Quantum Speedups for Zero-Sum Games via Improved Dynamic Gibbs Sampling
Quantum Physics
2023-01-11 v1 Data Structures and Algorithms
Optimization and Control
Abstract
We give a quantum algorithm for computing an -approximate Nash equilibrium of a zero-sum game in a payoff matrix with bounded entries. Given a standard quantum oracle for accessing the payoff matrix our algorithm runs in time and outputs a classical representation of the -approximate Nash equilibrium. This improves upon the best prior quantum runtime of obtained by [vAG19] and the classic runtime due to [GK95] whenever . We obtain this result by designing new quantum data structures for efficiently sampling from a slowly-changing Gibbs distribution.
Cite
@article{arxiv.2301.03763,
title = {Quantum Speedups for Zero-Sum Games via Improved Dynamic Gibbs Sampling},
author = {Adam Bouland and Yosheb Getachew and Yujia Jin and Aaron Sidford and Kevin Tian},
journal= {arXiv preprint arXiv:2301.03763},
year = {2023}
}