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Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual…
Audio adversarial examples are audio files that have been manipulated to fool an automatic speech recognition (ASR) system, while still sounding benign to a human listener. Most methods to generate such samples are based on a two-step…
Recent years have witnessed the great breakthrough of deep reinforcement learning (DRL) in various perfect and imperfect information games. Among these games, DouDizhu, a popular card game in China, is very challenging due to the imperfect…
Deep learning has become a standard approach for the modeling of audio effects, yet strictly black-box modeling remains problematic for time-varying systems. Unlike time-invariant effects, training models on devices with internal modulation…
This study explores the use of electroencephalography (EEG)-based brain wave monitoring to enable dynamic difficulty adjustment (DDA) in a virtual reality (VR) gaming environment. Using the Task Engagement Index (TEI) derived from frontal…
In this paper, we propose to make a systematic study on machines multisensory perception under attacks. We use the audio-visual event recognition task against multimodal adversarial attacks as a proxy to investigate the robustness of…
Humans and other intelligent animals evolved highly sophisticated perception systems that combine multiple sensory modalities. On the other hand, state-of-the-art artificial agents rely mostly on visual inputs or structured low-dimensional…
There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of tasks, from video games to motor control to board games, are now solvable by fairly generic algorithms, based on deep learning…
Neurodevelopmental disorders such as Fragile X Syndrome (FXS) and Autism Spectrum Disorder (ASD) are characterized by disrupted cortical oscillatory activity, particularly in the alpha and gamma frequency bands. These abnormalities are…
Deep generative models have emerged as a promising approach in the medical image domain to address data scarcity. However, their use for sequential data like respiratory sounds is less explored. In this work, we propose a straightforward…
Computer games play an important role in our society and motivate people to learn computer science. Since artificial intelligence is integral to most games, they can also be used to teach artificial intelligence. We introduce the Game AI…
Deep learning models have been widely used in commercial acoustic systems in recent years. However, adversarial audio examples can cause abnormal behaviors for those acoustic systems, while being hard for humans to perceive. Various…
Music is a powerful medium for altering the emotional state of the listener. In recent years, with significant advancement in computing capabilities, artificial intelligence-based (AI-based) approaches have become popular for creating…
Audio fingerprinting, exemplified by pioneers like Shazam, has transformed digital audio recognition. However, existing systems struggle with accuracy in challenging conditions, limiting broad applicability. This research proposes an AI and…
Dynamic systems have found their use in sound synthesis as well as score synthesis. These levels can be integrated in monolithic autonomous systems in a novel approach to algorithmic composition that shares certain aesthetic motivations…
The dueling bandits problem is an online learning framework for learning from pairwise preference feedback, and is particularly well-suited for modeling settings that elicit subjective or implicit human feedback. In this paper, we study the…
Machine learning based intrusion detection systems are increasingly targeted by black box adversarial attacks, where attackers craft evasive inputs using indirect feedback such as binary outputs or behavioral signals like response time and…
AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…
The intelligibility of speech severely degrades in the presence of environmental noise and reverberation. In this paper, we propose a novel deep learning based system for modifying the speech signal to increase its intelligibility under the…
Multimodal music creation requires models that can both generate audio from high-level cues and edit existing mixtures in a targeted manner. Yet most multimodal music systems are built for a single task and a fixed prompting interface,…