计算几何
Given two point sets $S$ and $T$, the minimum-cost many-to-many matching with demands (MMD) problem is the problem of finding a minimum-cost many-to-many matching between $S$ and $T$ such that each point of $S$ (respectively $T$) is matched…
Let $W \subset \mathbb{R}^2$ be a planar polygonal environment with $n$ vertices, and let $[k] = \{1,\ldots,k\}$ denote $k$ unit-square robots translating in $W$. Given source and target placements $s_1, t_1, \ldots, s_k, t_k \in W$ for…
We present Instant Skinned Gaussian Avatars, a real-time and cross-platform 3D avatar system. Many approaches have been proposed to animate Gaussian Splatting, but they often require camera arrays, long preprocessing times, or high-end…
We study the problem of whether rectangular polyominoes with holes are cube-foldable, that is, whether they can be folded into a cube, if creases are only allowed along grid lines. It is known that holes of sufficient size guarantee that…
The ability to capture rich representations of combinatorial structures has enabled the application of machine learning to tasks such as analysis and generation of floorplans, terrains, images, and animations. Recent work has primarily…
A major research area in discrete geometry is to consider the best way to partition the $d$-dimensional Euclidean space $\mathbb{R}^d$ under various quality criteria. In this paper we introduce a new type of space partitioning that is…
The geometry of a graph $G$ embedded on a closed oriented surface $S$ can be probed by counting the intersections of $G$ with closed curves on $S$. Of special interest is the map $c \mapsto \mu_G(c)$ counting the minimum number of…
We exactly settle the complexity of graph realization, graph rigidity, and graph global rigidity as applied to three types of graphs: "globally noncrossing" graphs, which avoid crossings in all of their configurations; matchstick graphs,…
We introduce ellipsoidal filtration, a novel method for persistent homology, and demonstrate its effectiveness in denoising recurrent signals. Unlike standard Rips filtrations, which use isotropic neighbourhoods and ignore the signal's…
A closed quasigeodesic is a closed curve on the surface of a polyhedron with at most $180^\circ$ of surface on both sides at all points; such curves can be locally unfolded straight. In 1949, Pogorelov proved that every convex polyhedron…
Suppose an escaping player ("human") moves continuously at maximum speed $1$ in the interior of a region, while a pursuing player ("zombie") moves continuously at maximum speed $r$ outside the region. For what $r$ can the first player…
The simplex method in Linear Programming motivates several problems of asymptotic convex geometry. We discuss some conjectures and known results in two related directions -- computing the size of projections of high dimensional polytopes…
We propose a new two-dimensional meshing algorithm called PINW able to generate meshes that accurately approximate the distance between any two domain points by paths composed only of cell edges. This technique is based on an extension of…
In this paper, we propose a new variational framework for 3D surface denoising over triangulated meshes, which is inspired by the success of semi-sparse regularization in image processing. Differing from the uniformly sampled image data,…
Let $\mathcal{A}$ be the subdivision of $\mathbb{R}^d$ induced by $m$ convex polyhedra having $n$ facets in total. We prove that $\mathcal{A}$ has combinatorial complexity $O(m^{\lceil d/2 \rceil} n^{\lfloor d/2 \rfloor})$ and that this…
The persistence barcode is a topological descriptor of data that plays a fundamental role in topological data analysis. Given a filtration of data, the persistence barcode tracks the evolution of its homology groups. In this paper, we…
Low density graphs are considered to be a realistic graph class for modelling road networks. It has advantages over other popular graph classes for road networks, such as planar graphs, bounded highway dimension graphs, and spanners. We…
Quickhull is an algorithm for computing the convex hull of points in a plane that performs well in practice, but has poor complexity on adversarial input. In this paper we show the same holds for the numerical stability of Quickhull.
Finding the convex hull is a fundamental problem in computational geometry. Quickhull is a fast algorithm for finding convex hulls. In this paper, we present VQhull, a fast parallel implementation of Quickhull that exploits vector…
We present theory and practice for robust implementations of bivariate Jacobi set and Reeb space algorithms. Robustness is a fundamental topic in computational geometry that deals with the issues of numerical errors and degenerate cases in…