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An adversary is essentially an algorithm intent on making a classification system perform in some particular way given an input, e.g., increase the probability of a false negative. Recent work builds adversaries for deep learning systems…

Machine Learning · Computer Science 2015-07-20 Corey Kereliuk , Bob L. Sturm , Jan Larsen

Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machine learning, games…

An algorithm called MUSIC-like algorithm was originally proposed as an alternative method to the MUltiple SIgnal Classification (MUSIC) algorithm for direction-of-arrival (DOA) estimation. Without requiring explicit model order estimation,…

Signal Processing · Electrical Eng. & Systems 2018-11-20 Narong Borijindargoon , Boon Poh Ng

The performance of sound event detection methods can significantly degrade when they are used in unseen conditions (e.g. recording devices, ambient noise). Domain adaptation is a promising way to tackle this problem. In this paper, we…

Sound · Computer Science 2019-11-26 Shayan Gharib , Konstantinos Drossos , Eemi Fagerlund , Tuomas Virtanen

Dynamic objects in the environment, such as people and other agents, lead to challenges for existing simultaneous localization and mapping (SLAM) approaches. To deal with dynamic environments, computer vision researchers usually apply some…

Robotics · Computer Science 2021-08-04 Tianwei Zhang , Huayan Zhang , Xiaofei Li , Junfeng Chen , Tin Lun Lam , Sethu Vijayakumar

In the domain of combat simulations in support of wargaming, the development of intelligent agents has predominantly been characterized by rule-based, scripted methodologies with deep reinforcement learning (RL) approaches only recently…

Machine Learning · Computer Science 2025-12-02 Scotty Black , Christian Darken

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

Artificial Intelligence · Computer Science 2018-01-30 Guillaume Lample , Devendra Singh Chaplot

This study looked into how effective a Musical Brain-Computer Interface (MBCI) can be in providing feedback about synchrony between two people. Using a double EEG setup, we compared two types of musical feedback; one that adapted in…

Human-Computer Interaction · Computer Science 2023-09-06 Anita Vrins , Ethel Pruss , Caterina Ceccato , Jos Prinsen , Maryam Alimardani

This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the player's entertainment. Although MOBA is currently one of the most played genres around the world, it is known as a game that offer less autonomy,…

Artificial Intelligence · Computer Science 2017-06-12 Mirna Paula Silva , Victor do Nascimento Silva , Luiz Chaimowicz

Creating new air combat tactics and discovering novel maneuvers can require numerous hours of expert pilots' time. Additionally, for each different combat scenario, the same strategies may not work since small changes in equipment…

Machine Learning · Computer Science 2024-03-27 Edvards Scukins , Markus Klein , Lars Kroon , Petter Ögren

Matting with a static background, often referred to as ``Background Matting" (BGM), has garnered significant attention within the computer vision community due to its pivotal role in various practical applications like webcasting and photo…

Computer Vision and Pattern Recognition · Computer Science 2024-02-27 Hanxi Li , Guofeng Li , Bo Li , Lin Wu , Yan Cheng

This paper investigates the capabilities of text-to-audio music generation models in producing long-form music with prompts that change over time, focusing on soundtrack generation for Tabletop Role-Playing Games (TRPGs). We introduce Babel…

Sound · Computer Science 2025-05-23 Felipe Marra , Lucas N. Ferreira

In this unprecedented era of technology-driven transformation, it becomes more critical than ever that we aggressively invest in developing robust artificial intelligence (AI) for wargaming in support of decision-making. By advancing…

Machine Learning · Computer Science 2024-02-12 Scotty Black , Christian Darken

Artificial intelligence (AI) has been widely applied to music generation topics such as continuation, melody/harmony generation, genre transfer and music infilling application. Although with the burst interest to apply AI to music, there…

Sound · Computer Science 2022-03-25 Rui Guo

Designed light is an established modality for live performance and music playback. Despite the growing availability of consumer smart lighting, the creation of designed light for music visualization remains limited to professional contexts…

Human-Computer Interaction · Computer Science 2026-02-10 Frederic Anthony Robinson , Vishnu Raj , David Cooper , Fan Du , David Gunawan

When editing a video, a piece of attractive background music is indispensable. However, video background music generation tasks face several challenges, for example, the lack of suitable training datasets, and the difficulties in flexibly…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Sizhe Li , Yiming Qin , Minghang Zheng , Xin Jin , Yang Liu

The General Video Game AI (GVGAI) competition and its associated software framework provides a way of benchmarking AI algorithms on a large number of games written in a domain-specific description language. While the competition has seen…

Machine Learning · Computer Science 2018-06-08 Ruben Rodriguez Torrado , Philip Bontrager , Julian Togelius , Jialin Liu , Diego Perez-Liebana

Recently, more and more personalized speech enhancement systems (PSE) with excellent performance have been proposed. However, two critical issues still limit the performance and generalization ability of the model: 1) Acoustic environment…

Audio and Speech Processing · Electrical Eng. & Systems 2022-11-23 Xiaofeng Ge , Jiangyu Han , Haixin Guan , Yanhua Long

Many deep reinforcement learning algorithms contain inductive biases that sculpt the agent's objective and its interface to the environment. These inductive biases can take many forms, including domain knowledge and pretuned…

Machine Learning · Computer Science 2019-07-08 Matteo Hessel , Hado van Hasselt , Joseph Modayil , David Silver

There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of RL tasks, from Atari games to motor control to board games, are now solvable by fairly generic algorithms, based on deep…

Machine Learning · Computer Science 2017-05-09 Vlad Firoiu , William F. Whitney , Joshua B. Tenenbaum