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Biofeedback is being used more recently as a general control paradigm for human-computer interfaces (HCIs). While biofeedback especially from breath has seen increasing uptake as a controller for novel musical interfaces, new interfaces for…
Generative models of music audio are typically used to generate output based solely on a text prompt or melody. Boomerang sampling, recently proposed for the image domain, allows generating output close to an existing example, using any…
Data-enabled predictive control (DeePC) leverages system measurements in characterizing system dynamics for optimal control. The performance of DeePC relies on optimizing its hyperparameters, especially in noisy systems where the optimal…
Modulation effects such as phasers, flangers and chorus effects are heavily used in conjunction with the electric guitar. Machine learning based emulation of analog modulation units has been investigated in recent years, but most methods…
Virtual reality (VR) produces a highly realistic simulated environment with controllable environment variables. This paper proposes a Dynamic Scene Adjustment (DSA) mechanism based on the user interaction status and performance, which aims…
This is the preprint version of our paper on 3rd International Workshop on Virtual and Augmented Assistive Technology (VAAT) at IEEE Virtual Reality 2015 (VR2015). An assistive training tool for rehabilitation of dysphonic patients is…
Mobile jammers pose a critical threat to 5G networks, particularly in military communications. We propose an intelligent anti-jamming framework that integrates Multiple Signal Classification (MUSIC) for high-resolution Direction-of-Arrival…
We investigated the possibility of using a machine-learning scheme in conjunction with commercial wearable EEG-devices for translating listener's subjective experience of music into scores that can be used for the automated annotation of…
Symbolic Music Alignment is the process of matching performed MIDI notes to corresponding score notes. In this paper, we introduce a reinforcement learning (RL)-based online symbolic music alignment technique. The RL agent - an…
Mapping states to actions in deep reinforcement learning is mainly based on visual information. The commonly used approach for dealing with visual information is to extract pixels from images and use them as state representation for…
This paper presents a novel system architecture that integrates blind source separation with joint beat and downbeat tracking in musical audio signals. The source separation module segregates the percussive and non-percussive components of…
This work proposes a novel adaptive background compensation scheme for frequency interleaved digital-to-analog converters (FI-DACs). The technique is applicable to high speed digital transceivers such as those used in coherent optical…
Recent developments in deep reinforcement learning have enabled the creation of agents for solving a large variety of games given a visual input. These methods have been proven successful for 2D games, like the Atari games, or for simple…
Collaboration is built on trust, and establishing trust with a creative Artificial Intelligence is difficult when the decision process or internal state driving its behaviour isn't exposed. When human musicians improvise together, a number…
Reinforcement learning has shown much success in games such as chess, backgammon and Go. However, in most of these games, agents have full knowledge of the environment at all times. In this paper, we describe a deep learning model in which…
Many approaches to LLM red-teaming leverage an attacker LLM to discover jailbreaks against a target. Several of them task the attacker with identifying effective strategies through trial and error, resulting in a semantically limited range…
Adversarial attacks and robustness in Deep Reinforcement Learning (DRL) have been widely studied in various threat models; however, few consider environmental state perturbations, which are natural in embodied scenarios. To improve the…
Deep ensembles perform better than a single network thanks to the diversity among their members. Recent approaches regularize predictions to increase diversity; however, they also drastically decrease individual members' performances. In…
We propose an audio effects processing framework that learns to emulate a target electric guitar tone from a recording. We train a deep neural network using an adversarial approach, with the goal of transforming the timbre of a guitar, into…
We approach the singing phrase audio to score matching problem by using phonetic and duration information - with a focus on studying the jingju a cappella singing case. We argue that, due to the existence of a basic melodic contour for each…