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Quantum Speedups for Zero-Sum Games via Improved Dynamic Gibbs Sampling

Quantum Physics 2023-01-11 v1 Data Structures and Algorithms Optimization and Control

Abstract

We give a quantum algorithm for computing an ϵ\epsilon-approximate Nash equilibrium of a zero-sum game in a m×nm \times n payoff matrix with bounded entries. Given a standard quantum oracle for accessing the payoff matrix our algorithm runs in time O~(m+nϵ2.5+ϵ3)\widetilde{O}(\sqrt{m + n}\cdot \epsilon^{-2.5} + \epsilon^{-3}) and outputs a classical representation of the ϵ\epsilon-approximate Nash equilibrium. This improves upon the best prior quantum runtime of O~(m+nϵ3)\widetilde{O}(\sqrt{m + n} \cdot \epsilon^{-3}) obtained by [vAG19] and the classic O~((m+n)ϵ2)\widetilde{O}((m + n) \cdot \epsilon^{-2}) runtime due to [GK95] whenever ϵ=Ω((m+n)1)\epsilon = \Omega((m +n)^{-1}). We obtain this result by designing new quantum data structures for efficiently sampling from a slowly-changing Gibbs distribution.

Keywords

Cite

@article{arxiv.2301.03763,
  title  = {Quantum Speedups for Zero-Sum Games via Improved Dynamic Gibbs Sampling},
  author = {Adam Bouland and Yosheb Getachew and Yujia Jin and Aaron Sidford and Kevin Tian},
  journal= {arXiv preprint arXiv:2301.03763},
  year   = {2023}
}
R2 v1 2026-06-28T08:08:12.496Z