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Reinforcement learning is a promising method to accomplish robotic control tasks. The task of playing musical instruments is, however, largely unexplored because it involves the challenge of achieving sequential goals - melodies - that have…
Automatic music transcription is considered to be one of the hardest problems in music information retrieval, yet recent deep learning approaches have achieved substantial improvements on transcription performance. These approaches commonly…
Haptic interfaces have untapped the sense of touch to assist multimodal music learning. We have recently seen various improvements of interface design on tactile feedback and force guidance aiming to make instrument learning more effective.…
In today's rapidly evolving military landscape, advancing artificial intelligence (AI) in support of wargaming becomes essential. Despite reinforcement learning (RL) showing promise for developing intelligent agents, conventional RL faces…
Adversarial imitation learning (AIL) has stood out as a dominant framework across various imitation learning (IL) applications, with Discriminator Actor Critic (DAC) (Kostrikov et al.,, 2019) demonstrating the effectiveness of off-policy…
Small adversarial perturbations of input data are able to drastically change performance of machine learning systems, thereby challenging the validity of such systems. We present the very first end-to-end adversarial attacks on a music…
Given the recent impact of Deep Reinforcement Learning in training agents to win complex games like StarCraft and DoTA(Defense Of The Ancients) - there has been a surge in research for exploiting learning based techniques for professional…
We classify rage music (a subgenre of rap well-known for disagreements on whether a particular song is part of the genre) with an extensive feature set through algorithms including Random Forest, Support Vector Machine, K-nearest Neighbour,…
Recent improvements in deep reinforcement learning have allowed to solve problems in many 2D domains such as Atari games. However, in complex 3D environments, numerous learning episodes are required which may be too time consuming or even…
We investigate a dynamically adapting tuning scheme for microtonal tuning of musical instruments, allowing the performer to play music in just intonation in any key. Unlike other methods, which are based on a procedural analysis of the…
Making music with other people is a social activity as well as an artistic one. Music therapists take advantage of the social aspects of music to obtain benefits for the patients, interacting with them musically, but this activity requires…
In this study, we investigate whether noise-augmented training can concurrently improve adversarial robustness in automatic speech recognition (ASR) systems. We conduct a comparative analysis of the adversarial robustness of four different…
Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…
Music plays a critical role in emotional regulation and stress relief; however, individuals often need different types of music tailored to their unique stress levels or surrounding environment. Choosing the right music can be challenging…
In this paper, a modification to the training process of the popular SPLICE algorithm has been proposed for noise robust speech recognition. The modification is based on feature correlations, and enables this stereo-based algorithm to…
Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensors which we utilise in order to navigate the world around us.…
There has been significant progress in the music generation technique utilizing deep learning. However, it is still hard for musicians and artists to use these techniques in their daily music-making practice. This paper proposes a…
Neurodivergent people frequently experience decreased sound tolerance, with estimates suggesting it affects 50-70% of this population. This heightened sensitivity can provoke reactions ranging from mild discomfort to severe distress,…
In this work we apply deep reinforcement learning to the problems of navigating a three-dimensional environment and inferring the locations of human speaker audio sources within, in the case where the only available information is the raw…
Audio captioning aims at generating natural language descriptions for audio clips automatically. Existing audio captioning models have shown promising improvement in recent years. However, these models are mostly trained via maximum…