$ within $\mathscr{P}$ are {\em visible} to each other if the line segment between $x$ and $y$ is contained in $\mathscr{P}$. The {\em visibility region} of a point $x$ includes all…
Given a point set $P$ in the Euclidean plane and a parameter $t$, we define an \emph{oriented $t$-spanner} $G$ as an oriented subgraph of the complete bi-directed graph such that for every pair of points, the shortest closed walk in $G$…
We consider the embeddability problem of a graph G into a two-dimensional simplicial complex C: Given G and C, decide whether G admits a topological embedding into C. The problem is NP-hard, even in the restricted case where C is…
Many approximation algorithms and heuristic algorithms to find a fair clustering have emerged. In this paper we define a new and natural variant of fair clustering problem and design a polynomial time algorithm to compute an optimal fair…
We study the Steiner Tree problem on the intersection graph of most natural families of geometric objects, e.g., disks, squares, polygons, etc. Given a set of $n$ objects in the plane and a subset $T$ of $t$ terminal objects, the task is to…
Automatic assembly of apictorial jigsaw puzzles presents a classic curve matching problem, fundamentally challenged by discrete and noisy contour data obtained from digitization. Conventional smoothing methods, which are required to process…
This study presents a novel algorithm for identifying the set of extreme points that constitute the exact convex hull of a point set in high-dimensional Euclidean space. The proposed method iteratively solves a sequence of dynamically…
The Planar Separator Theorem, which states that any planar graph $\mathcal{G}$ has a separator consisting of $O(\sqrt{n})$ nodes whose removal partitions $\mathcal{G}$ into components of size at most $\tfrac{2n}{3}$, is a widely used tool…
A fundamental problem in shape matching and geometric similarity is computing the maximum area overlap between two polygons under translation. For general simple polygons, the best-known algorithm runs in $O((nm)^2 \log(nm))$ time [Mount,…
This paper introduces a novel $k$-cell decomposition method for pursuit-evasion problems in polygonal environments, where a searcher is equipped with a $k$-modem: a device capable of seeing through up to $k$ walls. The proposed…
Given a set $P$ of $n$ points in $\mathbf{R}^d$, and a positive integer $k \leq n$, the $k$-dispersion problem is that of selecting $k$ of the given points so that the minimum inter-point distance among them is maximized (under Euclidean…
We study Cayley configuration spaces of a class of 1 degree-of-freedom linkages (graphs with specified edge lengths), obtained by dropping an edge from a tree-decomposable graph. The class includes well-known mechanisms based on the…
We show how to construct in linear time coresets of constant size for farthest point problems in fixed-dimensional hyperbolic space. Our coresets provide both an arbitrarily small relative error and additive error $\varepsilon$. More…
Hyperbolic tilings are natural infinite planar graphs where each vertex has degree $q$ and each face has $p$ edges for some $\frac1p+\frac1q<\frac12$. We study the structure of shortest paths in such graphs. We show that given a set of $n$…
We explore the problem of $M$-guarding polygons with holes using $k$-visibility guards, where a set of guards is said to $M$-guard a polygon if every point in the polygon is visible to at least $M$ guards, with the constraint that there may…
$\renewcommand{\Re}{\mathbb{R}}$Given a set $P$ of $n$ points in $\Re^d$, and a parameter $\varepsilon \in (0,1)$, we present a new construction of a directed graph $G$, of size $O(n/\varepsilon^d)$, such that $(1+\varepsilon)$-ANN queries…
We are given a set $P$ of $n$ points in the plane, and a sequence of axis-aligned squares that arrive in an online fashion. The online hitting set problem consists of maintaining, by adding new points if necessary, a set $H\subseteq P$ that…
In this work we introduce a triangular Delaunay mesh generator that can be trained using reinforcement learning to maximize a given mesh quality metric. Our mesh generator consists of a graph neural network that distributes and modifies…
We present algorithms for the online minimum hitting set problem in geometric range spaces: given a set $P$ of $n$ points in the plane and a sequence of geometric objects that arrive one-by-one, we need to maintain a hitting set at all…
Given a family ${\mathcal F}$ of shapes in the plane, we study what is the lowest possible density of a point set $P$ that pierces (``intersects'', ``hits'') all translates of each shape in ${\mathcal F}$. For instance, if ${\mathcal F}$…